Modding Help [RESOLVED] Trying to patch augment extractor

Discussion in 'Starbound Modding' started by Iaeyan Elyuex, Sep 21, 2017.

  1. Iaeyan Elyuex

    Iaeyan Elyuex Cosmic Narwhal

    Code:
    [
      [
        { "op": "test", "path": "/augmentMap", "inverse" : true },
        { "op": "add", "path": "/augmentMap", "value": [] }
      ],
      [
        { "op" : "add", "path" : "/augmentMap/-", "value" : {"extraenergising" : "extraenergisingaugment"} },
        { "op" : "add", "path" : "/augmentMap/-", "value" : {"extragravity"    : "extragravityaugment"} },
        { "op" : "add", "path" : "/augmentMap/-", "value" : {"extraresistance" : "extraresistanceaugment"} },
        { "op" : "add", "path" : "/augmentMap/-", "value" : {"extraspring" : "extraspringaugment"} }
      ]
    ]
    I'm trying to patch the augments from Extra Dungeons into FU's Augment Extractor. Sayter hasn't done so yet, and I need these augments so that the extractor recognizes them and doesn't make a weird derived item when I extract them.
     
  2. bk3k

    bk3k Oxygen Tank

    Regarding things they haven't done yet, you could try committing the changes directly to their github if you like.
     
  3. Iaeyan Elyuex

    Iaeyan Elyuex Cosmic Narwhal

    You have helped me out of jams so many times. I feel like there should be some kind of punch card thing involved, it happens so often.
    So, not only does it work, it also works retroactively with all corrupted augments.
     

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