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What are your thoughts on Starbound and its development?

Discussion in 'Starbound Discussion' started by Ziver7, Jul 17, 2016.

  1. Another Kevin

    Another Kevin Phantasmal Quasar

    Naah, what i'm talking about :

    You dash and jump at the end of the dash so that you're basically jumping with dash speed. Got removed tho.
     
  2. Rickytoro

    Rickytoro Master Chief

    Oh I see. Sorry about that...
     
  3. Another Kevin

    Another Kevin Phantasmal Quasar

    Sneaky profile pic change is sneaky, am i right? :lickitung:
     
    Last edited: Jul 19, 2016
  4. Rickytoro

    Rickytoro Master Chief

    shhhh... :lickitung::ninja:
     
    Another Kevin likes this.
  5. @Rickytoro @Another Kevin
    guys. please stay on topic.

    1. What is the measure of good job? The game is a commercial success, the game will be releasing, the game has relatively few bugs. Players are always going to want to squeeze more blood from the stone. But I think CF did pretty great with SB considering it's their first major release. I mean; this could have turned out like week 1 of SimCity, or any of Konami's now-canceled titles. SB, IMHO, was done well -- and the work that went into the base game only aids the potential of SB's future too.
    2. Well if you're old enough; you may remember the birdpocalypse. So many birds. So OP. So many dead players and NPCs. They fixed it. But I'll never forget the horror.
    3. Pleased Giraffe. I think before Pleased Giraffe the game felt like it had a lot of cool parts -- but PG was the first patch I can remember that made it feel like those parts were coming together finally.
     
    foxtails and pop-yotheweird like this.
  6. pop-yotheweird

    pop-yotheweird Ketchup Robot

    oh lord, I nearly forgot. how I ran in fear from the fliers and their power. may we never live in instability again.
     
    Ludovic, foxtails and Izzabelle like this.
  7. Aroxys

    Aroxys Scruffy Nerf-Herder

    The irony being that I honestly wasn't bothered by the birdpocalypse back then that much, and honestly miss it now that we can capture monsters. I mean, it can't be too much to ask for an adorable small bird that spits ice chunks like a machine gun can it?

    Aside from that, I do agree though. The birds were completely and utterly insane to deal with, and completely imbalanced difficulty-wise. I do, however, hope to one day see them back in a similar form on more difficult planets with proper difficulty scaling.

    Oh right, I forgot one other thing: Standardizing starting planets. Starting out on a lush Garden planet every time as opposed to leaving things to the hand of fate and ending up on anything ranging from a mushroom-choked Forest planet to a Desert or Arid world without any trees. I do not miss starting on a planet with more useless fungus than valuable wood.
     
    Sh4dowWalker96 likes this.
  8. Xylia

    Xylia Tiy's Beard

    @Izzabelle makes me realize that I never really directly answered the OP in any of my responses in this thread, lol. I dunno how I managed that. I didn't do it on purpose!

    Anyways.....

    1). I think they did a great job. The game has thousands of people waiting, planning days off for the 1.0 drop, and in my personal opinion, the game is quite playable, fun, has its niche, doesn't feel like a rehash of anything else (no, not even Terraria), and is very stable. Even the Unstable..... no, NIGHTLY version lately has been as stable as any released game. It's just missing little tidbits here-and-there that are being added in day by day. Soon it won't be missing any tidbits and all that will be left to do is add new stuff.

    2). Hmmm... the birdpocalypse was mentioned, but to be honest I wasn't playing that heavily during this time. I remember also, the ludicrous weapon damages and the useless matter manipulator. I'm glad that CF realized that we don't need to do thousands of damage to feel like we are progressing (though I do wish the in-game tooltips would properly reflect what a weapon actually is capable of doing) and I'm glad that CF realized that throwing the high-tech "beamaxe" aside to go grab a piece of wood with a couple pointy metal bits to do all our digging was a horrible idea. Oh, and LOL Stone Axes to cut down vines somehow worked better than a high-tech futuristic gadget. As soon as I was able to travel to a Jungle, I never cut another vine ever again, I just got plant fibres from jungles.

    3). I, too, would have to say the first Giraffe update, when they got rid of the different star sectors and added the Outpost (laggy as it is pre-Unstable) and what's this!? QUESTS!? A MISSION!? Actual PROGRESSION? Wow. You start out with a broken ship and need to repair it!? You can........MAKE YOUR SHIP BIGGER!? Minds were blown that day.

    EDIT: As for a mistake that currently still exists: The need to water plants. Okay we have sprinklers now, but it still feels like a "this was added for no real reason other than realism". I see it as unnecessary tedium until you're able to work with durasteel (IE, 60% of the way through vanilla progression). If you're playing on Survival... you're wasting a lot of time watering crops just because......you need to water crops I guess. That, or get a mod that has infinitely watered blocks, such as FU's Hydroponics Tubes or Avali's Aeroponics Tubes. Screw the watering can! lol. IMO, anyways. The least CF coulda done was give us a water gun upgrade at Tungsten or something that works better/faster than the watering can.
     
    Last edited: Jul 19, 2016
  9. Playah

    Playah Phantasmal Quasar

    1) I kinda see this game as currently being split between Sandbox and RPG. That itself isn't really a problem, but the short answer is yes to sandbox, not really to RPG.
    The sandbox element is strong. There's a tremendous amount of block and furniture variety. The colony system does a good job of giving a reason and reward to building something other than your personal base.
    The RPG element is too structured and linear for me. All the races play exactly the same, and there is no variety in armor until the minimal variety introduced in the final 2 tiers. And once you're at the highest tier... That part of the game's basically over.
    There's no reason to make more than one character. Even if I wanted to "just for giggles", I'm going to progress the exact same way and accomplish the exact same things I did in my previous playthrough, start to finish. Maybe more efficiently in some ways, but still the same.
    I think (or hope) that this was just what they went with so they could have it "finished" for release.
    I would like to add though, the variety in the weapon mechanics is nice, and does a good job of giving me options to keep combat fresh through the game.

    2) I've got a memory like a sieve, so nothing comes to mind.

    3) Well A, memory like a sieve, and B, I haven't been religiously following the unstable/nightly build history. So, 1.0 Unstable's really the only thing that comes to mind.
    Block recipes. I don't have to spend half an hour dismantling structures to get the blocks I want. Yee~
    I also really dig the new hotbar, but that's apparently a divided issue.
     
    Last edited: Jul 20, 2016
    CorraidhĂ­n likes this.

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