Loving the game, but the biggest struggle I've had so far is just parsing the effective/vulnerable charts in the codex. The icons are really small and indistinct, vary by faction, and are hard to make sense of on the fly. I end up cycling through factions trying to keep it all straight in my head. Seeing as the units are functionally identical across factions, there should just be standard, easy to read icons. A spearman is a spearman and could just be represented by a little spear, etc. That one quality-of-life change would really transform the game for me. Otherwise: - I think it would be nice to have some kind of indicator that units are scoring a crit. It's probably too much to create new sets of animations, but maybe some kind of flashing or an intensified sound cue or something? Just something to drive home the fact that this hit was harder than usual. - Maybe some of the larger missions could use some kind of mid-stage checkpoint? I get why free saves aren't present (and I actually appreciate not being tempted into save-scumming), but starting from scratch is brutally punishing on some of these maps. - And I'd love clearer indications about the requirements for earning stars. If I don't know how I fell short on a particular map, I can't know how to improve my rank.