Modding Help What makes "glitchknight" different as a monster?

Discussion in 'Starbound Modding' started by CatofRiddles, Jun 3, 2017.

  1. CatofRiddles

    CatofRiddles Subatomic Cosmonaut

    I mean, aside from spawning an NPC when it is damaged. While i was attempting to make him capturable, i discovered that "glitchknight" has a separate behavior file, yet has a lot of similarities with other unique monsters.

    I'm new to LUA, but... Is it possible to use two different behavior files? or would i have to rewrite entire files just to get him capturable like i want?
     
  2. NexusTheBrony

    NexusTheBrony Parsec Taste Tester

    that ik of, you cannot use more than 1 behavior file at once
     

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