I am aware these aren't truly classic choices, but still oldschool enough. Out of these choices (sorry that it is very limited poll options), what class do you generally go for on your first/only playthrough of an RPG? I am partial to rogue classes myself, I just love to sneak around and deal damage from the shadows. Class Descriptions (based on TVTropes): Swordsman (Melee specialists able to equip a wide variety of close range weaponry and armor. In a group they are usually the ones to take enemies head on and thus the primary damage dealer and taker. They tend to be well-rounded characters with powerful attacks and good stamina to make up for their lack of range.) Archer (Archery is generally their favored skill, although most can fall back on swordplay if necessary. Rangers may also be skilled in some form of wilderness or nature magic. They may be very good at fighting a specific type of enemy, and often take on the role of The Hunter against such foes.) Rogue (Rogues are usually dexterous thieves or treasure-hunters who are experts in stealth, infiltration, lockpicking, traps and the disarming thereof, sneak attacks, and attacking from the rear. In almost any game with classes, there will be at least one that maps to the Rogue. They are often lumped in with Ranger-type characters, but more commonly specialize in melee - particularly with light blades and daggers. They tend to be quick but fragile, limited to light armor, but deal a lot of damage when allowed to do so.) Wizard/Witch (In any game with classes, there will always be one that maps to the Magician. These have the widest variety of any set of role-playing classes simply because there are so many varieties of Functional Magic. A Magician is usually a Glass Cannon, blasting away at long range, but easily taken down at close range.) Cleric (Unlike Magician-classes, the Clerics usually draw their powers from either Faith, a god, or some variation of the two. Their magic generally requires them to stick to a certain doctrine to access it, but usually comes with less of a price or chance of backfiring like some Magician classes might experience. Clerics often focus on healing and party buffs, but sometimes they are offensively useful against "unholy" enemies such as demons and undead.) Druid (A jack of all trades nature magician. They often have a mix of elemental offense, healing, and the ability to morph into animals or elemental spirits to become melee fighters. To further the overlap with the Cleric classes, is often a worshiper of nature.)
I want to say rogue, but I never really got the hang of stealth in isometric games. First person ones tend to be better in that regard, though. So, if not rogue, probably archer. Rogue or not, I much prefer ranged combat to getting up-close and personal.
I agree that stealth is really tricky in 2D and isometric games; most of the time as you're aware, it won't work in a logical way. Archer is probably my second choice as well to be honest, in some games a lot of skill and quick thinking is definitely required.
i like druids because they are often the fluffiest class c: when druids aren't available or they aren't fluffy, my choice varies wildly.
I chose a class based on the game, for example in Oblivion I use a Wizard/Witch (loose the "Glass Cannon" issue in that game if set up properly), when playing Dungeons & Dragons I use Rouge based classes for their adaptability, and in the online game Perfect World International I run a Venomancer which based on the description here they could be the equivalent of a Druid (a jack-of-all-trades, but master of none). Basically I like character classes that can easily adapt to any given situation.
Rogue. Usually chaotic neutral or true neutral. In a game like Skyrim, i tend to play as an archer / thief / conjurer hybrid (mostly because stealth and bound weapons are OP as hell...) Sent from my SM-A500FU using Tapatalk
Look at my signature... I am a rogue... Except maybe when playing wazhack... Because unlike nethack, I don't always have the skill to throw multiple +1 blessed daggers (Posioned) in one turn... Rogues in wazhack are stupidly underpowered... And I like it...
Awesome man, that's a really great way to play. Absolutely nothing wrong with choosing a class to play as based on the feel and look of the game; definitely has to make it more fun and interesting to play. That's old school style for sure, I love it. I wonder how a lawful good/neutral rogue would play out, hah. Though, I can easily see a lawful evil rogue. I recently started to play Kingdoms of Amalur, and building my character as a Shadowcaster. Using mage clothes, with a dagger primary and chakram secondary, and focusing on poison/fire with summoning is just so fun. Right on man, high five for my rogue brother.
>High-five? (ynq) :y [19] you epically high five @Vith You feel more experienced >pickpocket [Vith]?(ynq) :y [1] You somehow manage to poison yourself with your own daggers... You feel deathly sick! -10HP You faint from lack of food. You feel deathly sick! -10HP You feel deathly sick! -10HP You feel deathly sick! -10HP You die. DYWYPI (ynq) :q
LMAO, this is amazing. Post of the Chucklefish forums of the year for 2016. I do feel bad that you poisoned yourself with your own daggers though, either you had terrible luck that day or a low DEX build. ...nevermind, I'll just harakiri because I felt bad and for your honor. If I don't find a rogue or archer class that interesting in a new game I try, sometimes I'll try out the druid like class. What's funny is when I get into that type of class, I just don't let my summons become distractions (like a lot of people do), I really like the animation a lot of the time and try to appreciate the life force that was created. I know it's cheesy and they're just games, but in a sense, they're like my babies. xD
Druid shapeshifting is great when it matters, Turning into a bear, or a bird, or some other interesting creature with cool abilities is the best. Unfortunately most games your interesting ability is "hit thing harder", not as much fun as throwing fireballs everywhere.
Yeah, to be honest, I had a hard time getting excited about a new ability if the only thing about it is upgraded damage. I want to see a new animation, application, or something interesting. Something that will upgrade a weaker ability isn't as bad, as long as there's a new animation to accompany that older ability so you can tell it is more powerful visually, rather than just damage.
Magic all the way. Although in Guild Wars 2 I couldn't bear to play an Elementalist. In that game I went for Thief, mostly because of the invisibility and teleportation. Oh, how I love teleportation. It's up there with telekinesis and telepathy. Tele- powers are the best. A teleporting telepath who has mastered telekinesis is a wet dream to me. Shapeshifting and endless waves of disposable minions is awesome as well.
Druid in nethack and wahack is really useful because of the shapeshifting power. At level 3 beast form talent, you can change into any creature of your level and have total polymorph control. And at a lvl 20 character (only possible through potions of gain level) you can turn into the frickn' final boss! A mothafuckn' dragon biatch! And the best part? You can't permadie when polymorphed!