We're back

Discussion in 'Dev Blog' started by Tiy, Jan 5, 2015.

  1. Dolan

    Dolan Pangalactic Porcupine

    Hi Tiy, just to say "Thank you" to all the team.
    You have understand since a while, how to make a good game.
    It does not only stand with good developping skills but also been listening to it's community.
    You are always listening to us and considering our feedbacks even if it means a huge reworking for you.
    You are making a game for you, for the community, for us.

    Just for that I wanted to say keep doing this, keep beeing yourselves.
    My best wishes for 2015. Have a great year and many successfull projects.
    Once again Thank You !!!
     
    Axe Garian likes this.
  2. enkrypter

    enkrypter Void-Bound Voyager

    Shutup and take my money!

    Oh wait... I mean Hooray!
     
  3. uniqueguy

    uniqueguy Lucky Number 13

    A way to make people want to build on plants would be to make the ship have a very small amount of space at the start of the game.
    Then players would be forced to build on a planet.

    Upgrading the ship should be expensive and cost items gained from adventuring and combat. So the ship would be more suited for people who take the combat and adventure path.
    Just a thought... :p

    Also great work on the game guys, hopefully 2015 will be another amazing year :DD
     
    Kawa likes this.
  4. Kawa

    Kawa Tiy's Beard

    It sorta already is quite small at the start IMHO...
    You might be onto something.
     
    Last edited: Jan 6, 2015
  5. Merilyian

    Merilyian Void-Bound Voyager

    Please sir may I have some more.... for real tho Tiy this is getting amazing. I've been with the game for quite some time now and I was happy back when Dreadwing was the first thing you sought out to slay. Keep it up mate, very excited. Try for some more huge difficulty jumps like slay a boss and the universe unsettles and releases some ancient power.. Something cheesy like that :p
     
  6. Igeloi

    Igeloi Phantasmal Quasar

    I am very excited about this! Especially abotut he on planet building.
    What bothers me tough are the current issues with the current servers.
    They are extremely unstable and require a lot of restarts.
    Are you going to To "patch them up" a bit before "Phase 2" ?
    Multiplayer is fun. And an integral part of the game.
    And well.
    All the crashes and restarts make it hard to explore underground or do missions.


    That said : Good work from the devs here.
    The current unstable is nice and the combat(Exept for said guns) is awesome.
    I hope that you guys continue to be so engaged with the community.
     
  7. Pinchy

    Pinchy Subatomic Cosmonaut

    Ship upgrades should be attainable by all three paths.

    Reducing the space the ship has at the start doesn't solve the problem that at the end it will still have the same issue of being clearly better.

    Planet settlements should feel just as powerful as your ship in the end.
     
    Last edited: Jan 8, 2015
    uniqueguy likes this.
  8. Fred10k

    Fred10k Great Scott!

    Hei there!

    I am SO HAPPY! that I found this game on Steam! It just hits my favourit genres and makes a lot of funny jokes about all the games i love. :)
    My character looks like Guile from Steetfrighter, and I can morph into a Wizzball. :D

    So when may I be allowed to pay the full price for this game please? <3
    15€ for already 145 hours of gameplay so far. Way too cheap. :D
     
  9. Chippy

    Chippy Subatomic Cosmonaut

    You make it so a pickaxe breaks easily, because you want to encourage us to use the matter manipulator upgrades that aren't that available on the first planet. Yet, we have to mine to the core of the first planet before we can do anything good at all. This feels like a sadistic joke. No other sandbox game is this cruel when it comes to mining tools.
     
    Dyre likes this.
  10. tsukiyomaru0

    tsukiyomaru0 Subatomic Cosmonaut

    Just a reminder:
    Add a program to aid in optmizing the game for the user's computer, even if it needs to install a smaller packet of resources for that.
    Serious, everywhere I go I see performance issues...
     
    Aldfridus likes this.
  11. ctweeks2002

    ctweeks2002 Aquatic Astronaut

    I think the best way to do teleportation bookmarking would be to to have Teleportation PADS that you have to craft, then can make a permanent teleportation point on planets that are home.
     
  12. TTCO

    TTCO Void-Bound Voyager

    Hello everyone, hello SB developers. I've pre-ordered SB a long time ago because it seemed like a game with a lot of potential (and still does) but also because of the "openness" of the developers and it's general community. I'm also a professional developer so I'm quite familiar with many of the challenges that you face. Also, I've never complained and/or whined about this game (nor do I plan to) but I felt the need to write a few lines of well intentioned remarks - you may view it as criticism but that is not my intention.

    It seems to me that some of the problems with the SB development stems from the lack of strong foundations (code-wise) but sometimes also lack of clear goals. For instance, many of the game segments (let's call them modules) have been reworked, some of them even multiple times - the game engine (e.g. tile system), progression development, weapons, enemies etc. While I wholeheartedly support improvement of the modules that are lacking in quality, it sometimes (often) seems that the game lacks a type of "bigger picture" that would drive the development towards a common, well-defined and balanced goal. Again, as a developer I also face this problem quite often. While I'm not a game developer (I develop mostly Android apps), I can relate to quite a lot of your problems in a business system that I operate in.

    With that in mind, I'd like to point out two of the biggest problems that "prevent" me from playing the game more frequently - first being the performance. While I've played SB on (only) two machines so far, both of them experienced the same issues - the game is simply not smooth, even in "clear" areas, let alone when things get crowded. I've played significantly more "graphically advanced" games with little to no problems on the same PCs, including other tile and voxel based games, such as Terraria (which was written in XNA framework) and Minecraft (Java). I've eagerly awaited and welcomed the tile rendering engine rewrite performed by Kyren, and while I noticed a big improvement, it is still far from ideal. While I know writing an efficiend and robust game engine is hard work, again it seems to me that somewhere down the line some engine foundations were badly laid out and every so often such problems float up to the surface, requiring a rewrite of that "module", sometimes multiple times, which in turn sometimes requires a rewrite of the related modules... Which is not ideal.

    The second big problem is AI. Again, I know that developing smart AI is extremely difficult but currently it is very bad. So bad that, when combined with the performance issues from above, it just makes the game not fun to play (at least for me). Not only their pathfinding but also their attack types. I don't know, maybe it gets better towards the higher levels but I never actually quite got there because of the performance issue and dull enemies of the first 10ish hours of gameplay.

    I know both of these issues were mentioned in the two most recent posts by the lovely Molly and Tiy (not so lovely but still ok :p) , yet I still have some concerns when and even more important - to what extent will these issues will be addressed, especially since they linger around ever since I've started playing SB, and that was in the first half of 2013 (I've tracked the game development from early 2012.)

    Having said all of that, you still have my support and I'd never say you have let me down or some similar babble that I see pop-up every so often. I'm still quite enthusiastic about this game and hope you can iron out the base of this game so it can truly become everything it's community knows it can and should be.

    All the best in 2015. from Croatia ;)
     
    Last edited: Jan 6, 2015
    randon, Dyre, GonDragon and 3 others like this.
  13. catocat9001

    catocat9001 Scruffy Nerf-Herder

    It may just be caused by the fact that I play with a laptop, but I don't like how Tesla spikes cause everything to slow down and become under/over responsive.
     
  14. Dresden

    Dresden Void-Bound Voyager

    Here's my 2 cents:

    The only thing I want to see improve is having more unique monsters, because the random ones feel very generic.
     
    Lazer likes this.
  15. Phantaeon

    Phantaeon Scruffy Nerf-Herder

    They aren't making it a need. Tiy mentioned that it's for different progression paths. So it isn't a need for an explorer like you. Technically it is a need for a builder like me. Just don't freak out that the explorer style will be completely ruined because of "optional" things. Technically everything is optional. You could just stay on your starter planet and drown yourself the entire time.

    I just am not liking that quite a bit of people are freaking out ( not necessarily mayorly freaking out ) about certain things only being craftable on planets. Whilst its mentioned that it;s optional.
     
    Axe Garian likes this.
  16. Maks2123

    Maks2123 Void-Bound Voyager

    "There’s no reason to build on a planet"
    There isn't bacause planets reset randomly from a stupid bug ! Fix it or leave us with the "stick everything on a ship" technique.
     
  17. Mr. N

    Mr. N Scruffy Nerf-Herder

    About firearms and armor - how about creating small, but stackable armor debuff each time someone get hit? It should last for second or two, so it don't really changes much for swords or slow guns, but for machineguns it would give noticeable armor piercing ability. Also, avian guardians will become a kind of threat again. On the other hand, in multiplayer it will make guys with machineguns kind of overpowered support class... Well, MP isn't really balanced yet.
    Also, about fast shooting - will you add something like FPS miniguns - extremely fast rate of fire, slows movement when firing, may serve as jetpack replacement?
     
  18. Entomoligist

    Entomoligist Big Damn Hero

    I totally agree with everything you just said. The foods one is probably the best; I too would love to see something for all of the random food I have in my chests.
     
    Galenmark likes this.
  19. FPSUsername

    FPSUsername Phantasmal Quasar

    Nice, but I wanted an improved hunger system (you didn't get hungry often, it was just not good enough). I really liked the temperature thing, it made the life at cold planets harder/more challenging.
    I really like that you want to put more quests in the game, without it would be like minecraft. Do the couple of stuff and then it is becoming boring. With many quests you keep on playing (It should be like a good story), it is like playing a great RPG and CO-OP (in this case, playing multiplayer with your friends) is funny and doing the quests together gives a good feeling.
    The 'force to live on planets' is really nice, I live in my ship (everything in chests there and some nice furniture), but living on a planet is even better if you have to (because I'm not forced to do, I can do all things in my ship).
    Yep, guns with higher damage is so much better, I can actually use them instead of using the overpowered weapons we can find and craft.
    The ship upgrades are awesome, but I would also like mech upgrades (not sure if it is already implemented, I don't follow nightlies). The mech is too weak to be tier 3 and upgrading it would be really helpful if you move to higher tiers (it keeps the ability to actually use it,, it is pretty useless in 0.9.0)

    If you could add tons of steam achievements (like TF2 has, about 500), we would have beside quests, also achievements to complete.
     
    Darklight likes this.
  20. Axe Garian

    Axe Garian Oxygen Tank

    Dammit, you're right. I was impatient to get the bug out there while I could remember it. I was reporting it while Alt+Tab outta the game so I was in a bit of a hurry. :facepalm:

    Fixed. http://community.playstarbound.com/index.php?threads/cactus-bug.88495/

    I got enough Resources to Upgrade the MM to Tier 3 to suck up Liquids before I ever left the Starting Planet through normal cave exploration once I dug down further from the deepest point of the pre-existing Abandoned Mineshaft. I don't understand why so many others are having trouble with this. :confused: (Maybe has to do with me being a Glitch while ya others aren't...? :p)
     
    DarthTrethon likes this.

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