Real or imaginary, serious or satirical, what monsters would you like to see added to SDV's two major underground theme parks?
Good Cthulhu treats his mad cultists with respect, allowing them to venerate at their own schedules. Bad Cthulhu rudely forces his worshipers out of bed at all hours of the night with no regard for their feelings. Good Cthulhu loves his Deep One friends and is always mindful of their aquatic environment. Bad Cthulhu secretes virulent neurotoxins recklessly, poisoning the seas around his undersea domain. Good Cthulhu knows his alien geometries are hazardous and tries his best to maintain three dimensional integrity within a given spatial boundary. Bad Cthulhu thumbs his tendrils at Euclidean rules and carelessly generates spatial paradoxes that swallow up entire segments of reality. Be a Good Cthulhu, not a Bad one. ...on the actual thread topic how about making some of the vegetation hostile? You go to whack a patch of weeds in the mines and it whips you back with angry fronds?
Hmmmm I'd go with a goblin/imp, in levels 31-39 in the mines, drops "common" gems (amethyst, topaz, quartz), and maybe have zombies in the Skull Caverns instead of those indestructible bugs?
Maybe more variety of humanoid monsters. Like lizard men idk, something cooler to swing my sword at is all I ask.
I'd love to see some boss or mini-boss fights with big creatures. I'd also be interested in creatures that you need to kill in a special way. Like the mummies that can only be killed with a bomb once they've been knocked down.
A boss room every 20th floor would be quite awesome. Then all of those bosses can be encountered randomly in the Skull Cavern, or perhaps just be encountered again on the same floors.
I'd suggest limiting Boss Monsters to infested levels only, that way they're more of a surprise, since the infested levels shift around. The infestation could be based around the type of Boss Monster-- a Mama Slime, a Bug Queen, a Skeleton Necromancer, what have you, with all the infestation monsters of a related type to the Boss.
I´d personally like to spice up the fishing floors a little bit. Maybe you could accidently fish a monster, for example a smaller, less unique mutated fish. But your suggestions are all great in my opinion.
I'd like to see a very small chance of catching a mutated amphibian that once hooked, attacks on land in realtime.
The problem is that the combat system is so asinine that any sort of combat focus would be impossible to balance properly. Before you add more enemies to fight, you're going to need to overhaul your combat system. Significantly.
It would be cool if there were 'bosses' for every ten or twenty levels, and as you progress further, the harder the bosses are to kill.
I would add mimics This is tricky enemy from game called Dark Cloud,usually its look likes like chest until then you touch them
For what it's worth, mimics are older than that in gaming. They first appeared in Ultima I, back in 1980. I remember playing that on a friend's Apple II, and thinking to myself that I should buy the computer for that among other things. Fortunately, sanity soon returned.
Depends on how you define "gaming", I suppose. There's DnD after all (1977), if we're looking at gaming in general and not just electronic entertainment. https://en.wikipedia.org/wiki/Mimic_(Dungeons_&_Dragons)#Advanced_Dungeons_&_Dragons_1st_edition
Not so much the monsters themselves as expanded gameplay. - Some sort of water monster: I'm not much feeling for getting disturbed while on the safe floors, but I wouldn't mind if we'd get some random maps with puddles monsters can jump out from. I prefer not to be able to fish them up either, but the kind of annoyance those green flies in the sewers are works for me, - Hallucinatory monsters: A risk of hitting on a minor gas leak while mining that causes 1-3 monsters to appear. Can be played straight or still drop loot. - Tracking: Special (boss?) monsters that you can only find by following a trail and breaking a wall or two, or digging. I really liked this feature in Don't Starve, but only two possible finds (three in mp) doesn't make for much thrill. I'd like to see the concept improved on in another game.
Well, now is the time fhis to be implemented! I hope CA will consider some changes for multiplayer to the cave.