This thread is going to contain all the Weapons from the original compendiums along with all the others i come up with - Index - 1. Proton Cannon2. Void Grenade3. Shower Blaster4. EMP Grenade5. Incendiary Bomb6. Phase Cutter7. Holo Decoy8. Thunderous Voice9. Neutrino Rifle10. Plasma MiniBlaster11. Magmus Ejecter12. Hydro Cannon13. Acid Launcher14. Munch Buster 900015. Dash Smasher16. Bladed Yo-Yo17. Nitrogen Mine18. Bombing Beacon19. Metal Monkey Notes:The Toy Salesman Can Be Found Here: http://forums.playstarbound.com/index.php?threads/uncle-shades-enemy-npc-compendium.751/ ------------------------------------------- 1. Proton Cannon Yea yea yea... Every1 is sick of hearing me say it... But still, I think its an interesting idea. I was thinking of something along the lines of: a) Fires a condensed proton beam, pierces opponents, deals damage, and has no need for ammo. But overheats upon being used a certain number of times. During the cooldown phase it'll glow red (due to the heat) and cannot be used. OR b) Fires a condensed burst of Protons under the form of some sort of glowing explosion. Deals area damage upon impact, uses special Cartriges for ammunition/Overheats after usage. 2. Void Grenade A throwing weapon that creates a void when it explodes, it attracts small and medium sized opponents towards it. While the void is active it deals little but continuous damage Notes:a) Small opponents get sucked inb) Medium opponents get slowed downc) Tickles Large opponents 3. Shower Blaster A Gun which fires a black sphere (which is affected by the planet's gravity). Once the sphere hits a solid object if explodes into several fragments which deal damage to enemies. Note: If aimed upwards the sphere will burst upon hitting it's maximum height 4. EMP Grenade A grenade which creates an electrical field upon exploding. Temporarily stuns enemies. Opponents which are made of metal are disabled for a longer time. 5. Incendiary Bomb Throwing weapon that sets the area around it on fire upon exploding.Deals more damage in hot environments, and the fire lasts longer.Deals less damage in cold environments, the fire lasts less, and melts ice blocks. 6. Phase Cutter Pretty much a laser boomerang. You can only toss one at a time, it'll penetrate multiple enemies, and once it hits a wall or reaches its maximum distance it'll return to you. It deals damage both when tossed and when returning to the owner. A toy boomerang (purchaseable from the salesman) may be used as a meterial. 7. Holo Decoy Once it's placed on the ground it'll produce a hologram and move in the direction the player was facing. Once it reaches an enemy it will stop, and the enemy will prioritize destroying it as opposed to attacking the player, thus coming in handy if a capture system is implemented. 8. Thunderous Voice Its like ur average megaphone... times 5 billion! It runs on a battery, and shoots random Caps'd words which damage anything they hit. Usually takes the form of either a microphone or a megaphone. It will sometimes fire a @$&#$&!, and will do it more often the lower your health becomes. It can be charged up to release a full censored sentence which will then be shot at the opponent. 9. Neutrino Rifle Shoots a bullet made of compressed neutrinos. Has an extremely large range (by this i mean the screen zooms out while using it). Somewhat slow firing speed, but the bullets travel at exceedingly high speeds making it excelent for sniping enemies from afar. 10. Plasma MiniBlaster This is what happens when a Minigun and a Blaster love eachother very very much. 2-handed gun. Primary fire will make it fire a series of plasma shots (just like your average minigun), however the player will be slowed down. Secondary fire allows the player to charge a large blue bullet which, when fired, will explode in the face of the 1st thing it touches (does not damage terrain) 11. Magmus Ejecter Contains a tank filled of highly volatile chemicals. When shot the chemicals will fly out at insanely high temperatures in a blast pattern simmilar to that of Metal Slug's Shotgun. 12. Hydro Cannon Crafted from the Water Pistol the Toy Salesman provides. Shoots out a large blast of water. Deals decent damage, and it's bullets have very large knockback but are affected by the planet's gravity. It has no need for bullets, but after a certain ammount of uses the player needs to refill the water tank after about 40 shots.It can also put out fires. but the bullets will do nothing upon coming into contact with water It's ammo capacity and Bullet size can be increased by upgrading it to the Bigger and Biggest versions using the Medium and Large Funky Fish Water Tanks sold by the Toy Salesman. I's Power and Firing speed can also be increased by purchasing a Prank Water Valve from him once the user reaches the maximum tank size. Upgrade list: Hydro Cannon (40 Shots) > Bigger Hydro Cannon (60 Shots) > Biggest Hydro Cannon (80 Shots) > Hydro Destroyer (80 Shots) 13. Acid Launcher Crafted with the Goo Gun provided by the Salesman. Shoots 3 angled acid blobs that create a small splash when they hit the ground. Uses special catriges also provided by the salesman. The blobs are shot simultaneously and linearly, 1 of them has short range, another has medium and the final one has long range. The blobs have decent speed and are affected by the planet's gravity. The gun's cooldown is medium It has 3 variants, each of them can be crafted (and upgrading) by purchasing different colored Slime jars from the Toy Salesman. Jade & Emerald Green (Poison Type): Each sphere releases a gas cloud which will cause opponents to become poisoned when touched, naking them recieve damage for a short time period. Viridian & Turqoise Blue (Electric Type): Each Sphere creates a puddle of electrified goop which stuns and deals damage to any opponent who steps on it (deals double damage if raining) Citrine & Ruby Red (Fire): Each blob creates a flaming pillar which knocks back and deals damage to opponents (flames last less in cold/rainy weather and longer in during hot/dry weather) > Acid Launcher Type P (Poison) > Poison Launcher Acid Launcher > Acid Launcher Type E (Electric) > Lightning Launcher > Acid Launcher Type F (Fire) > Lava Launcher Sample Image of the acid launcher provided by NaturallyMade: 14. MunchBuster 9000 Made with the Wind Up Teeth Sold by the Toy Salesman. 1 handed weapon that has a giant Chattery teeth toy at the tip. It is a chargeable gun with 3 Charge Stages. While charging the teeth will start munching, and once shot it'll send the teeth flying, munching on anything in its path! 1st Stage: When uncharged the teeth take a single bite out of the 1st opponents they come in contact with before falling to the ground (Does not penetrate enemies) 2nd Stage: When shot the teeth take 2 bites instead of just one, with a slight damage reduction on each bite (penetrates a single enemy) 3rd Stage: At full Charge they take 3 bites, the damage of each bite is slightly reduced and the "bullet" is able to move through 2 enemies. It Can be upgraded by using the Glow in the Dark Vampire Fangs. It'll deal more damage, drain a little health and the Chattery Teeth will be transformed into Glowing Fangs, which leave a trail of green light when shot or being charged. MunchBuster 9000 > NightMuncher 5000 The NightMuncher looks like the Munchbuster but has a "Glowing Vampire Fangs" Toy replacing the Chattery Teeth, and a horizontal Glowing Green Stripe along the gun. 15. Dash Smasher Made with the RC Tank sold by the Toy Salesman Chargeable melee weapon. Once used the player will rush in the direction he/she is facing. Once the player's character comes into contact with an enemy, said enemy will recieve a small ammount of damage, along with a huge ammount of knockback. The more the user charges the longer the dash length and the bigger the knockback & damage dealt. If the user hits a wall he/she will recieve a slight ammount of knockback It had the form of a robotic arm with a few exhaust pipes coming out of the shoulder. Its perfect for throwing opponents into the water/lava. It Can be upgraded by using the Turbo Engine sold by the Toy Salesman. Dash Smasher > Burst Basher Increases Charge Power and Rushing Speed. Once it reaches Maximum Charge it will turn the player into a Rushing Fireball for a short time, thus dealing more damage when fully charged. 16. Bladed Yo-Yo Can be crafted with the Yo-Yo sold by the Toy Salesman. The mix between a Yo-Yo and a chainsaw. Mid-Ranged Melee weapon. When used the user tosses a Yo-Yo in the direction they're aiming at. If the user merely clicks the left/right mouse button, the yo-yo will deal a small ammount of damage and a little knockback to the enemy, returning to the user's hand when it hits. If the user holds the mouse button, it will deploy a large sawblade, dealing slightly more damage but no knockback. When the blade is deployed it will also penetrate enemies, and deal damage upon returning, however the user will be unable to move once the blade is deployed. Instead of using a String like a regular Yo-Yo, it uses a large chain. It can be crafted into the Minesweeper by using the Jacks & Toy Time Bomb sold by the Toy Salesman. If the user clicks the mouse button, the user will toss a black sphere which returns when an opponent is hit. If the user clicks the mouse button again during the simple attack, the sphere will deploy spikes, and once it reaches an enemy it will latch on to it, release the chain (which returns to the user) and explode after 3 seconds (countdown is shown by red numbers popping out of the sphere). Enemies with an attached bomb will panic, and run around like lunatics before it explodes, dealing double damage to any player in their way. The hold attack remains the same, but its attack power is slightly boosted 17. Nitrogen Mine The user tosses a mine which sticks into a surface. Once an enemy is close enough it will detonate and freeze it. 18. Bombing Beacon The user tosses a small beacon that causes a large missile to fall upon where said beacon was placed causing a decent ammount of damage in the area where it fell (has massive cooldown). 19. Metal Monkey Made with the Monkey Figurine and the Toy Time Bomb sold by the Toy Salesman. Once fired it shoots a little metal monkey which will run in the direction the user fired it, moving the same way the user would (it has a limited jump height of 2 blocks or so), once near an enemy it will leap, latch on to it and proceed to explode. It can be upgraded into the Supreme Simian by crafting it with the Model Gorilla. The Supreme Simian is slightly faster, can jump 2 blocks higher and will hit the enemy twice before exploding. It fires a small silver gorilla. The explosions and hits from these self-destructing projectiles is quite small though ------------------------------------------
Munch Buster Update: added the Charge effect descriptions. With each charge the power of each bite is decreased, however the number of bites and enemies penetrated by the toy is increased. Thread Update: Added Chain Returner
Thread Update: Chain returner's description was changes, and is now called Bladed Yo-Yo I will now proceed to adding weapon upgrades to the "Toy" Weapons
cool ideas, really liek them, but i hope those are late game, high tier weapons id like to start with my lousy sword rather than a photon cannon^^
Some are, and some aren't. Remember that money is going to play a huge part in the game. By making the upgrade parts for the toy weapons more expensive, the Devs can pretty much condition which part of the game the player will be getting them. Update: Added the MineSweeper as an upgrade to the bladed yo-yo
The next thing would be to design art for them.This shows the developers that you really want it to happen if you put some of that effort into pictures. And im not trying to put you down or anything,Those are amazing ideas!
We would love to have a monkey made of metal that explodes... unless it will explode if it hits a wall
it tries to jump over the wall if it cant then it explodes -Bump- I need opinions as to improve what i have, any sort of constructive criticism is welcome