So... let's talk about the rideable vehicles mechanic in Starbound. AFAIK, the Boat no longer exists. If it did, it would be the one single only vehicle that is actually useful in SB. Don't get me wrong, the hovercars/bikes are a cool idea, but sadly they are rendered useless by their actual mechanics, and the mechanics of the game. Problem #1: The Terrain. A hovercar/bike only hovers 2 blocks above the ground. You can jump another 3-ish blocks and that's it. The problem is, is that they decided that every planet should have huge mountains 50, 100+ blocks tall and you get maybe 3-5 seconds of riding your sweet ride until you have to stop, get out, pack up, scale the mountain, go down the other side, and pull your ride back out... only to run into another mountain 5 seconds after that. Problem #2: The Hitbox. The vehicles currently in-game are just too darn big. They are a whopping, what is that again, 7-8 blocks long and (including hover height) at least 5 blocks high? Where are you going to fit this thing while moving around in the world? You need gigantic doors or anything to ever take it inside of a building, or a gigantic cave opening if you ever wanted to take it anywhere other than the planet surface, but then again, Problem #1 rears its nasty head again. Problem #3: No Weapons!? Every planet in Vanilla SB has aggressive enemies. A LOT of aggressive enemies. These vehicles have absolutely no weapons on them, making you defenseless while you drive them. I don't know about you, but I've seen lots of movies where someone driving a car can easily pull out a pistol and shoot. Why can't we do that in SB? Or, if that wouldn't work too kindly with game mechanics, why not equip a simple gun on the car? If I can make a turret and put it on a building, why can't I attach a turret to a hovering car? This leads me to... Problem #4: The Damage Mechanic. This design decision baffles me. You give us hovercars, then you decide to make every planet so ridiculously mountainous, and then you go and make it so that every time we ram the car into a block, it takes damage. Oh, and monsters attacking you will damage your car too. If it blows up, you lose your really expensive car. If you can pack it up before it blows up, well, it's just going to take lots of Auto Chips to repair it (do those still exist? I haven't found one since 1.0's release). Either way, the car ends up being just plain useless. So what do we do about this? Well, let's make some tweaks to these vehicles. We'll start by making NEW vehicles (Don't worry, I have an idea the old ones). Said vehicles should fly like helicopters (getting rid of the mountain problem and half of the mob/damage problem) and they should have guns mounted on them (their guns should use a static % of the player's max energy so that the energy usage is the same no matter what kind of armor you wear, because you aren't using the player's energy but rather the vehicle's). The guns should also do a fixed amount of damage, enough to actually be useful on Fiery Star planets but perhaps not ridiculously OP. The vehicles should have a decent forward speed, but maybe not quite as fast as the hoverbikes. They would, however, fly like helicopters (able to hover in place at any altitude, and be able to stop and change direction in mid-flight, etc). They should also be a bit smaller than the hovercars if possible, if you can come up with a design that does such, or at least shorter in length. Now, about that idea I mentioned earlier with the old bikes? Since the bikes pretty much require a flat world, maybe we could make a simple mission where they can be used for enjoyment purposes, perhaps there would be a racing enthusiast at the outpost who gives you a "mission" (or a teleport location) to visit a planet where they have a racetrack set up so that you can have some joy rides.