agmoyer updated Warframe Crossover with a new update entry: OVERHAUL! Read the rest of this update entry...
Thanks, taking small break before working on the melee weapons. When it comes to animations though I really have no clue how I'd be able to make the character hold that weapon how the players do in Warframe. Only way I can see it happening is to create a whole new animation for it and as I said for me I wont be able to do that with the experiance I have now.
agmoyer updated Warframe Crossover with a new update entry: Opticor (broken) REPLACED by Furis Read the rest of this update entry...
Why don't you upload this mod to Steam Workshop? A lot of ppl in Steam play Warframe, is a very popular game, so this mod will probably get a lot of attention since your sprites are very accurate.
Tested this on Stable 1.0. Result: -Foundry does not appear at Craft Table, unless in "admin mode". -Some guns like the Flux Rifle are shooting-nothing-but-air. There's animation, but no damage and no bullets trajectory.
I will be uploading on the workshop eventually but want to make sure everything is working and get the melee weapons added. Right now just taking a break so I don't get burnt out on it and leave for months.
I think I might know what is wrong with the table. Could be when I changed the files that add the items to game. I started using different files so it would work on the workshop but it might only work for that so I'll be switching back this one so hope that'll change it. That'll be a bit later (around an hour or less). As for the weapon that may too be because of how I changed the files that add the weapons but I could be wrong and if so not a clue since the workshop one works. I'll try it myself shortly to see.
agmoyer updated Warframe Crossover with a new update entry: Minor Fixes (Hopefully...) Read the rest of this update entry...
Tested and working now. If you don't mind, would you like to hear my constructive opinion? I think the weapons required some rebalacing. Try to install this mod to see the DPS value of the weapons. http://www.nexusmods.com/starbound/mods/622/? If I recalled correctly, the formula for DPS is Damage x Speed. Many weapons in this mod have an insane DPS. Flux Rifle for example, has a DPS of 2500. Boltor has 90, Ignis has 75, which is all too op. Some weapons have too low DPS too, Vectis for example, only has 15 DPS, which is worse than any Tier 5-6 weapon. I think you may want to rebalance all the weapons, and make them scale closer to the values of the Vanilla weapons in the game.
And oh, there's another error when selecting the Foundry in admin mode. Error Exception caught in client main-loop (ItemException) No such item "skana". It's fine when you disable admin mode though.
agmoyer updated Warframe Crossover with a new update entry: Bug Fix, Stat Tweaks, and Changes Read the rest of this update entry...
agmoyer updated Warframe Crossover with a new update entry: I am slowly going insane... Read the rest of this update entry...
the game get crashed "exeption caught in client main-loop (item exeption) no such item "cronus" how i can fix it ?
Idk if this mod is on hiatus or dropped but there was a slight problem such as the file for cornus .recipe which doesn't exist with a texture/sprite, but can just be tossed out without a problem. Just wanted tto share that bit, kinda shaft that most of the weapons got removed but what evs.
I'm making a Tenno race mod and I was wondering if either you could help me with some aspects of modding or, if you've stopped working on this, if I could use the sprites/assets in my mod. Either way, thanks for your time.
agmoyer updated Warframe Crossover with a new update entry: Cronus FIx (Sorry) Read the rest of this update entry...
Sorry Sorry, been gone along time now I'm trying to return. Currently re-installing the game but I think I fixed the mod.
woAH HE'S ALIVE *cough* E-hem, right. ANYWAY, yes, Hi. So to be blunt, you're going to be returning to this mod, yeah?