Just wanted to say that I'm glad to hear the hunger bar is coming back, even if it's just on higher difficulty levels. (Oh, and looking forward to having the temperature bar back, too. )
I think a good idea for a reason as to why a person should build a base on a planet would be that a NPC would refuse to live on a space ship, there's plenty of people that i know that would never set foot on one so it's not far fetched. Sorry but the idea that a crafting station would work on a planet but not a ship just sounds like... a... quick idea? It just doesn't sound right, unless it's maybe crafting a oil mining drill? or lava... Also i just want to say i LOVE Starbound so far and keep up the great work. Hope you all had a great Xmas.
No, not quite. It's not the hunger bar. It's a hunger bar. "They'll be back in some form", Tiy wrote.
Guns/low damage - This could be a great time to add armor piercing! Or armor weakening slightly as it takes consecutive hits. Planet only crafting systems - Like geothermal power stations? The metalworking station's gotta get that lava from somewhere! Making permanent mines more attractive is also going to be a boon for homeworlds. Hunger/temp for harder levels - Long as it's still available at a fairly middle of the road difficulty, that's fine. Recipe crafting is fun, but largely irrelevant to gameplay as is. Mining - The lantern on a stick is far too dim now. It no longer illuminates through blocks, though this does mean it casts some pretty cool shadows. Without a glow like the matter manipulator's, drills and picks are a severe downgrade without a wagon train of torches to light caverns and spot ores. If they're kept at all, perhaps they should get the same/a similar glowing selection area.
I am disappointed about the hunger/temperature. What's the point of having a bow? I needed that for meat. What's the point of farming? Cooking? A huge chunk of the game is rendered useless and we probably have to wait another year to see it brought back. As for temp, it made exploring scary if you accidentally fell down somewhere and miraculously survived the fall, only to start freezing to death. It changed up some of the blahness when spelunking. And I like playing on lower difficulty, so i hope it's implemented back on lower, though if you weren't happy with it ok...i guess i understand that...but a lot of us seem to love it.
Hope yall had a great Holiday, I know I did. Looks like a nice summarized post of what to expect. Good to hear things will vent forth or are being looked at, as enjoyable as is now. I know it will at least for myself make more enjoyable with each installment.
Playing unstable at the moment...why just explore with torches if they doesnt light up enough? Changed to "Cheap light" yesterday...only 50 pixels per and monster (higher difficulties for example) drops 100> or change some of the 489795487798534 diamonds you will find^^ ...cheap lights are veeeeery useful IMO EDIT: And they work under...liquid
Yes, like in Monster Hunter, where the desert or lava areas slowly decrease your health and cold parts let your stamina drop faster. The planets should have some secondary danger, additionally to requiring the special gear.
Excellent. You have addressed all of my main concerns. I'll be looking forward to see how you solve those issues.
idea for making quests less fetchy! sometimes instead of just opening a chest and getting a blueprint, it triggers a quest to get the blueprint. the more rare the blueprint is the harder the quest is. It could make you explore parts of the game mechanics you don't use. A hardish one could ask you to get 5 pussplum seeds, 5 chilli seeds, 5 banana seeds and farm them etc etc, find/purchase a specific recipe hidden on some planet in the area of xyz, then sell it to a merchant with a vague coordinate. Would make you farm and explore and spelunk. when you get on the right planet, a little marker would give you an idea on where to dig/etc To make cooking more interesting, some items could trigger quests to make awesome foods. I'm sure this is discussed. Also, make pixel farming harder by removing the refinery or making it really expensive and place side quests that help you develop a skill and sell it like a normal economy. OOhh and what about boss events as another incentive to build on planets? Say if you build anything formidable (cobblestone or higher, basically not dirt/sand/ice/wood) then it could trigger a random event. "The enemy has pinpointed your base on planet xyz and will arrive in T-Minus #countdown". So the you have time to travel/teleport back to the vulnerable planet to prepare your base, maybe have a soldier spawner or gather your army (multiplayers), and receive awesome rewards!? So sometimes you don't have to quest for rewards, the quests come to you. The harder the boss waves, the better the rewards. (thus having an awesome incentive to build out of steel or more durable materials).
Really? I don't need a "Hunger Bar" ingame. After hours of hours of mining, I become hunger in RL. There is no need that my character becomes hunger too. xD On the other hand, all the tasty... and not so tasty stuff you can make out of all the ingredents, have no meaning without some sort of quests and naturaly a "Hunger system". (And we need much much more rezipes for them. Maybe some chilys, space paprica, tomatoes and alien meat combienes to a space chili con carne? xD ) With the shipdesign... Yeah, thats such a thing. Looks more like an old terran rocket, that becomes longer and longer, insted of shorter and shorter. xD Would be cool, if there where some sort of "space shipyard" where you must bring your ship in, to build it up. (Or help the outpost people to build one first.) There you could give some "Architect" the nessessary recources and pixels, and say him or her, how the ship should look like after the upgrade. (Or someone where you can sell your ship and buy a new, or second hand one from another race. This would give modders a better possibility to bring in custom ships, without breaking with the ship expanding mechanic too.) There should it be, where you will make the last repairs to the ships hyperdrive engines and give it weapons and shields. There should even be some hidden bases, where you could become exotic upgrades for the ship, that aren't buyable in normal Bases. Than there should be a possibility, to give the ship a name, regestry number, alternate color themes and even an own icon on its fins. And please: Put in more human outposts or villages / citys on the planets, that are not hostile to the Player. At the moment I feel like I'm the only living human in this artifactical universe. (There isn't even a eva to my Adam. xD )^ (K, there are this spawner, that you can build, but really? This NPCs are dump as bread... okay, that was unfair for the bread. ^^ ... and I don't like to have them in my base!) I hope some of this will find its way ingame in future. ^^ But for the start: Make the comming update more bugfree, that would be nice enough for me. (For example the bug that all new characters begins on one and the same planet and there isn't even a reset for this planet! Would be interesting to beginn on worlds like arakis or tatooine, on a world that looks like Coruscant, but is only inhabited by aliens, a world that "lives" and is one big creature, or to start in an asteroid field or a floating island world. There could be even someone, that has no luck, and starts over an ice world or lava world. (Hoth or Geonosis xD ) Oh, and please patch the "Teleportation System"! I would like to have a placable marker, so I can set it where I wan't and teleportate there, and not somewhere, where I could die in 2 Seconds, or outside my base or so. So the Player could beginn its journey in searching for a hideout on planets, that are hostile to him or her, and put the marker there, so he would not spawn in the Wilds and must go there again! ... and I waiting for some real aliens, that are more like the xenomorphs from the "Alien Movies", including that they try to make a host out of the player. xD (Maybe with a possibility, that the player will than play further as this new lifeform, so that this "incident" isn't right the end of the game. The changes could be biological, mechanical or even spiritual!) And at the end: I would like to find some really big "Space Monsters" out there in space, that are to big to assault on a Planet, and where I am in the need of upgrading my ship to the teath, so I have a chance against it. (The battle could be in some sort of R-Type style, which the installed Weapons and Shields function like the Upgrades from the game itself.) And not so "Patchwork Monsters" like on the planet, but more "Unique Monsters". Maybe the "Mother of all Monster Legends", gigantic space spiders, a phoenix, a gigantic alien queen, the tentacle monster that destroyed the earth? The Loot for this could be new unique recources and maybe a new pet? Oh, and wouldn't it be cool to find random droped ghostships in the game? Or ships that sends a "Distress Call" and start a questline with it? Some of them could be really spooky, some are a festival of bullets and hack and slay to survive... For example, look at some movies like "Event Horizon", or "Lost in Space", or on Games like "Metroid Prime 3 Corruptions" or even the "Space Hulks from Warhammer 40k" or the "Alien Franchise". ^^ There are so much possibilitys for and in this game... I become goosebumbs only thinking of it. ^^ Edit: Oh and for your plan to make "production mashines", that don't function on the ship to force the Player to build a base somewhere... I do not like this. A more elegant version would it be, if the Ship A.I. can't repair the ship complete, and the Player must sell it on a Space Station. His stuff is stored in containers so long until he has a new ship. The new ships should variate in price, condition, size and upgrade potential. There should be smal fast ships, but without a Hyper Drive System but usable in Atmospheres of Planets. Than there should be big freighter, some with and some without Hyper Drive, that have massive space, can dock on Space Stations and bigger ships, but can't land on Planets. And than there should be really big Ships, where you could dock the smaller ones. They would have massive space to make all a Player could dream of, but needs a massive ammount of recources and fuel, to bring the Player from system to system. (Maybe a possibility to hook up a wreck, and sell is on a Dock, or repair it to be the Players future Ship. This will need a big amount of Recources and Money, but so the Player could have really unique ships in many different classes. But first comes the cleaning. ^^) Because the big ships cannot land on Planets, the Player would take off in a smaller ship and land with it on a Planet, insted of beaming there. The Ship should be flyable / maneuverable by the Player, to the point, he or she find a good landing spot. Than, the Landing ship will be his or her beam target / marker, if he or she must flee from the Planet. (or close and start the savegame anew.) This little ship would have a little freight capacity and some space for NPCs and will bring the player and guests / prisoners back to the Mothership, after he has set course in the Cockpit. (Or he or she flys a little more over the Planets surface and airspace.) On the Point he / she goes out of Atmosphere, the Ship will set a automatic course to the Mothership, or a destination, that is set on the System Map. Oh, and all of this alie shipyards should have a different offer and different prices for there ships. I know, this is a big bunch of ape poop, but it would bring the Game to a complete new Level. ^^ Maybe in a later Addon after the Release version 1.0. ^^ Edit 2: Fixed spelling errors and integrated some supplements.
Not sure if it's ever come up as a bug or whatever but I have noticed playing with my friends I can beam to there ship from wherever (even while on another ship) but it seems the only way to get back to your ship is to beam to planet then back to your ship
Only one thing to say (well in fact, so many...) I'd waiting this update a really long time, i'd placed so much hope in it, and actually.... you fucking do it! I love this game so much more (and i already loved it)Of course some little change can be better but in general the modification is awesome. I'll just wait now the stable version, but i can wait. the 2.0 version is already in my hand (ok, the 0.9 in fact, but let me dream). Great job. stay in this way. I'd found my path in the dark. PS. Oh wait, about the path in the dark, don't you think the light aura is a little too weak and short ?
Honestly Chucklefish you don't need to apologize about anything. The gaming community is fine with glitches in updates. This game is probably one of the best games I have ever played, its immersive, its written beautifully, the characters are amusing and funny, I mean there's just soo many great things about this game that if I write down everything I liked about this game there would be just one 3 paragraph long message from me so I wont do that (plus I don't wanna type all that down xD). And if anything we (the gaming community) should thank you for releasing such a great game, I know that sounds cheesy but it really means something to the people who can play the game for 6 hours straight (which ive done) then that means that what you guys have done is create something that's beautiful and magnificent and its just amazing. My parents recently got divorced and most of the time I've been depressed about the whole thing, but when I had free time I would play this game it took my mind off of everything going on and in the game I could make things the way I wanted them to be so if anything this game has helped me battle depression. So I guess in just one sentence to sum up everything that this short message said... Thank you
Exciting times! I'm enjoying the unstable update immensely! The one thing I miss is the unpredictability of the planets. You could have fire and ice on the same world and watch the firestorm melt the snow if you so pleased. Now you pretty much have a good idea what you will run into on the surface depending on what main type of world you are in. That wouldn't be so bad if there were a lot more than a couple of biome choices to pick from. On the plus side, it makes hunting for biome specific loot a lot easier. *runs off to collect reed, crystal, rainbow and ice stuff*
I've been working on testing the nightly builds my self. I really love the direction and tests you are putting in so far with the game. I can't wait to see the final work through.