Correct me if i'm wrong, but wasn't the Death Star destroyed not only once, but twice, with weapons a lot smaller than its own size? A pair of proton torpedoes and a bit of lasers from the Millennium Falcon. You don't need a cannon larger than an object, to destroy said object.
naked characters get WEEEET!!!!!!and i mean REAALLLY naked (related to the topic do not remove moderators) P.S. I saw Triangle's video thing where the devs characters are nudists and playing random stuff seriously sick.... yeah...
Ah thank you for the support good sir! Like i said earlier all you really need to do is hire Luke and his happy heroes to take out the trolls for you!
Well, I don't want to see my base in ruins and all my stuff gone. So let me put up lazer gatling guns to dissuade people from stealing my stuff.
i wouldnt want to see griefers. monsters that blow up and grief during that are inevitable and make the game challenge, but humans griefing are just... i dont know how to call it. but they are the MOST annoying things you can find in a game.
I, as well, would not want to see limitations. I have always been told "The sky is the limit." But why should the sky be the limit? There should never be a limit! Endless space!
So, I was thinking about the digging from side of the earth to other thing, and I really do think this should happen (but should be pretty impossible with only one person digging, and may take months with a team of diggers). See, if you make a tunnel from one side of the world to the other, and you also don't include variable gravity (because variable gravity would be too annoying to code) then you basically get a teleporter from one side of the world to another (assuming there is at least acceleration due to gravity, and terminal velocity). What would be necessary though is that the center of gravity be defined (presumably as a single block in the center of the world, which would be defined as x/2 blocks down if x is the number of blocks required to get to the other side). If you fall down through this point you would be going so fast that even though the gravity change, it would take until you reached the surface to slow from terminal velocity to v = 0 (thus making it so you have easy access from one side of the world to the other). Now if there is variable gravity, then you would likely be crushed and die at the center... so then we wouldn't need to have this conversation at all.
There are a lot more variables to explain, One would simply be the cores of a planet, shit's usually hot.
I wish, but no. While I do a lot of programming, none of it is in any way video game related. Unless you want me to write you up a nice text based adventure, anything else would be way outside my skill-set. Also, I just realized that the planets do already wrap around from left to right (this is in the sticky thread about game info that has been released). So whether or not there is an infinite top/bottom is all that is left to be seen. Well yeah, there are lots of issues with the core. But as I said, if we are having non-variable gravity (that is that gravity/pressure due not increase as you near the core) then the core isn't hot at all, because it isn't full of magma from the highly pressurized minerals at the core. And even if it were, this is the space age. I'm sure we have some kind of doohickey that will let us survive hot temperatures/high pressures. Really, it could be similar to the bottom of Terraria, just instead of the sea of lava ending in a wall, it would go on for a very long time, and then eventually you would hit a wall, which would let you start digging up towards the other-side of the surface. But then again, I'm a lowly space hobo, so it's more like I'm talking to myself on a street corner, rather than having any actual constructive ideas.
I don't want to see that there is a limit of planets although if you use coords then it would be unlikely to input : 100000000000000,1000000000000000,100000000000000000 Although I centainly hope that there will be that many, ghehehehehehehehehehehhehehehe UGHH.
What if, rather than a straight up cooldown on potions, you get an "overdose" debuff that is applied if you use too many potions within a certain amount of time? I think that would work well if done right. One thing I wouldn't like to see is endgame. I shouldn't be able to mow down hordes of monsters because I found some cool loot on a distant planet.
Obviously players must have a feeling of progression, they have to have goals to aspire to and a feeling of accomplishment once they achieve them. However, if there is no reward for progressing then there will be no motivation to progress. Endgame things are necessary, because they are the ultimate goal, the things we all strive for. If you don't get satisfaction out of mowing down hordes of baddies (which many people do) then simply don't use them; this isn't an MMO, the actions of others won't affect you that much.
sorry, clad, I don't know how to fix that post, it appears the second quote didn't work and the rest of the stuff I typed got put in as yours, Help plz?