I'm a hostile invader on an alien world wielding a spear and multiple heavy firearms. Why don't -I- do damage on touch, hmm? It makes just as much (aka NONE) sense as having monsters do damage on touch. What's the point of weapons with special abilities and revamped combat AI for monsters if the only mechanic they need to win a fight is 'walk into that guy there'? It's dumb. It's senseless. It's backwards as all hell, and it undoes ANY modicum of originality and thoughtfulness the Starbound combat system had going for it. This isn't Mario. I'm not a plumber throwing fireballs at goombahs. Videogames have, I like to imagine, progressed at least a LITTLE since the 1980's. If I wanted to play Mario, I'd be playing goddamn Mario. Nintendo congeals a practically identical game in the series every year or two to satisfy that itch. Monsters in caves haven't gotten THREATENING. There's nothing SCARY about fighting an entire battle walking backwards. We already GOT RID OF THAT... and some genius thought it would be clever to bring it back again.
Looks like the "2-Stop Teleshop" sells waaay more furniture types than "Frogg Furnishing." Why is that? Testing purposes? This is in Unstable, of course. edit: Nevermind, it just comes with admin stuff I suppose.
I resent game mechanics being introduced/reintroduced for the sole purpose of padding out a lackluster experience. Combat in Starbound is in the process of being updated. In the interim, what it needed was to be made more INTERESTING... not more INCONVENIENT. The new special attacks with certain weapons and the changed mechanics of hammers and spears was interesting. Five minutes in, being swarmed to death by a mob of hostile creatures which never once bother to use their attacks and instead merely walk into me was extremely uninteresting. I've since gone back to playing stable. I'll wait for this update to hit stable so this 'feature' can either get patched or modded out.
Guys I made a world to ride around in a hoverbike on! https://www.mediafire.com/?ncd4r5nwv2ij1l5 you'll just need to jump at the parking garage to avoid getting stuck
Have you even seen those special abilities in action. Most of them allow you to deal with touch damage enemies REAL easy =_=
Anyone have details on the action figures? I just got a Fennix action figure randomly while fighting one.
Oh Wow, I can't wait to see those new changes I have a few suggestions, if someone would like to know: 1. While fiddling around the wiki, I saw tiered Tech Chests; Why don't you guys add those to a random poll when generating Tech Chests? (Colored chests, so useful when sorting the ever-so-cluttered inventory). 2. Make the inventory sort itself; Once the furniture tab is full, no furniture will be picked up, even if the other inventories have space on them... 3. Eternal Day Planets. You probably saw it coming. Pretty self-explaining... Anyway, I look forward to the updates, don't push yourselves too hard
Wow, I didn't really expect my post to get any support, let alone 8 likes already o.o thank you, everyone~
I have to agree with those saying touch-damage returning is a step in the wrong direction: Backwards. Why bother adding attacks and wind-ups for them if just them touching you will work just as well? I have to imagine it makes daggers even more useless than before since they have next to no range, especially if dual-wielding without a shield, but I have yet to test that theory. Touch damage works in some cases, Starbound is not one of them.
Well, so far the devs and forum mods seem very responsive and helpful to the community at large. I'll be doing testing tonight, posting my findings and then re-writing my previous suggestions if needed. In the mean time, hopefully a mod or dev will respond to the debate with reasoning behind the change or a note on if it stays or goes. Thank you in advance to everyone participating in the debate, regardless of the side you're on. You all help make this game!
I feel bad, because I'm sure I came across as being absolutely negative about the update, when in reality it's this single small combat mechanic that's got me feeling extremely disappointed. Literally everything else had me excited, and then they slip back in this feature I absolutely hated the first time around for seemingly no reason. My melee-centric character preference is at a serious enough disadvantage already when dealing with the massive number of monsters with ranged attacks. Slogging through the gauntlet, which was once a viable tactic, now rewards me with instantaneous death at the hands of an enemy that needs do nothing but launch a barrage from miles away and then step forward once and ignore my half-completed attack like it was nothing. That's not fun. That's infuriating. Combat is such an inescapable part of playing this game single-player that there's no point in trying to ignore the fact that it's even more tedious than it was before. I'd love to hear what the decision-making process was that led to touch-damage being re instituted. I admit that my personal disdain might be clouding my ability to see a reasonable explanation for it.
At least you're willing to admit you could be wrong, look past your bias, and wait for an explanation. Some people would simply choose to spend that post song that nobody but themselves could be correct on the matter.
It might help to remind us what your question is, considering I had to go back three pages to find it. At the same time, don't go spamming a thread with the same question repeatedly. To answer your question, I would assume the image is of a microdungeon that will be added in the upcoming update.
Well, I'm not a fan of unstable updates, so i didn't played it yet, but i hope that for stable update new types of weapons as fists or boomerangs won't be so hard-to-find,also why dodn't they became new weapon craftlines in regular racial weaponary, i'm sure that fists( or more knuckle-dusters) could match Novakids, and boomerangs could match Florans and Avians