Water pressure

Discussion in 'Mechanics' started by Blar, Nov 11, 2012.

  1. Hukasu

    Hukasu Cosmic Narwhal

    the water pressure on deep seas is different of water pressure of a water pocket in a cave

    on deep seas have a high pressure because of the amount of water over it + the gravity
    on water pocket the pressure is high when there is a huge amount of water on a small space, like in a ballon
     
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  2. Zaba35

    Zaba35 Phantasmal Quasar

    I think it would be interesting to have some sort of foaming effect occur when water at a high velocity hits a surface.
     
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  3. Zaba35

    Zaba35 Phantasmal Quasar

    Quite elementary. *adjusts glasses*
     
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  4. Lock[EE]

    Lock[EE] Void-Bound Voyager

    Speaking of high velocity, if there are tides in the game, it would be cool if your player could be knocked to the ground from a violent wave.
    Not damaged, just like, knocked back or knocked down.
     
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  5. Blar

    Blar Space Spelunker

    But you just said yourself that this wouldn't happen naturally.:unsure:
     
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  6. Hukasu

    Hukasu Cosmic Narwhal

    on the game

    the game will not calculate the pressure of the water precisely, it will just calculate enough for the equalization

    edit: if the pressure were calculated precisely and all the physic were applied, when diving, you not only would have to see the O2 level but the pressure too, or you would get crushed on deep waters and die

    edit2: on the water demo, the water pockets where created using a command, that's how they could compress the water on those cubicles
     
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  7. Blar

    Blar Space Spelunker

    I like where this is going!:DD
     
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  8. Lock[EE]

    Lock[EE] Void-Bound Voyager

    Aquatic vehicles are going to be sick.
     
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  9. Zaba35

    Zaba35 Phantasmal Quasar

    Well he did demonstrate how a player would be carried by the flows of water.
     
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  10. ThrehserMaw

    ThrehserMaw Scruffy Nerf-Herder

    The water was created inside the boxes by the devs.
     
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  11. Lock[EE]

    Lock[EE] Void-Bound Voyager

    Ohhh right! I forgot about that, lol.
    Water has been improved tenfold since terraria.
    The old mechanics sucked, just saying.
     
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  12. Blar

    Blar Space Spelunker

    It would be really cool if we had some kind of tool that could do this.:)
     
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  13. Not a bad idea, but I'm not really to on-board by having lighting being affected by things other than, well, lighting.
     
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  14. Blar

    Blar Space Spelunker

    It's not really lighting effects as it is more of water transparency. The more water compacted into a space the more opaque the water will appear, the less water the more transparent. It's simple!:)
     
  15. I suppose it makes sense. It would make building with water a lot easier too. :cool:
     
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  16. Lock[EE]

    Lock[EE] Void-Bound Voyager

    Which, as we can see, building has been vastly improved upon.
     
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  17. Dragrath

    Dragrath Phantasmal Quasar

    They could at least but a feature of pressure for water that way if you go deep enough w/out good gear then *crunch* Game over...
    While there at it maybe different planets would have different surface preassures and gas giants would have enough to kill you always as you can't land on them as the pressures are so high anything will be crushed, anything... even atoms...
     
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  18. ThrehserMaw

    ThrehserMaw Scruffy Nerf-Herder

    They used some kind of godly tool, not something that would fit a sci-fi game don't you think?
     
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  19. Sgt. Sprocket

    Sgt. Sprocket Parsec Taste Tester

    What if it is the ROBOT god's tool?That is sci-fi!
     
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  20. Blar

    Blar Space Spelunker

    If we have the technology to instantly travel to other planets, we have the technology to compress water.;)
     
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