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What do you dislike most about starbound

Discussion in 'Starbound Discussion' started by Joseph the wanderer, Oct 2, 2015.

  1. Shamalayah

    Shamalayah Void-Bound Voyager

    I actually would like to be able to set the world background in certain areas. I mean, if I want to build on a flat world I'd like to be able to change the background from that "empty" one to one suited for what i build.
     
  2. Morgan.Freeman

    Morgan.Freeman Intergalactic Tourist

    I have to say that I dislike the removal of hunger and temperature. Temperature I can live without as the Heat/Cold techs cover that and it doesn't bother me that it's a tech because it's a Sci-Fi game. But even in the next few centuries, space-peeps still have to eat. Perhaps reimplementing it into Hardcore mode.
     
  3. Jonesy

    Jonesy Sarif's Attack Kangaroo Forum Moderator

    Please refer to the thread below.

    http://community.playstarbound.com/...nder-thread-about-the-hunger-mechanic.102502/
     
  4. Morgan.Freeman

    Morgan.Freeman Intergalactic Tourist

  5. FalconFury

    FalconFury Void-Bound Voyager

    To be honest on my opinion. I use to have a hate about Starbound but not anymore since they have this update about physical attacks like punching. So there is nothing more I can hate about this game but good job to the developers. I am really proud from what they've done. Again, good job.
     
  6. Notunknown

    Notunknown Scruffy Nerf-Herder

    I dislike how the game is focused on the size of the universe. To me, it feels like we have a billion planets which are all worthless, with nothing interesting about them. There is no history to them, with the exception of things like "there was a prison but the prisoners took over it." For a game about exploration, to me exploration isn't worth it.
     
  7. Campaigner

    Campaigner Giant Laser Beams

    To expand on Notunknown's dislike, I too have a distaste for the lack of content on worlds. This is a double-edged sword, too; on one hand, it's unreasonable to expect rich history from billions of randomly-generated worlds, yet on the other hand, it's also unreasonable for there to be nothing of interest on any world.

    Another dislike, albeit REALLY easy to fix with mods, is monster generation. I killed a squid-faced quadruped with a shell on its back and a lightning-shaped tail when I visited a frozen planet with human prisoners. When I went to a volcanic world, I fought a similar squid-faced quadruped with a shell and lightning tail while raiding another prison. No matter how many parts you get, monsters feel too common. The parts are too few, so the same five parts will happen way too commonly. With a few recent discoveries through my self-learning on the workings of the game, I found that it's very possible to make custom eyes, mouths, hands, and so on. As it is, it's limited to Head, Body, Tail, and Arms (legs for quadrupeds, wings for birds), and fish are just a head, body, and tail. The colors as well are too few, although they all try to keep the same saturation levels as to not be too dark or too pastel. The system can be expanded so easily, but it's not been touched with this update. Hopefully it sees some love in the future, because the draw of randomly-generated monsters was great, but ultimately felt way too unloved.
     
  8. Baneironhand

    Baneironhand Subatomic Cosmonaut

    My main problem is with the lack of consistent game wide effects that all entities in the game must be subject to.

    For example spikes and electro spikes not affecting enemies. If you don't want the electro spikes to kill enemies in a quest dungeon or challenge room that's fine but once the spikes are in my inventory and placed; say on a wall or hole (See my signature) in my base I want them to work on everything in the game. To me the essence of survival sandbox games (yes I realize that Star Bound aspires to be greater than just a survival sandbox) is "the universe and its rules exist and by the way we have this great storyline planned that you can quest your way through or ignore or partially ignore or whatever". At this moment (I only play stable) the mandatory grind/uptech/boss progression has lost its interest for me. To be honest I would be perfectly happy if you could progress all the way without fighting the bosses or could fight the bosses after getting higher level armour.

    And I would like to find some guns that are dangerous to the enemies at my current level. Other than rocket launchers I find most of them are only slightly more usefull than the watering can.:p
     
    Elk160, STCW262 and Crossfang like this.
  9. Crossfang

    Crossfang Supernova

    I agree with this. The problem is, it can be OP.
    Create a floating platform and below it are spike/electro spikes. Easy mob farm.
     
  10. STCW262

    STCW262 Heliosphere

    You can do the same with several sentries, and mobs don't drop anything worth noting anyways.
     
  11. Crossfang

    Crossfang Supernova

    They drop pixels. Especially on high tier planets.
     
  12. STCW262

    STCW262 Heliosphere

    And farming can net more pixels more quickly.
     
  13. Crossfang

    Crossfang Supernova

    Whatever floats your boat mate. Whatever floats your boat..:)
     
  14. Mackinz

    Mackinz The Waste of Time

    Disable pixel drops from creatures entirely and this won't be an issue. It nakes zero sense for creatures to drop currency, so nothing of value, aside from easy mode, is lost.
     
    Crossfang likes this.
  15. Garbacca

    Garbacca Void-Bound Voyager

    There are some things about the capture pod system that annoy me. Captured monsters have lackluster pathfinding A.I.s, often getting stuck on walls or sitting in a pool of poison idly. They attack friendly NPCs on sight but only attack hostile ones if they get hurt by them (this only happens with player-based enemies). Since they don't drop an empty capture pod when you release them, you have to craft several more pods if you want to take your pet with you when leaving the planet (the pods are hard to aim). Although the system is still a WIP so it will probably be updated soon. I still love capturing monsters though :)
     
  16. Crossfang

    Crossfang Supernova

    I like that. I didn't think of that.
     
  17. Zuvaii

    Zuvaii Heliosphere

    So where would I get pixels then?
     
  18. Mackinz

    Mackinz The Waste of Time

    Sell button. Quests. Killing NPCs.
     
  19. Zuvaii

    Zuvaii Heliosphere

    Yeah, I think I'd rather CF not alter how players gain pixels any further. Some of us use mods that end up requiring the use of a lot of pixels and I'd be happy to not have to jump to that stupid outposts any more than I already do. Quests are finite right now, as are NPCs, and selling might not even be enough to afford some things, as at times I'd rather just buy a whole bunch of fuel in bulk than go once again to a moon that has no threats and spend over half an hour strip-mining it for several stacks of fuel.
     
  20. Mackinz

    Mackinz The Waste of Time

    If creatures didn't drop Pixels, you'd get used to it quickly. Why? Because creatures are actually a bad source of pixels nowadays, compared to selling stuff. The only benefit to them is "easy mode" pixels, in that you put in no effort beyond walking around and swinging a sword to generate lots of pixels. I'd be fine if creatures never dropped a Pixel again - I'd still get thousands from cleaning put my inventory at a vendor.
     

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