For my mod I wanted to have (relatively) complex upgrade tree where you need to make the previous weapon in the line to unlock other sections of the tree. It didn't seem hard but none of my recipes are being acknowledged for some reason. Could someone tell me what I'm doing wrong here? Code: { "itemName" : "starlighttier2", "level" : 1, "price" : 560, "maxStack" : 1, "rarity" : "common", "description" : "Upgraded version of the Starlight. However, potential still lies within.", "shortdescription" : "Starlight Keyblade II", "tooltipKind" : "sword", "weaponType" : "broadsword", "twoHanded" : true, "itemTags" : ["weapon","melee","broadsword","keyblade"], "inventoryIcon" : "starlighttier2.png", "animation" : "/items/active/weapons/melee/broadsword/combobroadsword.animation", "animationParts" : { "handle" : "", "blade" : "starlighttier2.png" }, "animationCustom" : { }, "scripts" : ["/items/active/weapons/melee/meleeweapon.lua"], "elementalType" : "physical", "primaryAbilityType" : "broadswordcombo", "primaryAbility" : { "fireTime" : 1.0, "baseDps" : 9 }, "altAbilityType" : "parry", "builder" : "/items/buildscripts/buildunrandweapon.lua", "learnBlueprintsOnPickup" : [ "starlighttier3", "rainfalltier0" ] }
Always check your log file first when something doesn't work as you expected. 99% of the time it will have answers.
There's no error in the log file though. If there was a lead like that to follow I would have checked it and posted it too. (Well, the error from the image file from last time is still there but that's unrelated I think.)
does being in admin mode remove the new recipe notification? are you in admin mode? do the recipes exist?
The recipe should be learned on pickup for the next upgrade. I did a batch for the first two items (the crafting tables and initial sword) so they were automatically known to the player. I'm not sure but after turning off and on a few times I'm pretty certain that the recipes were never learned. And yes, they do all exist.
Well weve hit an impass. Everything seems in place. The only remaining conclusion I can draw is something ELSE in your mod is not set up properly.
So the line for getting recipes on pickup was written correctly then? I figured if the error came from anywhere it'd be there.
It looks to be, it isn't giving out any errors. Usually when something is technically correct but doesnt work at all, then it means something is just not set up properly.
I see. Well, I'll take a look at all of my files to see if any of them have any obvious mistakes. Should I just check the recipe files or is there someplace else that might be set up badly?