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Outdated Variety is the spice of the Universe 1.0.1.1 for Enraged Koala

Over 50+ new biomes, 10+ new weather types, new music & more

  1. Nukesdoom

    Nukesdoom Void-Bound Voyager

    I can't find the umbra planet. can you help me?
     
  2. ahappydude

    ahappydude Scruffy Nerf-Herder

    Holy macarony, you took the mod to a new level with all these new weather types and big updates! Kudos!
     
  3. Vanillarune

    Vanillarune Phantasmal Quasar

    I'm getting this error
     
  4. Monki

    Monki Yeah, You!

    FYI i'm very unhappy i had to sign up to a website just to download this update :cautious:
     
  5. Rashen

    Rashen Subatomic Cosmonaut

    Check under the mirrors to the right of the nexus page, it looks kinda like a triforce symbol but rounded(if that makes sense), click that and you'll have two options, easiest being Dropbox :)
     
  6. Monki

    Monki Yeah, You!

    Thanks :rofl:
     
  7. Marcthpro

    Marcthpro Scruffy Nerf-Herder

    When i extract Starscape patch it does this VitsoU v1.0.1.0 + Starscape Patch And game Crash and tell me like Slave + Celestial config exception error

    I did install Starscape 1.2.1 but it won't allow me in mods folder if Starscape is present the game won't pass Loading Screen and Do me lot of Error

    How do i apply the new patch ? i did download the new patch ...

    How Do i post Log ?
     
    Last edited: Mar 1, 2014
  8. Requiemfang

    Requiemfang Ketchup Robot

    It's one thing to say something about the error in the log but it's another to post the log. Please post the starbound log for the mod developer.

    And I know I'm just growling at people and possibly opening myself up for flak but people need to realize if they have crashes and errors and only SAY what is happening assuming the mod maker will know what to do; the mod maker can't do JACK SHIT about it unless they see a log. So please post the starbound log so the mod maker can narrow down the issue or conflict, ect, ect.
     
    Raindrac likes this.
  9. Marcthpro

    Marcthpro Scruffy Nerf-Herder

    I appreciate ur quick reply but could you teach me how to post the Log ?

    StarException mod Variety is the spice of the universe is missing Dependency 'Starscape" 00509FC9/user/builder/starbound-slave/releasebuidler-windows/build/source/game/StarRoot.CPP:253 ,

    0050B642/User/builder/starbound-slave/releasebuilder-windows/build/source/game/StarRoot.cpp:64 ... (2) 004F0F21(]SDL-1.215/./SRC/main/win32/SDL_win32_main.c:318)

    [​IMG]
     
    Last edited: Mar 1, 2014
  10. Raindrac

    Raindrac Existential Complex

    The contents of the patch are supposed to be extracted, not the folder of the patch.
     
  11. Marcthpro

    Marcthpro Scruffy Nerf-Herder

    I extract the patch where ? i tried to extract in either the Starscape 1.2.1 or Vitsuo V.1.0.1.0 but Either way result in no functionality but I do have to have Starscape 1.2.1 Correct ?
     
  12. Raindrac

    Raindrac Existential Complex

    Yeah, it is installed.
    You extract the "Starscape" and "A-DracY-VitsoU" folders into the mods folder from inside the patch folder, and overwrite the files.
     
    Marcthpro likes this.
  13. Marcthpro

    Marcthpro Scruffy Nerf-Herder

    Then there a big problem.. the lastest patch i download don't have those can send me the url ? because if i use the older patch 1.0.0.4 insstead of 1.0.1.0 i get this mess

    [​IMG]

    But as soon i remove A-draycs & starscape i still have 1.2.1 & VitoU 1.0.1.0 and the game appear to work i can go on the planet but there no patch applied. so there probably a confllict with ur mods. sorry for Troubling you :(
     
    Last edited: Mar 1, 2014
  14. Raindrac

    Raindrac Existential Complex

    You seem to have two installations of Starscape now. A "Starscape" folder and a "Starscape 1.2.1" folder.
     
    Marcthpro likes this.
  15. Marcthpro

    Marcthpro Scruffy Nerf-Herder

    OH I GET IT.. Starscape 1.2.1 ad a sub folder called STARSCAPE : so i Remove STARSCAPE of 1.2.1 and have only one Starscape folder now. then they merge : and now it work :

    Gosh i feel stupid now.. Well if only instruction where a little bit simplier... oh well thx for the trouble it now work (^^)

    I do hope we get a Starbound nexus mod manager with merge function in future it would save us lot of trouble.
     
  16. Requiemfang

    Requiemfang Ketchup Robot

    There is a mod manager though it's really not needed... in general mod managers are more trouble than they are worth and cause more trouble in the end. Most mods for Starbound use the _merge fuction these days and it's quite simple to put a mod in the mod folder in the starbound directory. You just need to make sure before installing the mod after unraring it that there isn't another folder with the same name inside the mod you just unpacked. This is the general consensuses for most if not all mods for games to make sure the mod the has only one folder with it's name and the contents of the mod and assets. Otherwise you end up with weird things happening and not seeing the mod in game.
     
    Marcthpro likes this.
  17. Marcthpro

    Marcthpro Scruffy Nerf-Herder

    I know that much i just stated i do hope a such thing happen because NMM for skyrim is allot simplified then adding mods manually because you have to overwrite many many files which when you want to uninstall result in ur Skyrim being Bricked.

    so what NMM does is revert the file to there previous state: preventing a bricking to occur which also come Equip with BOSS for Skyrim and make sure everything compatible while also keep you informed on ur 200's mod if a new verison is avaible

    while like you stated : if you have IE starscape 1.1.2 folder + starscape folder : well it will show 40-100 errors but the typical user (like me) without Documents or a red warning of incompatibility Trough a mod manager won't know that before ask on forum which i did

    Imagine starbound in a few month with people having 100's of mods and no way to know if there incompatible without Thorough Research of what is and what is not Through forum it gonna get Very chaotic without a proper mod management tool

    I did Try the mod manger 1.6.1 it work fine for now but some mod have to be install manually but there hope of something better like a Version 2.0 or NMM similarity in future
     
  18. Misa

    Misa Void-Bound Voyager

    It looks like as of the current update, a lot of biomes don't spawn at all in the sectors they used to anymore, only in Sector X. Rainbow Forest, Arctic, Spooky Forest, Tarball, Twilight and Tentacles are all set to only show up in Sector X right now. Crystal Forests are also only spawning from Delta onward, even though the main page still says they're available from Beta onward. The result is that there's suddenly a lot less new planets from sector to sector than before until you hit the final sector.

    Is this a bug or intentional? It's kind of strange to suddenly be completely unable to find so many biomes that used to exist in the earlier sectors without literally reaching the endgame first.
     
  19. Raindrac

    Raindrac Existential Complex

    Yeah, this is intentional right now.
    Right now the biome spawning is based around how it'd be when there are ten sectors(tiers), but since there are a lot of missing sectors between Delta and Sector X, most biomes only show up in Sector X.
    I don't know if they even plan to create the remaining sectors though, because they said that in the final game there will only be three. One for the main game, one for creative and one for PvP.
    They may see it as a waste to create the remaining sectors when they're going to remove them shortly after.
     
  20. Kirbyroth

    Kirbyroth Pangalactic Porcupine

    heh went to a intense volcanic planet thought i found water jumped in.... it wasn't water lol
     

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