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Closed [Unstable] Possible to crash game when using "Take all" function

Discussion in 'Starbound Support' started by iPeer, Jul 13, 2016.

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  1. iPeer

    iPeer Void-Bound Voyager

    It is possible to crash the game when immediately closing a container after clicking the "Take all" button.

    Normally this is fine and doesn't cause an issue, however it seems that sometimes the take all function takes slightly longer than normal, causing the game to crash when the inventory is closed. Whether the function takes longer or not does not seem to correlate to the number of items in the container. This issue can arise if the container has 1 or 20 items. All items are correctly given to the player and removed from the container as expected.
    Code:
    [15:58:07.868] [Error] Exception caught in client main-loop
    (StarException) ContainerInteractor has no open container
    [0] 13fa01ed3 Star::captureStack
    [1] 13fa00c5e Star::StarException::StarException
    [2] 13fa00fa5 Star::StarException::StarException
    [3] 140137a6d Star::ContainerInteractor::openContainer
    [4] 140137655 Star::ContainerInteractor::addToContainer
    [5] 140173d03 Star::MainInterface::update
    [6] 13f94ccc3 Star::ClientApplication::updateRunning
    [7] 13f94baa5 Star::ClientApplication::update
    [8] 140073381 Star::SdlPlatform::run
    [9] 14007353d Star::runMainApplication
    [10] 13f94e396 WinMain
    [11] 14024f403 __scrt_common_main_seh
    [12] 77b659ed BaseThreadInitThunk
    [13] 77c9c541 RtlUserThreadStart
    Gif of it in action: https://gfycat.com/WaryUntriedAndeancondor

    Game running on Windows 7 64-bit. 64-bit version of the game is being used.
     
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