[Unstable] Glad Giraffe, Now a Little Less [Unstable]

Discussion in 'Dev Blog' started by mollygos, Dec 2, 2015.

  1. IxFa

    IxFa Pangalactic Porcupine

    It is also in the stable version
     
  2. ADaks

    ADaks 2.7182818284590...

    Gotta laugh at the "giver uppers". Don't play an indie beta if you want AAA-title, multi-hundred staff teams turnarounds.


    As a newer player, this game is effin GREAT. I love it. Yeah it has flaws. Yeah, updates take a "while". But it's an indie dev team on an undertaking you aren't lifting a finger for while you paid $15 for more time in a game than many $60 games see.

    I think a lot of long-time players don't see the updates in the leaps and bounds newer players might, since it's all stuff they've been waiting for this whole time rather than a bunch of neat new stuff. I suggest for those feeling jaded to just stop playing and keeping up with the game and forum for a while and come back. I have a lot of friends who bought Starbound years ago and now play with me and have a blast all over again "rediscovering" the game or just having a way better time in multiplayer.

    You're playing an unfinished game. Games take a long time to make. Even longer for small dev teams. Take a break. It's absolutely hard to stay excited when it feels like you tear through new material in a day and updates take months, I get that. Luckily there are thousands of other games in the world and Starbound will be ready for you to come back soon enough.

    It's real easy to get excited about a new Early Access game but my rule of thumb is wait to buy/play it for a while. It's gonna suck for a long time and it's only gonna get better a little at a time. Throw in your support early, revisit later if you suffer burn-out easily.
    Frustrated players make less than constructive criticisms.
     
  3. IxFa

    IxFa Pangalactic Porcupine

    I definitely agree very stronger with the latter two points I'm quoting here, but I do have something to say about game time.

    Judging a game on time along is very flawed. Satisfaction is more important. Though some may enjoy every minute, most people don't feel too strongly about a lot of the time they spend. The satisfaction comes in the payoff after your efforts.
    Building something may be tedious, even frustrating. The finished product is where you get that satisfaction - which the effort helps to enhance.
    Gathering materials may be laborious... Though some will feel so very wealthy at the end.

    Missions are the only bits that serve to keep people really engaged the whole way through. The rest of the game has downtime. That isn't bad, but it means a bloated time-count for what isn't worth as much as the hours spent in something like an FPS or well-constructed and focused adventure.
    Nothing wrong with putting 200 hours into Starbound, but keep in mind that it isn't something you can compare so easily to a AAA title.

    You don't say beer is better value than rum because you can purchase a higher volume of beer for less than the cost of the rum. They both have their place, with some people almost only drinking one or the other. Some won't even like the other. They're different things, despite both being alcoholic beverages.
     
    eksynn likes this.
  4. Albcatmastercat

    Albcatmastercat Void-Bound Voyager

    Any way you could implement a way to farm our own dyes? (I'd love to have a red/blue/yellow petal farm, and it would also double as a flower garden)
    Edit: Also noted the contact damage; It kind of, as someone already said, made enemy attack chargeups quite obsolete; Nothing that would make me stop playing, but oh well...
     
    Tourquilian and eksynn like this.
  5. glitchsteal

    glitchsteal Void-Bound Voyager

    Just realised that when I logged on again, thanks :)
     
    Tourquilian likes this.
  6. ogdred

    ogdred Phantasmal Quasar

    I still want the Penguin Tank!
     
    eksynn likes this.
  7. eksynn

    eksynn Giant Laser Beams

    what's TIL? o. O

    it's a pre-release game. if people can't be bothered playing it pre-release, they should have waited for the full game to come out, whenever that might be.

    as for everyone else whining about how long it's taking...

    some people don't realise how much work goes into making such ambitious games - most companies work on their games closed and out of the public's eyes. and they tend to take 3~5+ YEARS to get developed edit: as someone pointed out, with hundreds of staff to work on it (and the general people only ever know about these games in their last year or two of development or so) - if you open the alpha for everyone, it can take even longer, considering people - nearly EVERYone who opted in, keeps pointing out bugs and new features that could be added.

    keep up the awesome job
    CF

    edit: wow. fail quote o O i think the forum's broken lol
    lemme try fixing that.
     
    Last edited: Dec 4, 2015
  8. Albcatmastercat

    Albcatmastercat Void-Bound Voyager

    If there was some kind of planet I wanted, it would be a floating one (You know, several floating pieces of land? Void Ocean?). BTW, are they going to implement grass/vines regrowth?
     
    eksynn likes this.
  9. Kawa

    Kawa Tiy's Beard

    Today I Learned.
     
  10. ADaks

    ADaks 2.7182818284590...

    My time is worth literal money to me. In my my mind, the time I spend doing something I don't make money on actively takes away from the money I make.

    Time is incredibly valuable to me. Just because some whiny hard-head will waste 50 hours in something "tedious"" doesn't make my time less valuable to me because I don't waste my time. If you count building incredible sets as "downtime", maybe this game isn't for you. For me, the most tedious part of the game IS the missions. I want to go places and see stuff but here I am gathering maps and codexes and crap for people who will just regurgitate a new fetch quest. It took me like 3 months just to find a USCM Penal Colony sign. This game gets my hoarding and exploring nerve. It gets my crafting and collecting vibe. It gets my creative streak. Your "down time" is my "sandbox".

    I would much, much, much rather spend my money (and time) on a game like Starbound because yes, time IS everything. Not my fault people can't seem to not waste their own on stuff they don't like.
    When I spend 50 hours in a game, it's worth 50 hours to me. If it was boring, I wouldn't.

    I don't even play single-player games anymore. Half the experience for me is doing it with friends/family. I don't play single player games because I can't justify the use of my time just interacting with a game. When I interact with people I can call it a social/cooperative effort since my family lives very far away and a weekly game night is the best we have for "spending time together". Games for me otherwise are all just a waste of time. I know people are gonna raise a stink about that but that is me, not you. Spend your time how you like and play as many games as you want. But I still don't know why anyone would waste extra hours on something they admit they don't even like.
    Outside of an objectively narrow window, hours in a game are a perfectly fine barometer for those who value their time. If I want to play something for 200 hours, it has given me more than something I only felt like playing for 6. Most AAA campaign missions last about that long if you aren't tediously collecting and gathering and fetching everything. So you have 6 hours of "engaging" missions, and then you play all the multiplayer modes and then what? A good game you will play over and over and over for hours. It will be worth your time and money. I, however, will not spend $60 on something I won't play for more than what I think it will be worth to me. Including a short campaign with non-engaging sidequests. A great example for all of this is Journey. Love that game. You literally do nothing of particular import. There is one thing to collect. I have played it 4 times through and it is only about an hour and a half long. I love it. Not worth more than $15, but I still had more fun than I do any modern FPS games. Or Morrowind/Oblivion/Skyrim. Hours and hours and hours in those games and I never saw everything in the worlds. Your "walking to the next place filler" was my "exploration and discovery". I had more fun running around the maps and finding neat things than I did with most of the missions. But I know people who buy Halo, Destiny, CoD and will spend days and days in it. It's worth it to them, not worth it to me because I have a different taste. And some people spend $60 on a game, play it once and scratch it off the board and I have a different sense of value.

    Don't tell me how to like my games. I'm not going for high score or completion. I'm going for my own kind of enjoyment and how I like to spend my own time. Satisfaction is important, and I get every minute of satisfaction out of a "tedious" crafting game as a CoD player gets satisfaction from playing the same map for the 800th time to move their name up a list once every 5 weeks.

    If you wasted 200 hours in a game you don't even like, that's not an argument, that's a problem you should get checked.
     
  11. Tourquilian

    Tourquilian Void-Bound Voyager

    I think you can buy flowery grass seeds at the Outpost. I haven't experimented with those yet to see if they are what I think they are. If anyone has any insight on that, I might be too busy today to experiment.
     
    Last edited: Dec 4, 2015
  12. IxFa

    IxFa Pangalactic Porcupine

    If downtime is a waste of time, use your time on something else. Many people find downtime to be a necessary part in certain experiences - such as a sandbox.
    You relax, less engaged, sometimes doing tedium, to build up to the thing that you're aiming for.
    The structures, the new gear, etc.

    Like I said in my post you quoted but didn't read, "That isn't bad." Moment-to-moment gameplay is not the only right way to enjoy yourself. Moment-to-moment gameplay simply is less of a time-sink for what is just as satisfying to some people as the slower, more sandbox styles.
    Plenty prefer 8 hours of engaging story/action over 80 hours of sandbox. You have more time on your hands, less reason to focus on more restrictive and sometimes on-rails games. Not everyone has time to sink. Thus saying a game is more valuable solely on time spent is irrelevant. Apples and oranges. Beer and rum. They are not the same things, they do not have the same targets or purpose.

    That's the point I was making.

    Also a general rule of thumb for forums is never to quote full posts, only snippets.
     
  13. Tourquilian

    Tourquilian Void-Bound Voyager

    I suppose I can shed some perspective on this.
    It depends on the kind of experience one is seeking in what they do, and from what and how many levels of abstraction they're observing or experiencing it from. There is a such thing as investing some measure of faith or hope in something, and experimenting with an activity to see what kind of experience it offers. Learning, by some measure.
    I personally poured over all of the game's content after the big January update to get a sample of the direction they were taking the game. I wasn't satisfied with the experience itself; I was highly critical of what came out of that update. Moreover, nothing seemed to be happening for a while since that update, which made it very frustrating. But I was not dissatisfied with the process. I don't regret it. I made my decisions and invested my time and energy into studying the game and learning about it and the team. The game has a potential I believe in, and I look forward to what it's becoming now.
    Devteam seems to be catching their stride and fixing every single thing I was critical about from that update, and are eliminating problems I seem to have correctly inferred about how they were operating backstage. They've also been taking their design in pleasantly unexpected directions. I'm excited. No more complaints. For now ;)

    I've seen people express opinions about time and value like yours in equal measure from both an enlightened understanding of how to precisely seek one's own values from an experience, and a narrow-minded blindness to the presence or function of value at all. It's important to understand from which side of that line(well, more like a gradient) you make such judgments. The value I sought from the experience was more abstract than the experience itself.
    ^I hope I'm not taken as being offensive. This isn't meant to be a directed criticism--just a blanket perspective.
     
  14. AVSManfred

    AVSManfred Subatomic Cosmonaut

    Ehm, actually as long is i really like the idea of Hooverbikes, their current looks is kinda bulky, and i would like to see something more like this one
    [​IMG]
    Yeah this is B303 Slider from Chrome game by Techland from 2003, it was also in prequel Chrome:Specforce from 2005. In both games presence of this vechicels in singleplayer mode was very little(3 opportunitie to use in in 2003 game and only one in 2005), and i had no chance for multiplayer games, mostly becous ive played this game about 3-4 years ago, but this vechicle was amazing, it could move smoothly over any terrain, fly over water, so might be used instead of boat (in 2003 Chrome one episode ended with flying from a bigger pice of land to island becous our character wanted to investigate it, andd next episode was investigation of island) i Woudl like to see something similar in Strbound as an alternative look for Hooverbike or as whole new vechcle. I think that if you ask people from Techland for perrmission to use it, you might bring something really great to this game :DD
     
  15. M_Sipher

    M_Sipher Oxygen Tank

    RE: contact damage...

    It all kinda hinges on how MUCH contact damage they do, don't it? I'd imagine the telegraphed attacks would take more out of you than contact damage would. That'd be more to just keep you on your toes and keep you from bum-rushing enemies to cancel/negate the telegraphed moves.
     
    Tourquilian likes this.
  16. Albcatmastercat

    Albcatmastercat Void-Bound Voyager

    I do agree they take out too much HP, and, as already stated, make their special attacks rather obsolete... I wish they'd rebalance/remove/make it toggleable in the next update, but I am not a dev so what should I know...
     
  17. xPlay4Lif3

    xPlay4Lif3 Void-Bound Voyager

    Dear Starbound Team,

    You all doing a great job with all of your work. But please. I only want one thing. Never change the old Item Names!
    It's awful for the whole modding community (which is already the half of your active playing community). Please, everytime when you change the tier or the name,
    then all of our work is deleted or even corrupted. We all hate that so much that we thinking about to switch to other games if that happens to often.

    I pleasure that you won't change the Item Names / Tier Ranks or something about the whole old items things...

    You already removed the particles... dont remove your modding community.
     
  18. VxT0X1CxV

    VxT0X1CxV Void-Bound Voyager

    Release Stable Now Please!!!!!! </3 T.T i Want Combat Update <3 Come on Molly!
     
  19. Mackinz

    Mackinz The Waste of Time

    Play Unstable or Nightly.
     
  20. Ishrindor

    Ishrindor Cosmic Narwhal

    Know what I would like to do, is to use the cap-pods on the Poptops so they can do the little tune they sing while you work on your
    base without them trying to kill you.
     

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