Will NPC use weapons?

Discussion in 'Starbound FAQs, Q&A, and General Help' started by blind sniper, Dec 2, 2012.

  1. Sorry if it was asked already.

    Actually we in Russian community are curious about this fact.
    The main question is: will the NPCs be so helpless and easy-to kill like in Terr another sandbox games, OR they could grab some weapons and fight for their lives? Or even protect YOU while your exploring planets (kind of soldiers/mercenaries)?
    Will you be able to equip friendly NPCs with specific weapon?
    And how about neutral NPC - will they fight against player and/or monsters if attacked?

    We need to know:alien:
     
  2. Sgt. Sprocket

    Sgt. Sprocket Parsec Taste Tester

    Yes!
    Please!
    You won't believe how many times the npc's in Terraria Other sandbox games die when I spawn The Destroyer a boss too close to the house!
     
  3. Mr. Mystery

    Mr. Mystery Scruffy Nerf-Herder

    Yes, this would be nice. But not TOO over powered.
     
  4. Alternal

    Alternal Existential Complex

    Well some of the enemies will be humanoid, so they will use guns of all sorts. I'm not sure about being able to pick weapons up though, that hasn't been confirmed. It would be cool if you could equip body guards to travel with you. And as for neutral NPC's, those will be in game. Some enemies only turn hostile upon being attacked, while others are always hostile.
     
  5. As 'neutral NPCs' I mean 'of playable species'. IE, when some randomly generated peaceful Avian village is being attacked by monsters or even by yourself, does traders and commoners resist or just die like you-know-where?
     
  6. Alternal

    Alternal Existential Complex

    Well I'd sure as hell hope that is isn't like YOU-KNOW-WHERE with a CERTAIN CHARACTER who actually carried a gun and never used it!
    This would be a good mechanic though and I hope that they can actually defend themselves. I mean the Florans for example are vicious, they shouldn't just stand there and take it.
     
    blind sniper likes this.
  7. Bolt

    Bolt Cosmic Narwhal

    I hope they add this, they could actually fight back and not stand there and die.
     
  8. Ghostar

    Ghostar Steakeater

    Considering that in Director mode you are able to control any NPC as if it were a character, I think it is logical to assume that they can hold and use weapons.
     
  9. Sgt. Sprocket

    Sgt. Sprocket Parsec Taste Tester

    They should add an NPC like the Guide in Terraria.

    Their existence is pointless.
    They just walk around, wasting space.
    They were born to die.

    Just so we have a practice dummy for new weapons.
     
  10. Sgt. Sprocket

    Sgt. Sprocket Parsec Taste Tester

    Nope, but you can train monsters to fight with you, I think that is what you saw.
     
  11. Alec5h

    Alec5h Scruffy Nerf-Herder

    I don;t think they will be as easy, but I don't think they'll grab weapons either. They'll just be more powerful.
     
  12. deity12

    deity12 Void-Bound Voyager

    i'm pretty sure Tiy said something about pets. They would most likely be acting as the bodyguards you mentioned. Your home base npcs or villagers and such, I have no idea but I do hope they will defend themselves.
     
  13. The NPCs, most likely, will not be similar to those of Terraria's and be a lot more responsive to enemies.
     
  14. slayer90000284

    slayer90000284 Pangalactic Porcupine

    I also agree. Sometimes, when you are in different biomes in sandbox games, you and your NPC's are exposed to mobs. Even if there is a house or safezone for the NPC's, some mobs can go through material and attack them. Maybe we should equip them with weapons?
     
    Sgt. Sprocket likes this.
  15. Sgt. Sprocket

    Sgt. Sprocket Parsec Taste Tester

    Least favorite NPCs : Copper Shortsword
    Most favorite NPCs : .50 Machine Guns
     

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