Okay, so since I've been asked to take a discussion somewhere else from another thread, I'm going to start a relevant thread here. In that thread, I was talking to a couple people about Morrowind/Oblivion's Levelup System and how I hate it. For those of you who have never played that game, your Major, Minor, and Misc skills affect your levelups. Whenever you gain levels in these skills, you gain progress towards a Character Levelup. When you gain enough progress towards a Character Levelup, you then need to rest to actually level up, and you cannot control when this happens -- if you gain a Major (and Minor in Morrowind) Skill Level, you get the progress whether you want it or not. Well, when you gain progress, the skill that caused it gets "Remembered". Let's say for example, you have a character with... I don't know, Alchemy and Mercantile for Major skills. Let's say you then go do a lot of Alchemy and buying/selling junk and you get, say, 5 levels of each. That's 10 levels, and that's enough progress to gain a Character Level. When you level up, you can choose 3 out of 5 stats to level: Strength, Agility, Intelligence, Stamina, and.... I forget the last one? I forget what it's called. IIRC, anyways. It's something like that. Anyways, you can choose 3 of those to increase during levelup. Now, they will either be x1, x 3, or x5 -- in this case, we would have an x5 in Intelligence because both Mercantile and Alchemy are Intelligence skills. However... that means that the other two skills will have x1s, and no, you are not permitted to put 2 of your "points" in the same skill -- I cannot do two or three x5 Intelligence. You can only select a stat once. So ideally, to get a good setup, you need to choose skills that are well-rounded so that you can always get x 3 or x5 during levelups. So you'd probably want at least 1 Strength Skill, at least 1 Intelligence Skill, at least 1 Stamina skill... etc. That way, when you gain a levelup, you can level your stats evenly and not be wasting levelup points on x1s. The problem with this is... well... one, you have to be careful how you set your character up, what skills you choose as Major/Minor/Misc skills, but.... the bigger problem... You have to control when your character gets a levelup in what. Let's say, you have One-Handed Swords as one of your Strength skills. Let's say you then have Alchemy as an Intelligence skill. Then, say, you got Archery as an Agility skill, and Heavy Armor as a Stamina skill. That looks well-rounded, right? Well, let's say you're out exploring after you'd freshly gotten a levelup, and you step into a mine and you get mobbed by lots of enemies that get in your face and you have no choice but to hack them with your 1-handed sword. Oops. You got three One-Handed Sword skillups and a Heavy Armor skillup. You're thinking "Uh-oh, that's 40% of a levelup... I better head back to town!" On your way back, you run into a bunch of cliff racers that you need to shoot with a bow. Let's say you gain two bow levelups and two Heavy Armor skillups. Uh-oh... now you're 80% of a levelup. On your way back to town, you get mobbed by a bunch of in-your-face guys and it's another melee battle! Before you know it, you gain another two One-Handed Sword levelups. DING! Levelup! You rest, and you see this: Strength: x5 Stamina: x 3 Agility: x1 Intelligence: x1 Luck: x1 You couldn't get back to town in time to get some Alchemy levelups to increase your intelligence past a x1, so that means one of your three Levelup Points is going to be wasted on an x1. This is why I hate that stupid leveling system and I am oh-so-glad they removed it in Skyrim. EDIT: What I hate even worse? Auto-Emoticons.