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Where will you settle (or will you even settle at all?)

Discussion in 'Starbound Discussion' started by D T, Dec 3, 2013.

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Where are you going to settle?

  1. First world Baby!

    9.7%
  2. I'll check the real estate market until I find just the right world for me.

    47.6%
  3. I got my matter manipulator and a starship - I'm good.

    24.8%
  4. I'm planning to set up a base on every world I visit.

    17.9%
  1. D T

    D T Orbital Explorer

    After watching several of the Let's Plays I got to thinking: Where am I going to set up shop?

    From watching it seems that there were 2 predominate methods.

    Method One: Put down roots immediately.

    It's the first world you've landed on, it's a strange environment with odd creatures trying to kill you and many seemed to take the approach of creating their home first off. Gathering supplies with the goal of making a base structure to secure themselves against the hostile new world. Naturally, they continued to expand their new home with crafting areas, fires and beds.

    After a certain amount of investment I'd wonder if these starter bases were transform into the player's permanent staging point, the one they return to after conquering the higher level worlds. After all, it's where all your stuff is and it would save time not having to rebuild everything once you've got it all.

    Pros of method:
    Security - It's a level 1 world, so it's an idea place to put up farms and other renewable resources without worry of the natives.
    Stability - Again, level 1 world. Not likely to be lava planet or freezing polar world. Probability of dangerous conditions reduced.
    Nostalgic - Odd to say this early, but it will be the first world you ever explored, and returning to it will still up those memories.

    Cons of method:
    Fuel costs - Having a base on any one world with all your supplies and crafting equipment means you are going to have to return to do anything major, thus expending fuel to get back.
    Potentially Bland - It's a level 1 world, and while safe it might be boring. Returning from an adventure on a lava asteroid might make the simple world seem less interesting than it actually is.
    Too Centralized - Let's say you returned home and accidentally spawned a boss/mini-boss. All your stuff, all your supplies and crafting structures are in one spot. If any of it is destroyed you might loose a considerable amount of progress.

    Method Two: Nomadic

    The other half of the players didn't really seem to care about a long term structure. Make a crafting table? Set it down someplace. Made a furnace? Toss it next to the crafting table, I guess. The mind set seemed to be that the world was a temporary place and to just drop down what they needed when they needed it.

    In the long run I'd imagine these people would simply gather their tools and crafting buildings and take them all with them to the next planet, and then the next and the next and so on.

    Pros of method:

    Mobile - Get the final [insert rare metal here] for your [insert powerful weapon here]? Drop down the crafting bench and make it. Ready to move to the next tier, but you have to melt some ore down to unlock it? Drop down the furnace and get melting.
    Efficiency - If you are not looking at a world as a potential base, only a source of resources that you'll leave shortly, you will approach worlds differently than those that are focused on settling. Beautiful waterfall blocking a rare ore deposit? You aren't gonna live here, Blow it up!
    Dangerous - Putting this one as both. As a pro, having no set base to return to raise the stakes a little, if you lose there isn't someplace to run back to and lick your wounds. If a tenser experience is something you want, this could offer it.

    Cons of Method:
    Dangerous - By the same token, every thing is on you or your ship. Set up shop on a hill side to craft a bit, but a horde of enemies forced you to run and now you can't find your temporary base? Best case you lose some time as you clear out the enemies and then retrace your steps. Worst case, you fall into lava with an important crafting bench and have to redo a great deal of work.
    Lack of attachment - Sure you might progress faster as you exploit the galaxy, but by the end the experience might feel a little hollow as you've not built anything to reflect on.
    Storage - If there are Sixteen tiers that is a lot of benches, forges, and miscellaneous crafting bits to cart around with you.


    So my question to myself, and others, is how will you approach the galaxy of Starbound? Set down roots immediately? Wait a planet or two? Never bother with a home base at all?
     
  2. ZangooseSlash

    ZangooseSlash Black Hole Surfer

    I'll probably set up shelters in every few planets.
     
  3. Jonesy

    Jonesy Sarif's Attack Kangaroo Forum Moderator

    I'll probably do both; establish a base on a planet somewhere, but also have some stuff on the ship.
     
    Wuzhles, Soggytoast and Autzome like this.
  4. PlayMp1

    PlayMp1 Scruffy Nerf-Herder

    I figure I'll just be making my ship into an intensely badass fortress of doom with all my amazing gear on it, so I don't have to trek halfway across the galaxy to get to my +4 Diamond Anvil of Advanced Smithing to craft a new pickaxe/drill.
     
  5. Ein_the_Bard

    Ein_the_Bard Subatomic Cosmonaut

    I'll find a nice desert/wasteland like planet and build my permanent settlement there, but i'm going to save the coordinates for my first planet just for teh memories c:
     
    Shoutry likes this.
  6. Daray20

    Daray20 Orbital Explorer

    I'm totally gonna search for the perfect Ice world and make a cavern hovel. After i find and take over a apex facility of coarse.
     
    Shoutry likes this.
  7. D T

    D T Orbital Explorer

    I wonder how much 'floor space' there is on our ships. Will it even have room for us to set up every crafting related item?
     
  8. PlayMp1

    PlayMp1 Scruffy Nerf-Herder

    I imagine the ships will be expandable. They've already talked about how it might work, but there's nothing concrete yet (I believe block-based building is out because it doesn't mesh with the appearance of the ships as they currently are).
     
  9. Dsurion

    Dsurion Big Damn Hero

    Probably would put most of the crafting stuff into the ship, but also make some small bases on planets (and see where to put a main base or something).
    Thou i wont be doing much building on the beta since... you know... character restart chance on each small update =P
     
  10. Jonesy

    Jonesy Sarif's Attack Kangaroo Forum Moderator

    You can upgrade them to have more rooms.
     
  11. natelovesyou

    natelovesyou Oxygen Tank

    I'll definitely have a main home on a planet I like, and some outposts and stuff here and there on other planets as well.

    I wonder how it's going to work on a server universe where everyone may start at the same place... I'd probably have to go pretty out there to avoid people colonizing on MY PLANET haha.
     
  12. PurpleSquirel43

    PurpleSquirel43 Pangalactic Porcupine

    I'll travel the universe, storing all the loot I get from my hauls in my Starship.
     
  13. Milan Mree

    Milan Mree Ketchup Robot

    We get to upgrade our ship at some point right? A mix of the last two options. Outposts here and there with the main portion being the ship.
     
    PlayMp1 likes this.
  14. Sick Boy

    Sick Boy Astral Cartographer

    i'll probably be keeping some "shelter"s on most planets i spend a fair amount of time on, apart from that i'll probably be storing most things i intend on using often on my ship rather than 1 big base, as far as food i'l rely on hunting so i won't bother making a farm
     
  15. Sinvoid

    Sinvoid Phantasmal Quasar

    One thing i'm curious about is, the first planet you arrive at, does EVERYONE on the server arrive there? Because if so the resources there could be VERY limited o.0 just imagine never being able to leave?!
     
  16. Dsurion

    Dsurion Big Damn Hero

    Yes, i think your ship goes from 1 "room" to 4, to 6.
    Or something like that
     
  17. Science_Core

    Science_Core Space Spelunker

    I'll probably set up a main base on one planet with smaller ones on a few others.
     
  18. natelovesyou

    natelovesyou Oxygen Tank

    Yup, we do get to upgrade our ship. From old pictures of previous ship plans, it looked to be about 6x the size (http://starbounder.org/Ship_Upgrade), so that's pretty cool.
     
  19. D T

    D T Orbital Explorer

    And as we continue the tour you'll find the Treasure chest room, don't get your hopes up, it's just a room of treasure chests containing other treasure chests.

    On your left is the wood room. Thousands and thousands of trees gave their lives so that the ship's owner could make one hundred and seven crafting benches until he realized they weren't in his inventory but the eighth action button. This room is a monument to not looking up.

    At the end of the corridor is the crafting room. It contains every crafting bench known to modem science. Oh no, you can't go in there as there isn't enough space for a space mouse, let alone a full sized person. But rest assured that if you COULD go in, you could make anything you wanted.
     
    Last edited: Dec 4, 2013
  20. WolfMimir

    WolfMimir Subatomic Cosmonaut

    There is a big chance that i will build a base on every planet i visit, but i will have a
    ''home'' planet once i find the one im looking for. ( A green forest planet )
     

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