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Whats wrong with me? (or the patch)

Discussion in 'Starbound Discussion' started by Njordin, Dec 10, 2013.

  1. Njordin

    Njordin Aquatic Astronaut

    I never knew that you can use wood as a fuel source.
    Coal was easy to get and you planned careful what planet next to visit. That gave every planet more worth.

    I never felt that this game is hard. It´s quite challenging (sometimes more sometimes less) and that´s good.
    No i´m not a badass, no i´m not even a good player in those genres. Yes i died several times on many planets.


    I don´t get it, is something wrong with me or with the gaming culture itself ?
    Remember the time you and your friends shared "cheat-codes" for old games, yes it was a blast! for some hours. Then a lot of your gaming experience was "destroyed". Challenge is motivation. Why is Dark Souls such a good game? Because you´re dying about hundred times before you end the game. Why does Minecraft-Survival give you a thrill while climbing around a lava-sea ? Because you can loose everything.

    The thread-lvl problem is somewhat different, i dont know if the change is good or bad. I´ll test it for several hours before giving an opinion. But the idea is to make every planet in a sector valuable, thats a good plan at least.

    It´s fun because you have to achieve victory. I don´t want to rush from planet to planet with plenty of fuel stabbing stab stab every monster getting in my way and then THE END. I don´t want this game to be a popcorn movie.

    ( Yes i know, balancing is important. Just die 100 times to kill a lvl 1 monster is not fun )
     
    Gunslinger, h0ax, leet it b and 2 others like this.
  2. Sn0wman

    Sn0wman Big Damn Hero

    This post is just a compressed rant without any real specified question.
    What are you trying to ask?
     
    DiBBz and ImmortalFrog like this.
  3. ImmortalFrog

    ImmortalFrog Oxygen Tank

    I believe he's asking about death penalty? I wouldn't know. Elaborate OP.
     
  4. Zinerith

    Zinerith Cosmic Narwhal

    He's trying to say that most of the people here are idiots and don't seem to be able to appreciate a challenge, and that the game shouldn't be easy, but not unbalanced hard. He's just ranting about the community.
     
    Gredd18, DiBBz, Leonorai and 3 others like this.
  5. danceicarus

    danceicarus Tentacle Wrangler

    I think he was saying it was too easy but then with the last sentence about dying 100 times, he's saying it's too hard?
     
  6. Zinerith

    Zinerith Cosmic Narwhal

    He's referring to the pre-patch there.
     
    danceicarus and ImmortalFrog like this.
  7. ImmortalFrog

    ImmortalFrog Oxygen Tank

    I guess. Lots of people are complaining about SB being hard. Really it's not but dieing is a pretty common thing. Maybe we have to know how important staying alive is. Such as in games like Portal you can die as many time as you want and Battletoads. Well Battletoads. All you lose is Pixels when dieing so it isn't much of an impact. Pixels are very easy to get.
     
  8. squaresquaresquare

    squaresquaresquare Orbital Explorer

    Before you grab the pitchforks, brothers and sisters, allow me to elucidate his main point: This is simply a general rebuttal of the claim that the patch has made the game more difficult. He defends his point via examples like Dark Souls, as I would say... 'Losing is fun." He brings up the notion of losing items to facilitate thrill and immersion. OP took a balanced stance and said he would give it a few hours playtime before forming a more comprehensive opinion. I found the post to be all right myself, not a rant.

    ... have I been writing too many essays?
     
    UKFX and Njordin like this.
  9. ImmortalFrog

    ImmortalFrog Oxygen Tank

    Haha. The pitchforks are put to rest. Balancing is a thing still not perfect.
     
    squaresquaresquare likes this.
  10. Sn0wman

    Sn0wman Big Damn Hero

    That's dumb then. Complaining about difficulty fluctuations during the early Beta of the game is generally a wild thing to do, along with buggering other people of how to play.
    I personally love hard games and find Starbound to easy, but then again I played rogue-likes in a marathon's.

    Just because I can do that doesn't mean I'll rant about the community that uses cheat engine. I'll call them filthy casuals, but whatever.
     
    ImmortalFrog likes this.
  11. Njordin

    Njordin Aquatic Astronaut

    I want to understand why everyone here is so sensitive when it comes to challenging game mechanics, and im frightened of the devs going a wrong way because of the "make it easy plz - shitstorm" here. Most of them don´t know that they´re destroying their own gaming experience in a long term view. The desire to experience a lot of content in less time is fooling them. Because that´s the way many action-shooter work, and thats also why none of them are long-term motivating. It´s psychology. You want it fast, you want it now. You have it, you don´t want it anymore. Good games were always challenging ones. Even sometimes frustrating the player.

    A good Frustration/Success-Balance is what makes a good game a excellent one.
     
    squaresquaresquare likes this.
  12. Sn0wman

    Sn0wman Big Damn Hero

    Losing is not fun, not at all. This is why we do not like to lose. If it was fun I'd be spending half of my time on Dwarf Fortress figuring out how to pass more of the time how to kill myself before Winter.
    Losing is easy. That's more true. People don't like it when it's easy to lose, because losing is not fun.

    I agree with making the game harder, because if you make it easy for everyone, we'll be playing Legoland at that point.
     
  13. squaresquaresquare

    squaresquaresquare Orbital Explorer

    That was one of my favorite PC games as a child... I must download it again. Eh.. how off-topic.
     
  14. hunvagy

    hunvagy Scruffy Nerf-Herder

    See, I don't get the "lot of content in less time" part. It'd be adequate if this was Dark Souls. Or Dragon Age. But this is a sandbox game. It lasts as long as you want it to last, the content is not gating your game time. Who says you have to stop after reaching sector X? There's no endgame content, if you will, as this isn't an MMO either. You rush ahead or take your time as you see fit. That's what these games are about.
     
    ImmortalFrog likes this.
  15. squaresquaresquare

    squaresquaresquare Orbital Explorer

    If we're discussing genres now... Honestly? I hate the idea of sandbox. I feel that it's what occurs when people are too lazy to make immesive plots. My favorite PC game of all time is "Uplink" because of the plot... because of the sheer terror, thrill, and adrenaline that it courses through me. I'll never have that feeling with a game like this, gmod, minecraft, terraria, starmade, or any of 'em. There's no plot. The great games are the ones that could be written into books... Like Starcraft, the Korean national sport.

    Who knows... maybe something like this will happen with quests or what-not later.
     
  16. hunvagy

    hunvagy Scruffy Nerf-Herder

    Well later on Starbound will have a plot.. I think. But still I like these games ,because you can go and explore for as long as you like, find stuff, hoard stuff, build stuff and generally just muck about. I have 300+ hours in Terraria for a reason ;) And that's from only three worlds, 1.0, 1.1 and 1.2 respectively. Plot is nice, story is nice, but nevertheless Starbound will never end.
     
  17. DaPhoenyx

    DaPhoenyx Void-Bound Voyager

    Yeah the plot will be added in Stage 3 I think.
     
  18. Sn0wman

    Sn0wman Big Damn Hero

    The truth at it's finest.
    With or without difficulty, most people will play this game for the longest of times, since sandboxes have the habit of lasting a while the more content it has, regardless of when it appears.

    I'll fight this kind of comment to the end. I love sandboxes with difficulty, it gives me a huge roleplaying aspect where I invent my own game and gladly narrate my life in it, playing many times where my death is final, and the next character sets up a tombstone and is somehow related to the last.
    It's all in the context you invent for yourself, and attributing the sandbox genre to laziness is extremely erronous. Built-in stories limit what you can do, and if it doesn't, the gme rarely makes any sense at all. That's why sandboxes exist. No constrictions. No limitations.
     
  19. squaresquaresquare

    squaresquaresquare Orbital Explorer

    I feel like any retroactive plots have been ruined for me. Here's a metaphor: Reading the detailed author's notes and musings before reading the actual book.

    EZIC: Okay, my correlating sandbox with laziness was fallacious and dishonest. I've been roleplaying for years on SC myself (Feyvern, Ticondera, Sacred Realm Forest, anyone?) and I do appreciate a good rp. That being said, pre-built lore is poison to rp's everywhere. You know what? I can't be an elf. Because all of the races have already been decided, and if I tried to be an elf on a rp server... Everyone would say "Wait, you're obviously a human with the cat ear hat, stop being silly".

    If I wanted to roleplay as a rich aristocrat, I'd probably have to back that up in-game with blocks and items... which isn't the point of rp at all.

    So yes, I do completely agree from a roleplayer standpoint. The less details the better.
     
    Last edited: Dec 10, 2013
  20. Sn0wman

    Sn0wman Big Damn Hero

    I won't go as far to say that you're wrong 100% of the time, some sandboxes are from laziness.
    But you aren't right all the time either, it's just dangerous to make that kind of assumption and generalization.
     

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