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RELEASED Weaponised Bows - More damage and more loot (Archive)

Discussion in 'Weapons, Armor and Clothes' started by Xuhybrid, Dec 12, 2013.

  1. Xuhybrid

    Xuhybrid Scruffy Nerf-Herder

    Now you can craft weaponised versions of all hunting bows, and a couple more that don't exist yet!
    This means that you no longer get an inventory full of meat and leather when all you want is PIXELS,
    among other items of course. This mod does not replace any existing items, but the upgrades and
    resource requirements match the hunting bows in parallel.

    The latest version supports Tabula Rasa and the latest modding file structure.


    PSA - If you liked this mod, please remember to Endorse it on Nexusmods to increase its visibility!



    Simply extract this zip archive into your /Starbounds/mods folder and you are ready to go. The modding
    scene and functionality is constantly shifting and is definitely unfinished, so installing multiple mods
    with changes to the player.config is going to be difficult for me to support.

    - Tabula Rasa -

    A solution which i have chosen to support, is a pretty handy new crafting table called the Tabula Rasa.
    It allows you to cook a torch in a campfire to make a new crafting table. This table does not require you
    to know any blueprints so all of the items i have added will show up for you. The legacy crafting options
    are still in place, so once you pick up the items from the Tabula Rasa, you will learn the blueprints.

    If Tabula Rasa is not up to date yet, you can add a .modinfo file for it and put it into the mods folder
    with absolutely no problems. There's details on the forums if you need them.


    The player.config file is optional, and i highly recommend you to use the Tabula Rasa. However, if you need
    to install multiple mods manually, you can add the following line to your /Starbound/assets/player.config
    inside your tier1 defaultBlueprints list.

    { "item" : "weaponisedbow" },

    If you are using the Tabula Rasa, feel free to delete the player.config i have provided.


    Make sure you properly uninstall any files added by older installations of this mod. Due to the new modding
    structure, we can all put our files in one unified directory. If you try to launch the game with duplicate
    items of the same name, the loading screen will crash and will never stop loading. Be sure to check your
    starbound.log to debug any problems you encounter.

    Updates / License

    I have no plans to update this mod so if it falls out of date, you are welcome to take
    this mod and use it for your own purposes. You are free to include it in any mod packs.

    You must credit me for all the files you use.

    Good luck,
    Last edited: Dec 15, 2013
    yk999 likes this.
  2. yk999

    yk999 Subatomic Cosmonaut

    Hi Xu, i have a question. What's the difference with hunting bows and your bows? I compared your bows with vanilla hunting bows, i can't understand which line tells the game that it should drop leather/meat or money. Is it inside the .gun files, or .projectile maybe?
    Last edited: Dec 13, 2013
  3. PeteTimesSix

    PeteTimesSix Space Spelunker

    I can answer this question. The difference is governed by the bows damage type (or was it the projectiles) - changing it to default gives default drops.
    yk999 likes this.
  4. yk999

    yk999 Subatomic Cosmonaut

    Thanks. :)
  5. Sterolyze

    Sterolyze Poptop Tamer

    Damn, someone beat me to my idea ;)
  6. Xuhybrid

    Xuhybrid Scruffy Nerf-Herder

    Yeah, it took a bit of research to figure it out. If you want to create a new loot table, you have to modify the .monstertype files. These are the files that link the damageKind to the .treasurepool files.
  7. Xuhybrid

    Xuhybrid Scruffy Nerf-Herder

    Last edited: Dec 15, 2013

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