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Discussion in 'Starbound Discussion' started by GriffinO1, Jan 1, 2019.

  1. GriffinO1

    GriffinO1 Astral Cartographer

    Do the characters have translators to translate languages, or does everyone you encounter speak the same language? All the Codexes seem to be in English.
  2. Moor Al-Malik

    Moor Al-Malik Pangalactic Porcupine

    Well... except the Agaran. They have a mysterious language.
  3. SillyLeaf

    SillyLeaf Space Penguin Leader

    They were a pretty hostile and new species in the beta to someone be able to translate their language, nowadays i think there isnt a good reason to them not having a full translated language... Maybe it's a language that changes a lot throught the time? idk...
  4. Moor Al-Malik

    Moor Al-Malik Pangalactic Porcupine

    Maybe they want us to translate it by ourselves. But there is no way anyone could do it without any script or text that explain the guide or formula to do it. Like the Ancient, I can understand what it say because there is a codex that help me to read it.
  5. GriffinO1

    GriffinO1 Astral Cartographer

    The Agaran language is just a really broken form of English. You can read it if you figure it out.
  6. Moor Al-Malik

    Moor Al-Malik Pangalactic Porcupine

    Yeah... some sentences can be understand. But the rest are completely unknown.
  7. davoker

    davoker Scruffy Nerf-Herder

    It's easier than it seems, but you need time, patience, imagination (a little bit xD) and see the text in game of each NPC Agaran.

    I have added dialogues to the Frog and Shadow races, they do not have dialogue in an original way, I have never understood why they did not put text, I guess they stayed as beta races, and in a future update they would give dialogue, obviously I did not want to wait and I have endowed these races with basic dialogues in my translation of the game.

    Greetings, phrases of fear when attacked or relief when they are safe, etc etc, I have also given these two races and one more race the NPC friendly state, your character and your NPCs that accompany you can not attack them, but the enemies of the game, beasts and enemy NPCs if they can:


    I did this because these races could be attacked indiscriminately by the NPCs that you hire, they attack them because they have the status of "enemy" in the code of the game, it did not seem right to me that 3 completely innocent races died because your NPCs thought they were enemies, they do not even know how to defend themselves, and they do not have weapons xD

    PS: Thanks to the user of this forum "projectmayhem" who helped me find the solution for one of the races, and I was able to apply it to the other 2 races.

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