You have 1 extra star in the first section, and I think you can have the ice blade as long as you can't use other people's blood, because that would be a little OP. Otherwise it's great!
{ Tiffany snatches the box, takes out almost all the Kleenex and systematically blows her nose to no avail with each one }
If you all can give me some time I can try to make one, I'm very slow in these things and it may be rather similar to my make from Ruined but that's ok... right ?
I love how the bio is like a business interview, I hope you don't mind but I'm gonna borrow that for mine.
Name: "Rampart" Gender:Male Species:Human Age:28 Appearance: 5'9, 220 Pounds, Broad shouldered, Very muscularly Built, Heavily armored, (similar to riot gear, moderately bright blue with black underlying work) short dark brown hair, Riot helmet with adjustable face guard, Wears glasses, carries USCM Experimental Riot shield(shield has small one-way mirror like viewport) , Light Submachine gun, 2 30 round magazines, small handgun 5 12 round magazines, field medical kit, military combat knife Good things: Brutally Powerful-Lugging a massive shield has added to his strength Guardian-Focuses on protection of allies or injured Effective Soldier-The USCM has made him proficient in weaponry, but mainly sidearms and small weapons Brick House: He will take a beating and keep ticking Tactician: He can set up a great defensive layout. Melee Efficient: His lack of firepower has lead him to become skilled in close quarters combat, especially in enclosed areas. Kind Hearted-Gets along with allies well Bad Things: Defensive Soldier: He isn't a front lines officer, so he isn't comparable to a standard soldier in an assault. Haunted: His main job is to reduce casualties, and since that is impossible he has bad trouble with deaths Technologically dull: He barely knows how to log on to a computer. Team Minded: Only has experience working in a team, so solo work is rough Near-sighted: Basically blind without his glasses. Savior: Will stop to help those in dire need. Carpooler: Many tours with convoys, so he is skilled behind the wheel. NOISY!!!: Massive shield+ Bulky armor and equipment=Lots of noise Backstory: "They say the crew just vanished, that can't be possible! The squads are missing me at home, but I'm gonna find those people! Nobody deserves to be forgotten, and I am here to make sure it doesn't happen, this huge piece of metal (shield) has saved an easy hundred lives and I am gonna make sure there are hundreds more! Any good soul deserves that..." Skills: Melee: 3 Ranged: 8 Hand-to-hand: 6 Luck: 3 Vehicle Driving: 5 Durability: 7 Speed: 3 Strength: 8 Intelligence: 2 If there is something I should change or will not work, please let me know.
I really like the bio as an interview, that is a really cool piece, you even get a preview of the characters thoughts and mind set.
This might be the first time that I might have some common continuity with a couple of my characters; cross RPs of course. Name: Simo Aalto Gender: Male Age: 29 Race: Avali Appearance: Standing at 3’11”, Simo is fairly tall for an avali, which is normal for many of his clan, as is his white plumage. He wears a lightweight ’skirmisher’ style exoskeleton, that has various red markings on it, as well as a white cloak with a red trim. Also ever-present is his gauss rifle, slightly longer then the typical avali carbine; it oddly has an ordinary metallic blade fixed near the muzzle. Personality: Simo is a fairly chatty individual, and when he’s not talking he’s listening to music; perhaps he’s simply uncomfortable with silence. Good stuff: -Crack Shot: Give him a rifle, ammo and point him at the bad guys. -Pack Tactics: He operates best in a unit, working to support his squadmates. -Too Wired to Die: He seems to have an excessive reserve of adrenaline, allowing him surprising bursts of exertion. He does suffer a crash afterwards, which can take a moment to recover from. Bad stuff: -Layman: Science is not his strong suit; and will quickly be lost by all the technobabble. -Autophobia: He fears being isolated and alone. -Too Under Fire to Think: During stressful situations, he has a tendency to suffer from tunnel-vision, especially when he focuses on a target. Too many times he was blind-sided by something he didn’t see coming. Backstory: A member of the Avali clan Aalto, Simo served onboard one of the clan’s many ships, serving as a trooper for boarding actions, with both offence and defence in mind. However, the Aalto clan was involved in quite the risky business, some might have even called them pirates; before long, their fleet was devastated in combat action, the clan scattered. Some of the survivors tried to reassemble the clan, but most where unable to rejoin their clanmates. So, where does that leave Simo? Well, he was one of the lost children of clan Aalto, forced to find a new life; and a new family, finding he fits well with the military. Skills (scale of 1-10, max 25) Melee weapon: 5 (Fixed bayonet; the classics never grow old.) Ranged: 9 (Favouring a gauss rifle) Hand to hand: 3 Luck: 5 Vehicle driving skill: 3 (Scale of 1-10, max 20) Durability: 4 Speed: 7 Strength: 4 Intelligence: 5