Modding Help Updating mods for Stardew Valley 1.4

Discussion in 'Mods' started by Pathoschild, Jul 2, 2019.

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  1. Laura Martins

    Laura Martins Orbital Explorer


    You have no idea how grateful we are! Thank you thank you thank you!!!
    Only one thing isn't perfect: My daily task report always identifies 2 uncollected animal products. Not like everything else, for these 2 animal products the report does not say what it is or where they are.
    Like, I can live with that lol just thought you should know since you did such a great job on it.
    Thank you again! I'm forever grateful
     
    • Kagenokami

      Kagenokami Scruffy Nerf-Herder

      Not a big deal particularly, but the Luck Prestige skill seems to have a typo. Spirit child says: "Giving fits make junimos happy" I believe it was intended to say "Giving gifts make junimos happy"

      Just thought I would bring it up. Love your work :D
       
      • JarHanks

        JarHanks Void-Bound Voyager

        Hi,

        getting these errors and I don't know what to do, I've tried uninstalling, reinstalling, deleting all files then reinstalling mods, still not working :(


        [Producer Framework Mod] No Output found for 'Amaretto', producer 'Still' and input 'Almond'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Bitter', producer 'Still' and input '-80'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Bourbon', producer 'Still' and input 'Corn Malt'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Brandy', producer 'Still' and input '348'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Gin', producer 'Still' and input 'Juniper Berry'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Mezcal', producer 'Still' and input 'Maguey'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Moonshine', producer 'Still' and input '270'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Rum', producer 'Still' and input 'Sugar Cane'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Scotch', producer 'Still' and input 'Barley Malt'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Shochu', producer 'Still' and input 'Sweet Potato'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Tequila', producer 'Still' and input 'Blue Agave'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Vermouth', producer 'Still' and input '398'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Vodka', producer 'Still' and input '192'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Whiskey', producer 'Still' and input 'Wheat Malt'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Campari', producer 'Still' and input 'Bitter Orange'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Cointreau', producer 'Still' and input '635'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Chambord', producer 'Still' and input 'Raspberry'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Frangelico', producer 'Still' and input '408'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Creme de Cacao', producer 'Still' and input 'Cocoa Pod'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Apple Cider', producer 'Keg' and input 'Wine Yeast'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Cauim', producer 'Keg' and input 'Cassava'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Dark Ale', producer 'Keg' and input 'Durum'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Ginger Ale', producer 'Keg' and input 'Ginger'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Hard Apple Cider', producer 'Keg' and input 'Apple Cider'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Kefir', producer 'Keg' and input 'goat_milk_item'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Kumis', producer 'Keg' and input 'cow_milk_item'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Lassi', producer 'Keg' and input 'Yogurt'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Perry', producer 'Keg' and input 'Pear'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Porter', producer 'Keg' and input 'Wheat Malt'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Pulque', producer 'Keg' and input 'Maguey'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Sake', producer 'Keg' and input 'Rice Flour'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Sparkling Wine', producer 'Keg' and input '348'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Stout', producer 'Keg' and input 'Barley Malt'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Umeshu', producer 'Keg' and input '406'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Champagne', producer 'Keg' and input 'Champagne Grape'. This rule will be ignored.
        [Producer Framework Mod] No Output found for 'Framboise Lambic', producer 'Keg' a
         
        • Wingyl

          Wingyl Scruffy Nerf-Herder

          Can we get a link to an entire parsed log? It looks like you have part of Artisan Valley but not the rest of it, and a parsed log would clear up how you're getting the recipes but not the items.
           
          • bananauyu

            bananauyu Master Chief

            I can not use the animal sitter mods did anyone know why?
             
              Last edited: May 20, 2020
            • willmarconi

              willmarconi Void-Bound Voyager

              Hi! I'm having a little trouble with this mod, I have no idea why. SMAPI returns this: Removed invalid building type "Winery" in farm ... to avoid crash when loading save... Buuuut I didn't remove the mod
               
              • willmarconi

                willmarconi Void-Bound Voyager

                Another thing that's happening, when you try to construct the Winery it doesn't consume nor money or resources. SMAPI returns this error:

                [game] An error occured in the base update loop: StardewModdingAPI.Framework.Exceptions.SContentLoadException: The asset key or local path is empty.

                at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.AssertAndNormalizeAssetName (System.String assetName) <0x1754e36c0 + 0x000fd> in <filename unknown>:0

                at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T] (System.String assetName, LanguageCode language, Boolean useCache) <0x14dd5e820 + 0x0017a> in <filename unknown>:0

                at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T] (System.String assetName) <0x14dd5e760 + 0x00068> in <filename unknown>:0

                at StardewValley.BluePrint..ctor (System.String name) <0x19b0e6320 + 0x011c4> in <filename unknown>:0

                at (wrapper dynamic-method) StardewValley.Buildings.Building:load_Patch1 (object)

                at StardewValley.Buildings.Building.performActionOnConstruction (StardewValley.GameLocation location) <0x1f30f0000 + 0x00031> in <filename unknown>:0

                at StardewValley.Locations.BuildableGameLocation.buildStructure (StardewValley.BluePrint structureForPlacement, Vector2 tileLocation, StardewValley.Farmer who, Boolean magicalConstruction, Boolean skipSafetyChecks) <0x1f30edac0 + 0x00dca> in <filename unknown>:0

                at StardewValley.Menus.CarpenterMenu.tryToBuild () <0x1f30ed8f0 + 0x00174> in <filename unknown>:0

                at StardewValley.Menus.CarpenterMenu.<receiveLeftClick>b__45_0 () <0x1f30ed690 + 0x00040> in <filename unknown>:0

                at StardewValley.Network.NetMutex.Update (StardewValley.Network.FarmerCollection farmers) <0x1cb784ae0 + 0x00093> in <filename unknown>:0

                at StardewValley.FarmerTeam.Update () <0x1c8b60920 + 0x00143> in <filename unknown>:0

                at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) <0x18b00f510 + 0x00707> in <filename unknown>:0

                at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x18b00f240 + 0x000de> in <filename unknown>:0

                at StardewModdingAPI.Framework.SGame.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x18a3c9e50 + 0x056ea> in <filename unknown>:0
                 
                • ninaplaysgames

                  ninaplaysgames Void-Bound Voyager

                  Quick question (and I'm not sure if it's already been asked; I didn't see anything, though): is anyone working on a fix for either Deep Woods or PyTK that make them compatible again? (Though, I think the issue is more on PyTK's side of things, rather than Deep Woods.)
                   
                  • Neferatem

                    Neferatem Scruffy Nerf-Herder

                    Deep Woods just got an official update today, maybe that fixes your problem?
                     
                    • BunnyX

                      BunnyX Aquatic Astronaut

                    • zStormborn

                      zStormborn Orbital Explorer

                    • Chronicler

                      Chronicler Orbital Explorer

                      Update of Bus Locations.

                      Pull request here

                      Just fixed input detection on mobile. You'll still need to download the [BL] Desert file from the original mod to be able to access the desert from the mod menu

                      Slight glitchiness on mobile if you click on the ticket machine while not directly next to it, which will bring up the vanilla prompt for the desert. Will display properly if you tap it while next to the machine
                       

                        Attached Files:

                        zStormborn and daylightstanding like this.
                      • ninaplaysgames

                        ninaplaysgames Void-Bound Voyager

                        @Neferatem Unfortunately no; I'm pretty sure the issue is with PyTK, so an update to Deep Woods probably isn't going to do it. It looks like PyTK intercepts some of the tile coding, which makes it so the mod can't work. I'm not quite sure how to go about fixing that. Guess I was mainly looking for any info on a possible update/patch to PyTK that prevents it from intercepting those particular pieces of code.
                         
                        • Aureazul

                          Aureazul Aquatic Astronaut

                          hello, i'm not really sure whether this is the right place for it, but there's this mod (Go to Sleep - https://www.nexusmods.com/stardewvalley/mods/2195) that isn't compatible with 1.4 according to the smapi mod compatibility.
                          there it says that the mod is broken, not open-source, and i wanted to know whether that means that it's just impossible for you guys to update it or if no one really bothered to. if it's the second case, i wanted to know if someone please could, and if it's just really a matter of it being impossible, could someone point me to a similar mod? i looked around and didn't really find any myself.
                          in any case, thanks and sorry for the incovenience ^^
                           
                          • JarHanks

                            JarHanks Void-Bound Voyager

                            Thanks, I was able to get it fixed :)

                            I need help with this mod too please can anyone help??? No errors but when I load my game, no basement or attic?
                             
                              Last edited by a moderator: May 26, 2020
                            • tempo4me

                              tempo4me Space Hobo


                              Hi, I am new. I have just started playing stardew valley under android and the modding attracted me alot.
                              May I know if Deluxe Auto Grabber works on auto grabbers inside sheds?
                              I have also notice there are no checks on barns in logs too.
                              Also I felt that there may be a clash between this update to Chest Anywhere, where global auto grabber keep reporting full even though it is empty.

                              As I have no compiler for newest version of C# I can only mention this and hope someone will put in the correct code and recompile the mod for me? Thanks?
                               
                                Last edited: May 26, 2020
                              • anonn

                                anonn Void-Bound Voyager

                              • Qiaoqiaoa

                                Qiaoqiaoa Space Hobo

                                贴图消失

                                Texture disappears
                                 
                                  Last edited by a moderator: Jun 4, 2020
                                • Iris Blanche

                                  Iris Blanche Pudding Paradox Forum Moderator

                                  The forum rules state that posts have to be in english or at least provide an english translation. I've added a translation to your post this time, make sure to do so on your own in the future.
                                   
                                  • BunnyX

                                    BunnyX Aquatic Astronaut

                                    I cant get it to work on android either
                                     
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