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RELEASED TSMD Signs Mod 0.1b

Not EASEL signs

  1. hythl0day

    hythl0day Subatomic Cosmonaut

    hythl0day submitted a new mod:

    TSMD Signs Mod - Not EASEL signs

    Read more about this mod...
     
  2. baconsama25

    baconsama25 Cosmic Narwhal

    To make it clear, their content is changeable by object, by type or it's fixed by default?
     
  3. hythl0day

    hythl0day Subatomic Cosmonaut

    You can input whatever text you like when you spawn them, then you cannot change it.
     
  4. hythl0day

    hythl0day Subatomic Cosmonaut

  5. baconsama25

    baconsama25 Cosmic Narwhal

    Got an issue with the mod:

    [20:08:05.176] Error: Exception while calling script init: (LuaException) Error code 2, [string "/objects/tsmd_noticemakingtable/tsmd_noticema..."]:3: attempt to index a nil value (global 'object')
     
  6. hythl0day

    hythl0day Subatomic Cosmonaut

    These happens when you use the incorrect version.

    Some function and variable names are different in nightly and stable game. That's why there's two version of modpak, you need the right one, and only one.
     
  7. baconsama25

    baconsama25 Cosmic Narwhal

    Ohh, that's because I downloaded when there was only the nightly option and though it wouldn't make any issues ( which it always does).

    Thanks for pointing it out! :)
     
  8. Silvercat

    Silvercat Subatomic Cosmonaut

    What is the table called?

    EDIT: User Error. I had forgotten to install it on the server and my client...Ignore my question.
     
  9. eksynn

    eksynn Giant Laser Beams

    say, can you make this available without .modpak please? game doesn't seem to like them anymore. for nightly, i mean
    and i can't seem to be able to unpack it, no matter what method i'm using

    error when launching the game with the modpak in the mods folder:

    "Fatal Exception caught: (ApplicationException) Application threw exception during startup
    Caused by: (AssetBackendException)
    Packed assets file format unrecognized!

    error when unpacking:

    Exception caught: (AssetsBackendException)
    Packed assets file format unrecognized!
    [0] 8ac9aa
    [1] 8ab858
    [2] 8add09
    [3] 874ae6
    [4] 8bdfd2
    [5] 7644338a BaseThreadInitThunk
    [6] 77e39902 RtlInitializeExceptionChain
    [7] 77e398d5 RtlInitializeExceptionChain
     
  10. eksynn

    eksynn Giant Laser Beams

    so 2 questions - 1.0+steam workshop edition... is it coming soon?
    and secondly, can you make it so we read the sign by scanning it instead/as well (as a separate version perhaps)?
     
  11. eksynn

    eksynn Giant Laser Beams

    anyone managed to get this unpacked? hyth gave me permission to edit it and release it but forgot to send me the unpacked version of it x3 and i can't seem to be able to do it with the tools i have
     
  12. Silvercat

    Silvercat Subatomic Cosmonaut

    I'll help ya.
     
    eksynn likes this.
  13. eksynn

    eksynn Giant Laser Beams

    awesome ^^ leme know when you manage to unpack it/how i can get it?
     
  14. skint007

    skint007 Void-Bound Voyager

    How are you supposed to unpack older mods?
     
  15. eksynn

    eksynn Giant Laser Beams

    depends on what you mean
    if it's a steam mod:
    it's easy to unpack them
    find the mod's id through the game's mod list (or search for the mod id in the mod's page link and then search for it)
    copy the pak file into your mods folder
    shift+RightClick your Starbound ROOT folder's background -> Open Command Line here (or something similar)
    paste/type this: "win32/asset_unpacker.exe" "mods/contents.pak" "mods/contents/"
    go to your mods folder and rename it to whatever the mod was named, to keep things more organised

    done.

    if it's modpak files, save the following as a .bat file and drag the modpak file to its icon
    Code:
    @echo off
    
    IF EXIST %1\* (
    goto pack
    ) ELSE (
    goto unpack
    )
    
    :unpack
    echo.
    echo Unpacking assets, please wait...
    ..\win32\asset_unpacker.exe %1 "%~d1%~p1%~n1" >NUL
    echo.
    echo Assets unpacked. Press any key to exit.
    echo.
    pause >NUL
    exit
    
    :pack
    echo.
    echo Packing assets, please wait...
    ..\win32\asset_packer.exe "~n1" %1 "%~d1%~p1%~n1.modpak" >NUL
    echo.
    echo Assets packed. Press any key to exit.
    echo.
    pause >NUL
    exit
    


    edit: dragging a folder to the icon instead, packs it into a modpak.
    i think you do need to have the mod/folder somewhere in the starbound game hierarchy... but don't quote me on that though.

    edit2: i should also point out neither of these methods work with older .modpak files. at all. xD
     
    Last edited: Sep 13, 2016
  16. skint007

    skint007 Void-Bound Voyager

    I was just hoping you might have been able to unpack this mod seeing as mod owner gave you permission to unpack it.
     
  17. eksynn

    eksynn Giant Laser Beams

    he lost the original unpacked files, so he's stuck too xD but i did find a way to unpack it. i'm still tracking down the files i need - i should have it unpacked and publicly released by the end of today

    edit: i can't find a cheerful giraffe unpacker
    >.< that's literally all i need for this to work, i think
    if anyone has a back up copy of their game from mid last year (cheerful/glad giraffe releases), please let me know!


    edit2: i got it unpacked
    ^^
    https://drive.google.com/open?id=0B2txGNRTp3WZcWJsVVNGOEFnTU0

    edit3: i'm working on updating it for 1.1 and will stop if the original creator decides to come back
     
    Last edited: Jun 25, 2017
  18. skint007

    skint007 Void-Bound Voyager

    Your awesome, I'll be looking out for your release, in the mean time I'm going play around with it.
     
  19. eksynn

    eksynn Giant Laser Beams

    ends up, RL's kicking my butt too much.
    if anyone would like to take over, feel free to
    x] download link's still fully functional
    https://drive.google.com/open?id=0B2txGNRTp3WZcWJsVVNGOEFnTU0

    edit: if you do, please upload it to steam so everyone can get their hands on it!
     

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