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Voxel Banking, Why the Theft?

Discussion in 'Starbound Discussion' started by Draken09, Dec 9, 2013.

  1. The Hired Muscle

    The Hired Muscle Void-Bound Voyager

    I think the pixel penalty should be more. Make you honestly fear death. If you casuals had your way we'd probably be gaining pixels on death
     
  2. steveman0

    steveman0 Phantasmal Quasar

    I don't even know what this is saying but it doesn't invalidate my original statement. I can only imagine there is a misquote or something?
     
  3. The | Suit

    The | Suit Agent S. Forum Moderator

    I was about to crack a joke about it earlier.
    Survive for 5 minutes earn 50 pixels
    Survive for 1 hour get 5000 :p

    Your rewarding surviving not punishing death - they would say.
     
  4. Vocal

    Vocal Pangalactic Porcupine

    Shooter's the one who said "make banking free, but implement a pixel drop bonus based on the amount of pixels you're carrying" I think.
     
  5. steveman0

    steveman0 Phantasmal Quasar

    Oh I might have ignored the rest since it still allows suicide rushing which is bad.
     
  6. Black ★ Rock Shooter

    Black ★ Rock Shooter Hard-To-Destroy Reptile

    What I mean is to change the action of the penalty from punishment to bonus without actually changing its value.

    You can dodge the death penalty by storing your pixels, but by storing your pixels, you get no bonus. This is akin to storing your pixels and losing them in the process, but rather than a loss of pixels you have, it's a loss of pixels you could have.

    If created properly, this would cause the player to see the penalty for banking as a bonus to exploring with cash on hand, making it sound better even though it actually isn't.
     
  7. The | Suit

    The | Suit Agent S. Forum Moderator

    Wouldn't it more easier to say
    The pixel drop rate increases exponentially as you carry more pixels on your person?
     
  8. Black ★ Rock Shooter

    Black ★ Rock Shooter Hard-To-Destroy Reptile

    That's what I originally meant, yes. I didn't actually calculate any numbers, so I put it in more general terms.
     
  9. steveman0

    steveman0 Phantasmal Quasar

    As I responded in the last post a system that allows free banking negates the death penalty enabling suicide rushing. Sure it rewards for carrying pixels and not dying but it doesn't punish for dying even when doing so recklessly which is bad. The game needs to discourage reckless play.
     
  10. Black ★ Rock Shooter

    Black ★ Rock Shooter Hard-To-Destroy Reptile

    I'm not entirely sure what you mean by "suicide rushing." Is it rushing for pixels or rushing to shops to buy items?

    Assuming it's rushing for pixels:

    By slowing down farming for money without cash on hand, it would enact a similar penalty. What it does is spread the penalty out over the extra time spent grinding rather than forcing the player to pay it all at once.

    Also, don't take this as a serious suggestion; I was just trying to demonstrate the concept. It's not something I'd really like to see in game.
     
  11. Sikelh

    Sikelh Scruffy Nerf-Herder

    Suicide rushing wouldn't really do anything unless they change bosses to have persistent health like doom gaze in ff6. far as I know they despawn and you have to start over don't you?
     
  12. steveman0

    steveman0 Phantasmal Quasar

    Suicide rushing could also be for chests, ore, finding villages, techs, dungeons, really anything that you find by exploration not to mention cheesing bosses. The system should not encourage this kind of play.

    Not in my experience but the boss was close to spawn. Maybe if the boss was far from spawn but then that is still easy to exploit by simply summoning near spawn.
     
  13. The | Suit

    The | Suit Agent S. Forum Moderator

    Suicide rushing is a technique you normally wouldn't do because yout fear death.
    Since all your money is in the bank - you can easily run around a planet and not worry about loosing cash if your main perogative is to find minerals \ kill bosses \ or search a planet.
    Another words only people who wish to keep their pixels are affected remotely.
    Those who use the compressor and if compressor is portable, makes any notion of punishment upon death negated.
     
  14. Sikelh

    Sikelh Scruffy Nerf-Herder

    Well regardless it isn't that the game SHOULD actively discourage this type of play. Merely that you THINK it should. Don't get me wrong it's a valid opinion but still.
     
  15. steveman0

    steveman0 Phantasmal Quasar

    Um, what is the point of building progression into the game if the optimal strategy is to completely bypass all of it?
     
  16. The | Suit

    The | Suit Agent S. Forum Moderator

    The reason you suffer loss at death is because the game doesn't want you to think its ok to repeatedly die.
    Its not to make the game more challenging, but to hinder you from constantly repeating silly mistakes.

    Which is why equipments have pixel requirements. So you stop dying and get better armour.
    You play conservatively, as opposed to recklessly.
     
    steveman0 likes this.
  17. Sikelh

    Sikelh Scruffy Nerf-Herder

    That wouldn't necessarily be the optimal strategy and actually sounds like more trouble than it's worth. Remember we are specifically talking about suicide rushing in this case and also that cheap tactics are still tactics nontheless.
     
  18. Orthus

    Orthus Void-Bound Voyager

    So go in the configs and set your self into god mod?

    Am I the only one who just disregards my pixel count and just plays to play, hell I usually have more than enough pixels for anything I make as it is?
     
  19. Sikelh

    Sikelh Scruffy Nerf-Herder

    And that is an opinion. It is what you think just because people agree with you does not make it any less of an opinion. Nor does it being an opinion make it any less valid either. It is important to note that I AM NOT saying you are wrong.
     
  20. steveman0

    steveman0 Phantasmal Quasar

    It would easily be the optimal strategy in many cases. Cheap tactics are exactly that and the game should do everything in its power to discourage them. That is one of the main reasons behind a death penalty in the first place.

    It's not just an opinion, it is what makes it a game and not just a toy.
     

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