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Water Video

Discussion in 'Starbound Discussion' started by Cobaltcakes, Jul 10, 2012.

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  1. Sirnak

    Sirnak Scruffy Nerf-Herder

    Thanks a lot for these answers, Tiy. Too bad all I can do to repay you is to like your post. Oh, and buy Starbound later on too of course. ^^
     
  2. jackalope

    jackalope Big Damn Hero

    WATER! That is a really good Water system you got there. I wanna make an aquarium!
     
    Prettycake likes this.
  3. Nicolas

    Nicolas Subatomic Cosmonaut

    I'm Nicolas and I am seriously addicted to starbound news.
    I literally screamed out loud once I saw an update.
    :lod:
     
  4. Ashen

    Ashen Scruffy Nerf-Herder

    Okay, water physics. Very cool demonstration to how water flows and the pressurization of liquid. The lighting in the water is also very impressive and I am hoping we can get iterations of water for example throw in a lot of dirt and the water will get muddy and murky. How water equalizes is also very cool and along with water flow being able to generate force upon your character and possibly objects it should make spelunking very entertaining.
    Now the water pressurizing is very interesting and I like the idea a lot. However, some form of visual aid or tell-tale sign that the water is pressurized is needed albeit subtle sign so that if an adventurer is not paying attention it could potentially surprise them. Now I was also hoping to see some aesthetics to the water for example a ripple effect based on the surface of the water when objects are dropped, thrown, or jumped into it. Even when water is draining or flowing it would go a long way to see some rippling effect to the water and possibly when water is draining a visual torrent look would be cool also. I would like to see rain falling on the surface of water to see if that results in a rippling effect too. I would also like to see if you could manipulate water for instance freezing it into ice or heating it into steam.

    Overall however, I think this is a great demo and if nothing changes to it I would be relatively happy with the way it is because pressurizing water and having it be able to push characters around with its flow will open a lot more avenues that other games do not have.

    P.S. I am wondering if it would be possible to create electricity generating apparatuses using water for example a damn or waterwheel possibly even converting water into steam to power devices? Just thinking…
     
    LastDay and YoungUnicorn like this.
  5. Bismuth

    Bismuth Cosmic Narwhal

    Oh my god just stop please just stop I can't take it
    I need this game ;_;
     
    Kristopher likes this.
  6. I must've been brain-dead for not noticing this video yesterday. :lod:

    These water physics are right up my alley. :up:
     
  7. Combine_Kegan

    Combine_Kegan Phantasmal Quasar

    Very very impressive. I also noticed that the standard pickaxe towards the beginning of the video had quiet an impressive reach.
     
  8. Alvin Flummox

    Alvin Flummox Existential Complex

    Anyone know if they've said what happens when you place blocks in bodies of water? Will it delete that block of water (Terraria/Minecraft style) or will it displace the water instead?
     
    Noc likes this.
  9. nomotog

    nomotog Scruffy Nerf-Herder

    I wonder how we will make underwater bases with the new water physics.
     
    YoungUnicorn likes this.
  10. SyberSmoke

    SyberSmoke Subatomic Cosmonaut

    Build the structure then drain or pump out the water most likely.
     
  11. Lazer

    Lazer Existential Complex

    That's actually a really good question. Creating an air-lock or drainage system that won't just back up immediately will take some ingenuity- or at least a powered pump or two, depending on how they work.

    Maybe we'll be able to craft pipes with one-way valves or something.
     
  12. EvilEye

    EvilEye Scruffy Nerf-Herder

    I hope air is handled in a similar way. To be honest, I didn't like how pulverizing dirt created air. In this sense, you'd replace the dirt with an empty block which is instantly filled with the fluid in contact with it (usually water or air), and oxygen levels in a sealed area become a survival concern, as the density of air drops due to expanding volume and natural breathing. Plants, among other things, could also add more oxygen into the air, since I would love for everything to be complicated enough to be realistic.
     
  13. The Mute One

    The Mute One Phantasmal Quasar

    If I could host a server (that will probably be in the game in release/soon after release)... where will we be having said pool party? ^-^ On Topic, the video's excellent.
    "ALL OF THE HAPPINESS" - Zizou
     
  14. Bonoshman

    Bonoshman Big Damn Hero

    Not exactly sure how many times I've watched this, but it's quite the big number. it might be more than 6!

    On a side note, WHERES MY NEXT VIDEO!!!!!!:mad::mad::mad::mad:

    Just kidding! Awesome work guys!
     
  15. Breather

    Breather Oxygen Tank

    Dat music. [​IMG]
     
  16. Kristopher

    Kristopher Phantasmal Quasar

  17. Breather

    Breather Oxygen Tank

  18. BassmanBiff

    BassmanBiff Scruffy Nerf-Herder

    I'm glad that the water system is better than Terraria's, but I'm curious about something. Water isn't very compressible in real life, which means you can't pack a large volume of water into a small space, unlike air. The pressure demo had some really highly compressible water, since a small volume of highly pressurized water became a large volume of atmospheric pressure water. Has this been addressed?

    I like the potential to accidentally release a whole bunch of compressible liquid when recklessly mining other planets, so I would like to humbly suggest including a "compressibility" value for each liquid in the game to act as a proportionality constant between pressure and volume, if it hasn't happened already. The math wouldn't be difficult, just P = V/c where P is pressure, V is volume, and c is compressibility. A highly compressible liquid would require a huge change in volume before noticing a change in pressure, while a low-compressibility liquid would act oppositely.

    To really do it right, air would be modeled as a liquid and you could have bubbles of trapped air below water, but I could see that causing some computational challenges.

    For the curious: air is highly compressible, which is why you can fit a whole bunch of air in a scuba tank. This is also why it's bad to have bubbles in your brake lines; air squishes under pressure, while the brake fluid would just push on the brake pads as hard as your foot pushes on the pedal.
     
    Tyr and Fuzions like this.
  19. Bonoshman

    Bonoshman Big Damn Hero

    Nobody likes science.

    Just kidding! I just say things to make me sound smart. Now excuse me, while I study cross-molecular reactions! :geek:
     
    Breather likes this.
  20. BassmanBiff

    BassmanBiff Scruffy Nerf-Herder

    I don't know why it would bother me so much if the water were compressible, but it would. Instead of running screaming from a busted pressurized-water vein, I'd just sit there and tell it that it shouldn't be able to drown me.
     
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