Throwable weapons, such as kunai, needles, shuriken, etc. could really use a bit of a buff. I see them as an alternate weapon type, along with guns and swords, but they basically have no use right now, for a couple of reasons; 1. They are weak. You won't be doing any viable damage to anything in the X sector 2. They are consumable. Once you throw a kunai, that's a kunai lost. As opposed to guns, throwables actually do have an ammo system; Once used, its gone 3. Rarity and stacking. If you are lucky enough to find some throwables, not only do they come in sets of only about 2 or 3, but there are several sorts of throwables that can't stack with each others, so combat with them can be very awkward if u have to use a couple kunai, switch to a few shuriken, then a needle or two. That's a lot of valuable space taken up in your inventory My suggestion (just a suggestion, not necessarily the best...); 1.make throwables a single weapon type with unlimited uses. 2.The damage they deal is not a set amount of dps, but they scale off of target health. Each throwable type has different target health%:attack speed ratios, just like different guns and swords do, so needles will fire much faster than a throwing axe, but deal much less target hp%. 3. Holding left mouse button fires like a gun would, but holding right click charges it up, doing some sort of special action at the cost of energy. Needles and kunai could shoot 3 times in one shot, axes could make the projectile faster and stronger, and shuriken could fire 3 in an outwards cone. BONUS: attacks on enemies that haven't targeted you do a bit extra damage With these changes, I feel like throwable weapons could become a viable weapon choice. It's different enough from guns, swords, and bows in that an alpha throwable could be just as viable in late game due to target hp% damage, but it would need to keep a very low % damage to balance them. Thoughts?