Nice work! I will look into adding NPC as soon as I finish with the map. Do you know what -Data/Locations is? Paths for npcs? Looks like there are only outside locations where npcs can walk.
Since I was prevented from resting by a serendipitious call... I'm 99% sure that Data/Locations is referenced for pathfinding and making sure NPC's don't get stuck. Since I haven't run steam to update to 1.05 yet, I'm going to test it by looking at the new version and see if Data/Locations was one of the areas edited; since one of the changes references pathfinding bugs... It won't necessarily be right, but, it'll help us narrow things down. But it also stores data for the fishing game and initalizing maps, I think the -1 is to make sure that images overlay properly, i.e. the fishing bar matched up to the fishing metre. Again, when, I'm fully awake and free time I'll either edit the link above or post a new one with more concrete data. I'm looking forward to seeing what you whip up!
Oh, I have found some related data in farm map: Spouse 3 22 2 11 11 2 4 5 0 1 12 2 17 11 2 23 3 2 And there are some path layers with paths for npcs in some maps. So, about that map. Layout is almost complete but looks like the game override all warp attempts into the house to a specific location that depends on house's tier. I am not really sure how to deal with that.
Amazingly fast work, for someone who's just counting down the days until the weekend I'm continuously impressed..! Since time is at a premium, let's get right to business, though. I hadn't noticed the npc pathing, since I hadn't really messed with maps yet - that's interesting. I wonder which directions take precedence for NPCs... What finally got the game to acknowledge your warping? Anyway, fantastic job, just downloaded and cannot wait to test out when I'm home!
Nothing( I just covered place where game warps you with black squares in front layer and added warp command to the title where you appear. You have to press any direction key again to warp again. Looks a bit ugly and you see some part of guest room but it was the best I could do. T1 house doesn't have such problem.
Woops, could have sworn I responded. Hacky solutions are fine, often the best we can have without making things overcomplicated/until we can make them *un*complicated. Haven't experienced anything higher then the T1 house yet, but... Yeah, this one is never leaving my game, hahaha!
Well, now I am going to edit some events to have a chance to somehow interract with Undertale's characters. And I made some WIP Toriel's portrait. Should I colour them? Don't know yet. Enjoy. Any opinions/suggestions are welcomed btw.
Updated OP. Modded "getting cat" event so that it actually made sense. Also uploaded it on youtube in case anyone want to see it.
The cat sans mod doesnt seem to work anymore, ive replaced all files multiple times to see if it will work but it wont. Can you fix it? Or does it work for everyone else? The "Getting cat" event seems to work, the portrait of sans shows, but its still just a regular cat for me. Also, Could you make a version with only papyrus, and not the whole house thing? I would like Papyrus but also keep the original house. As im not experienced with how to make mods im not certain how much work this would be.
Sorry, my mistake. You have to put cat.xnb into \Content\Animals\ folder and replace it. Uploaded new version. I will add light Papyrus version in a few minutes. Edit: done.
Thanks! But Coolpapyrus is a little bit bugged, he is 50% visible, he is infront of the firewood but behind the floor boards. I got Sans to work after moving the files around a bit, it seems just copy pasting the files arent working. But when i moved around and put sans in all Animals folders, and went into each folder one by one to put in the file it now seems to work, im speaking ofcourse of 2.0.1
Oh my, did I edit the wrong version? My bad. Cooler papyrus: https://www.mediafire.com/?q39tl349fwc92jr
I also had an idea for you if you dont mind reading it. Right now papyrus is cool and all but he aint doing much, maybe if you could make him give you the quests that are on the board in town? He could say something like "I was in town and found this on the board, and i thought you might be interested" And then kinda just opens up the quest like usual, with the decline or accept button. And maybe when he doesnt have any quests he could have different kind of dialog. Could just be random weirdness he has to make him something more than just a cool guy beside your house . This is probably extremely hard to pull off tho, its just more of a reason to interact with him is all.
I am trying to get into Storm Api to be able to do stuff like that. But this will take a lot of time.