People keep repeating "kid-friendly" over and over again. It's getting tiring. Beta lore felt way more childish to me - in the "there are these three amazing mysterious important bad guys and they're plotting stuff together and it's all mysterious and all!" kind of way. Tell me, what the hell is the point of this codex, for example? What do you learn from it? There's absolutely no substance. It's just trying to impress people with a fake aura of mystery. It's simply disappointing to me that such a cheap move was successful and that so many people out there really thought that this kind of writing was impressively deep and profound - or that this kind of thing lined up with Starbound's style for that matter. 1.0 simply streamlined the lore, cleaned up the messy parts. They took the basics, the very core of what made the races what they are, and then they built upon it from the ground up. They used it to paint a clear picture, free from some of the old lore's complications. Humanity's gimmick of reckless optimism is now more clear than ever, we now have a better understanding of how the tribal society of the Floran works, we were given much better insight into the exact workings of the Glitch. Then, when it comes to the story, they clearly wanted something to connect Earth's destruction, the tentacle entity, and the player character together to form a coherent story, regardless of the race chosen by the player. And that was Terrene Protectorate, made in the image of the Matter Manipulator, which also allowed us to learn of the tool's origin. It's simple as that.