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Bug/Issue v1.03 Infinite Crab Pot

Discussion in 'Support' started by SabinoWS, Feb 29, 2016.

  1. SabinoWS

    SabinoWS Void-Bound Voyager

    Hello!
    In version 1.02 i put two crab pots in my farm, when i tried to get then one did not get off and started to give me infinite crab pots. It didn't fixed when steam updated to 1.03. It is stucked forever in the water :( and i feel that i have been playing with cheat even putting then in the trash can.
    Love your games btw :)

    ps: I saw theres a log for a crab pot bug fix but i dont know if its the same bug because i search here in the forum and didnt find this one. The real problema for me is that i dont want the crab pot to be there and i cant take it off =/

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      Winterplatypus likes this.
    • Winterplatypus

      Winterplatypus Lucky Number 13

      I had the same issue and just submitted a lengthy bug report to the google document.

      The short version is that the game thinks the crab pot is somewhere else. When you click on the crab pot, it adds a crab pot to your inventory then goes to where it -thinks- the crab pot is, tries to delete it (but cant). The actual crab pot is somewhere else so it doesn't get deleted.

      My bugged crab pots:

      22secs into the video you can see a different crab pot gets deleted because it's sitting in the location where the game thinks the other crab pots are.

      You can see the problem here in this section of my savegame XML:
      <item><key><Vector2><X>43</X><Y>26</Y></Vector2></key><value><Object xsi:type="CrabPot"><specialVariable>0</specialVariable><category>0</category><specialItem>false</specialItem><hasBeenInInventory>true</hasBeenInInventory><Name>Crab Pot</Name><Stack>994</Stack><tileLocation><X>48</X><Y>26</Y></tileLocation>

      In my game I had 5 crab pots that all had (48,26) as their tilelocation even though they were actually at (39-43, 26).

      I was able to fix my savegame by changing the tileLocation of my crab pots to match the Vector2 coordinates.
      1. Pick up all your other crab pots (so only the bugged pots are left deployed).
      2. Wait until the next day so the game saves, then quit.
      3. Go to \User\[yourname]\AppData\Roaming\StardewValley\Saves\[your save file]\
      4. Make a backup
      5. Use a text editor to open up the file with the same name as the folder (about 2mb), notepad will probably crash so try wordpad or notepad++.
      6. Search for "crab pot" until you find something that looks like the code I pasted above.
      7. Make sure the Vector2 X/Y coordinates match the tilelocation X/Y coordinates. In my game it was the tilelocation coordinates that were wrong.
      8. Repeat 6&7 until you have fixed all your crab pots.
      9. Save the file and re-load your game. I was able to pick up the crab pots after doing that.
      It was bothering me too, hope it helps make your game feel normal again.
       
        Last edited: Feb 29, 2016
        SabinoWS likes this.
      • greenhandzd

        greenhandzd Space Spelunker


        I've got the same bug yesterday. Luckily your method works! Although in my save file the text between the two marked red lines is really long (about a page). Thank you very much for the fix!
         
        • SabinoWS

          SabinoWS Void-Bound Voyager

          Worked perfectly!!! Thanks a lot!
          Did it happen again with you after you did that? With another pot

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