Discussion in 'Mods' started by Pathoschild, Jul 2, 2019.
try putting it in the desert like between the bones
Does that work with forage-ables you mean? I don't think putting an autograbber in the desert helps with their problem of getting truffles ^^;
Found that Teh's Fishing Overhaul (https://www.nexusmods.com/stardewvalley/mods/866) is not working. I confirmed that by checking https://stardewvalleywiki.com/Modding:Mod_compatibility. The Dev has said that they are indeed working on a large future update, however they are busy and progress is slow. Would someone be able to create a compatible version of the existing mod. No new content of course, just able to run on SMAPI 3.0?
I think they are assuming that the persons autograbber doesnt work at all, in which case we would double check its in the default spot.
Hi, I can't get deluxe auto-grabber to work in the shed. I was planning on using it along with garden pots. I tested the autograbber and garden pots in the greenhouse, it worked. Just not in the shed. How can I get it to work in the shed?
Using the latest deluxe autograbber and better garden pots mod.
hii could you please update unlimited cats and dogs by funny snek? https://www.nexusmods.com/stardewvalley/mods/2942
would it also work with the pet interaction mod by jahangmar?
Is there anyone who could update the floral keg (better icons version) to work with Producer Framework? It's a CFR mod.
[FeTK] This mod failed in the Display.MenuChanged event. Technical details:
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at FelixDev.StardewMods.FeTK.Framework.UI.LetterViewerMenuEx.SetupReflectionAndParseContent() in C:\source\_Stardew\Mods.FelixDev\FeTK\Framework\UI\Menus\LetterViewerMenu\LetterViewerMenuEx.cs:line 164
at FelixDev.StardewMods.FeTK.Framework.Services.MailManager.OnMenuChanged(Object sender, MenuChangedEventArgs e) in C:\source\_Stardew\Mods.FelixDev\FeTK\Framework\Services\MailService\MailManager.cs:line 272
at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_1.<Raise>b__1() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 106
at StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track(String collectionName, String sourceName, Action action) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\PerformanceMonitoring\PerformanceMonitor.cs:line 87
at StardewModdingAPI.Framework.Events.ManagedEvent`1.<>c__DisplayClass19_0.<Raise>b__0() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Events\ManagedEvent.cs:line 106
I got this in red in the log, not sure why
Speaking of the Delux-Grabber, anyone out there got any ideas on how to make it work with Garden Pots in the Shed?
This one doesn't work anymore. It seems it won't load because it's outdated. Any possible fixes?
Adopt and Skin allows for adoption of extra cats and dogs, obsoleting Unlimited Cats and Dogs.
Looking forward for this update
Is there a recent update for farm expansion? i found one on this thread but smapi still says it can be updated
I updated Pet Choice Perks for Stardew Valley 1.4 and SMAPI 3.0 (I also submitted a pull request to the author.)
Hey so I am not sure if I am doing something wrong but the Deluxe grabber doesn't seem to want to work for me....Please help
I'm having trouble with the sigil maker not working. Looking at the files, I noticed some typos, like in producerRules, "KeepInputQuanlity" instead of "KeepInputQuality", but the main error seems to come from the sound effect:
[game] System.InvalidOperationException: An error occurred trying to play the cue named "ship". Is the cue name correct?
Edit: once I fixed it (it's case sensitive and should be "Ship"), it's still not working.
I just want to know how to change the global forage location to the right side of my mail box. I can't figure it out! Ugh.
Hi! I've downloaded Farmhouses Enhanced (https://www.nexusmods.com/stardewvalley/mods/2566) and it's been working fine so far--until Krobus moves in the next day. The crash happens on Summer 11 when I go to sleep, and Krobus moves in on the 12th.
Here's the crash log (https://smapi.io/log/a758e77bd5b445b180a2a3f916f0a8c0). (I woke up and just went back to sleep.) And here's the log when I removed the mod (https://smapi.io/log/d8c72c64a1b64a3fa3e2803c49581ec9). Krobus is in my kitchen on the 12th and his room is there.
What can I do to fix it? And if I *do* remove the mod and continue playing, can I recover the items I've placed on the rooms that were gone?
I love what CombatControls does to combat: It makes weapons continuously swing if you keep the left mouse click pressed, similar to how tools work. However, recently i started playing with a controller, and for that the swing action uses the keyboard input key, the C key.
How could i edit the mod so it works with the keyboard input like it does to the mouse click? Are there other workarounds i could use?
Hello! Could anyone possibly update this mod? Thank you
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