Hey guys! I'm honestly too addicted to Harvest Moon-likes, so naturally I adore Stardew Valley. I've got some ideas that I'm sure others have echoed thousands of times, but the squeaky wheel gets the grease, right? Polygamous Marriage You can date multiple NPCs, why not be allowed to marry them? This segues into another idea... Childless Marriage Being a parent is hard and scary! (Not to mention the kids don't really do much, but I digress.) I was thinking that space could be converted to another spouse's room in the event of a poly marriage. Or if you marry only one person, you could have another room to decorate to your own whim. Of course, if you decide to adopt/have kids, it can be changed into the kids room it currently is. Date/Marry Non-human NPCs I specifically have Krobus and the Dwarf in mind, LOL. Tool Misuse = Less Energy I think this is the suggestion I've seen the most of. Using an axe on rocks, pickaxe on trees, etc. Maybe something like the energy taken from tool use gets calculated based on what it hits/if it hits? Auto-Grabber Works In Coops (+ Slime Hutches) I'm more into the coop function than in slime hutches, but I won't say no to both! More Postgame Content! After completing all the town upgrades and story quests, I feel like the game has lost its return value. Having a motive to play makes it all the more addicting and fun to play. As I said at the beginning, I kind of have a "problem" with these games, so I'm still playing it well into later years in a given file, but it just feels... lacking. That's all I can think of for now, I'll come back and update with more ideas as I remember them. Thanks! EDIT 1: More Ideas! Controller Improvements My biggest grievances are loading kegs/etc (you can't reach the top corners, but can reach the bottom corners) and accessing the journal/quest list. Kegs/Tappers/Furnaces/etc Stack The most QoL thing I think I could suggest. Setting up a new fermentation shed/sap forest takes ages just because I have to truck back and forth carrying them. Bank/Money Storage This is even more of a minor thing, but having a safekeeping spot for money would be cool. Interest not necessary, but could be an incentive? Could definitely be useful in multiplayer games since you all share a pool of money and early-game is PAINFUL. Larger-scale Multiplayer I know I just complained about early-game multiplayer money, but I would be interested in a new map or farm-style for playing with more than 3 other people. I'm in a Discord server with more than 4 people interested in playing Stardew Valley together, and it feels so bad to have to pick and choose who you play with. Mushroom Tree Seeds/Saplings? I'm sure this is something already on the to-fix list given we're not supposed to have the weeds item, but mushroom trees providing their own seeds or saplings instead of weeds would be nice. More Notes On NPC Likes Some NPCs have their likes spelled out for us, and others have no information. Play Matchmaker! This is another suggestion I've heard a lot of, setting up non-marriable NPCs or the suitors you chose not to date/marry with each other. Community Center Use Some NPCs like Clint dedicate time in the Community Center after it's completed, but it still seems to be largely ignored after the initial completion cutscene. All the work I put into it and gratefulness from the villagers is like, forgotten after it. (I also miss the Junimos in there, I wish they'd hang around outside the center and besides the huts you can build...) Skull Cavern Navigation I'm not thinking of the elevator system like the regular mine has, but something, anything. Even getting to the mine at the earliest possible time and with the highest luck, I don't think I've ever gotten past floor 45-55 without excessive use of stairs. Seems kind of a waste for an infinitely generated dungeon. More Use For Prismatic Shards They're so hyped up, being super rare and hard to obtain, but you only really use it for like, 5 things (4 in singleplayer). Maybe could be used to create something (permanent) relating to my last point about navigation in Skull Cavern so their rarity is still treasured but not made into a necessity to grind for. Music Loop/Extension I lied, this is also super QoL. I like having the sporadic bursts of music because it keeps the tunes fresh and special, but compared to the "blank spots" of nothing, the overall audio feels super empty.