Also, regarding the method. I remember seeing big green tanks in the space station biolab. Perhaps on your shuttle you take some of those tanks with you (must be placed on the shuttle) and you transport the mobs into those. You will only be able to carry so many at a time, but you can return them to the station biolab for storage like in a container, or store them directly on your homeworld or another planet where you can view them all. Of course, once placed on the planet, they are then releasable into the wild. But they should be transported in the containers.
i think we should just teleport them directly from the spacestation, using the teleporter(on the shuttle) that or when you transport them they are moved into your spaceshuttle and teleport with you. then you can open ithe cage on planet and they run off screen.
I suppose that works too. I guess I'm just evil and I like to have animals floating in vats of green glowing goo...
just added small section about trained mobs. does anybody agree with it? here it is Trained mobs: when you release a trained mob it retains all the stats or armour it previously had. and it spawns( in qauntities of 1 ) until it is killed. it may or may not be hostile towards the player depending on wether the player attacked it and how long he had the mob for
We might already be able to do this in the current build, by simply capturing a mob and then releasing it on another planet.
It would be really interesting if you could play around with several Natural aspects, scientist-mode , like the one mentioned in this topic. I was actually thinking yesterday about the possibility, in Starbound, of being a scientist isolated on a distant planet, trying to achieve some scientific breakthroughs. This would suit just fine.