Modding Discussion Train slimes to tend farm/animals

Discussion in 'Mods' started by foleylantz, Mar 8, 2016.

  1. foleylantz

    foleylantz Orbital Explorer

    Would love to ser this nifty feature from RuneFactory.

    It might not be needed in the base game but when mods start comming with content it would be nice.
     
      PhoenixLabella likes this.
    • Calacene

      Calacene Phantasmal Quasar

      Something like this would be awesome. Or really, anything that expanded on the slimes, honestly. I love them, but training might be a way to cut down on their annoyingness
       
      • foleylantz

        foleylantz Orbital Explorer

        Agreed.

        There is enough potential to warrant a new skilltree imo. With nodes on lvl 5 and 10 having you choose between fighter slimes or farmer slimes.
        Unlocks on other levels could be:
        - Hats (or "moogle" accessories)
        - Diffrent breeding utilities
        - Growth/Shrink hormones
        - Drugs to enhance stats
        Ect.
         
        • Cider

          Cider Ketchup Robot

          After building the Slime Hutch I was kinda disappointed by how useless grown slimes are and how it really doesn't justify the resources needed. So something like this would be awesome.
           
            TheFool, Calacene and PhoenixLabella like this.
          • Honeybee

            Honeybee Scruffy Nerf-Herder

            I agree. It would be a nice.
             
            • TheFool

              TheFool Astral Cartographer

              yeah, this is right up there with hiring farmhands(especially shane!) as the thing i'd most like to see. seems a whole lot more complicated though, considering official mod tools are a no-go but given enough time i'm sure modding in features or scripted events will become easier.
              ... i hope.
               

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