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Updates are too large to be this frequent.

Discussion in 'Starbound Discussion' started by VasVadum, Feb 22, 2014.

?

Do you agree that updates should be made smaller if they are this frequent?

Poll closed Mar 8, 2014.
  1. Yes, I would like smaller updates.

    30.7%
  2. No, I think large hot-fix updates are perfectly fine.

    69.3%
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  1. The | Suit

    The | Suit Agent S. Forum Moderator

    These weekly updates are content updates - not engine updates.
    Hence irrelevant. It only effects modders if there is a version change or engine change.
    Otherwise if they add a dragon flute or gator shoes. It doesn't effect a modder at all.
     
  2. Keii

    Keii Astral Cartographer

    I think you'd be surprised just how common it is. In addition, big telcos are trying to push back to data caps in the US.
     
  3. blargsnarf

    blargsnarf Pangalactic Porcupine

    I've been a part of quite a few betas and yeah, I've never had a game where I've had to redownload the whole game every day or two. Just saying!
     
  4. Fiben Bolger

    Fiben Bolger Pangalactic Porcupine

    Coord's for gator shoes please.
     
    ogboot and The | Suit like this.
  5. Darklight

    Darklight Oxygen Tank

    The poll has spoken. Bring forth the next half gb udpate
     
    Pingeh and ogboot like this.
  6. VasVadum

    VasVadum Cosmic Narwhal

    Can someone please ban these people? The ones insulting me just because I have a data cap? Seriously? Anon1776 is just a troll. Just ban him. Just wow. What the hell. Some people are just so rude and inconsiderate.
     
    hrafnkel likes this.
  7. Dyskord

    Dyskord Scruffy Nerf-Herder

    "Do more updates" "Do less updates".. I have a feeling, no matter what chucklefish does, people are angry.
    All i can say is: Turn off updating. They said this from the beginning, as others also have pointed out. If you have a bad provider, sure it does suck, i know from experience, had one too in the past. However, i would quite enjoy semi-daily updates, as would others.
    As for modders: While some mods sure are a hell of a work, and i surely admire people that do this stuff, if you begin modding a game in early access stages, where a high update frequency was explicitly announced from the very start, you have got to expect to invest more time because updates break your mod.
     
    ReverendBonobo likes this.
  8. VasVadum

    VasVadum Cosmic Narwhal

    I was complaining about the size of the updates. I don't care if they are frequent, but huge is another story.
     
    Pingeh likes this.
  9. Fibriel Solaer

    Fibriel Solaer Space Kumquat

    Well yeah they're (usually) different people.

    Won't turn off updating just um. require you to download every update in sequence anyway once you turn it back on. there's seriously no point to doing that.
     
  10. Pentarctagon

    Pentarctagon Over 9000!!!

    I may have missed this, but have they said how they're going to update the packed.pak without redownloading it every time?
     
  11. Eonwe

    Eonwe Macho Man

    Hey guys, don't white knight, don't black knight (thats a thing?). Don't insult the OP for having a bandwidth cap.

    Just talk about this like mature people. With that being said, I believe Tiy said that in the future there will be larger and smaller updates. Engine updates will likely be large updates and other content will likely be much smaller. We'll see how that shapes up.
     
  12. ReverendBonobo

    ReverendBonobo Hard-To-Destroy Reptile

    You could try not downloading every update. I'm still a couple of updates behind, so when I finally do update, I've saved myself a couple gigs of downloading.

    If I was on limited bandwidth, I'd be watching the updates very carefully and only downloading those that I really wanted.
     
  13. Zody

    Zody Weight of the Sky

    If keeping starbound up to date for modding puts such an unbearable strain on your bandwidth, why not simply put your modding aspirations on hold until the updating pace slows down?
     
    Last edited: Feb 22, 2014
  14. GameQB11

    GameQB11 Phantasmal Quasar

    I think you're the one being inconsiderate. You buy a product that clearly says to expect constant updates, and now you complain that theyre updates. The world doesnt and SHOULDNT work like that. no one should have to accommodate you because of your impatience.

    You willingly put yourself in a situation and you expect others to bail you out of it. You need to uninstall, stop playing the gamer dont come to the forum and whine. simple solution. own up to your mistake. Playing SB is not life or death, its not a necessity. Its not even a fully released game.
     
  15. Grimmturd

    Grimmturd Cosmic Narwhal

    sovietinternet.jpg
     
  16. Medic

    Medic Void-Bound Voyager

    Alright, let me do some quick things to help explain just what's going on here, and how this helps us (and hurts us at the same time, but sometimes you have to do some hurting to help.) How much help is debatable, quite heavily so, because some people have slow internet speeds or, god forbid like the OP, data caps.

    I'm not even sure where to begin, because all of this is interwoven into a big ball of computer stuff that I don't have the proper training to use, but you're not all sixty-something so bear with me here, because I am going to be jumping through topics like they're flaming rings.

    First, know a little bit about how Starbound is coded. Quick to note, I'm not a programmer. I have no idea how to code. But Starbound code is remarkably simple if you know where to look. The issue is of just how much stuff is coded into the game. There's a lot of it. A ton of it. A lot of games these days need to have a ton of files just because gamers these days are spoiled rotten. All these things take up space, somewhere! So there's a lot of code, and it's somewhere, we know that.

    Next, we're going to look at just how much space it's really taking up. Just looking in my Steam folder, I'm seeing that Starbound takes up two gigs of precious hardware space. That doesn't quite sound right, though. See, on the Steam page, it says you should have four gigabytes of space free? Poking around in there, I found out that the entirety of my Universes folder was only 300 megabytes, too; so what gives?

    Oh, there's a .pak file. It stands for 'package', and yeah, that makes a bit of sense. I could go way into the history of all the types of files that are used for packaging things, but to (in a few words) let you know what a .pak file does; It compresses them into a lossless file format that effectively creates a single file that has to be unpacked and repacked in order to access the contents inside. There's special software for that, and I would assume it makes accessing information in an automated manner a lot faster. For some reason, 'The Devs; Glory unto he the most high, our great and benevolent Tiy decides' to put it into a .pak file. What does this mean for us, the community, though? It cuts the space Starbound takes up on our hard drives by nearly half because it only has to use one reference point.

    The downside, though; it's a single file that's extremely temperamental. One thing goes wrong inside of it, and like many other computer issues, a whole heaping of things go wrong with it. We can see that expressed in the recent hotfixes, they came fast and hard because it was a dirty fix that was rendering the game unplayable for a whole lot of people. It also means that instead of updating a single file or adding more files into a computer to see how they interact, the single file (the .pak) has to be updated every single time. No matter what content changes happen, no matter how many items are added, the entire file has to be re-downloaded.

    I'm not a coder, nor am I a developer, but I do know that from my experiences with trying to fix things myself, I can't do it. I'm not going to say what the developers are doing is wrong in the slightest. It's their game. I just know that I'm testing it, and it makes it pretty hard to see what happens when I jack up the rate of fire on a missile launcher to 20 does to my framerate when there's a .pak I have to much around in to change three numbers.

    ps: It's awesome, I have screenshots.
     
    Ardent Lobster likes this.
  17. SweFox

    SweFox Guest

    .pak files are a godsend and I hope they NEVER go back to the shitty non-package system.

    And how in the hell does this have anything to do with it? Spoiled, what?
     
  18. Azurium

    Azurium Space Spelunker

    I have nothing against large, frequent updates on Starbound because it only means that the game is progressing faster. Maybe if you don't want to worry about your mods being broken, don't just them at all. It's that simple, really.
     
  19. Medic

    Medic Void-Bound Voyager

    You like having a lot of things to do in your games, right? Universes to explore and stuff to build, items put in and all that fun stuff?

    I'm sorry, I'm answering a question with a question, of course you do, you bought into Starbound. Good thing there's so much to do in Starbound, because there's not so many options.

    I think my sarcasm is bleeding through, though; glad Starbound's a small game with linear play styles.
     
  20. SweFox

    SweFox Guest

    I have absolutely no idea what you're talking about.
     
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