Let me immediately assess what you must be thinking. First - yes, this thread is centered around skills unlocked after a certain amount of progress (whether it be the Community Center completion, Max Skills, doing the Wizard's quests). Second - yes, that is a pun in the title. Let me explain. The idea of extra skills is hardly a new idea, but everything is pretty much covered for a game like this. We've got farming, foraging, mining, fishing, and combat as a bit of spice. In a farm simulator, that even goes a bit beyond the description. But Stardew Valley is a lot more than a farm simulator. It's got magic, lore, item-collecting, and some dubious bits of science thrown on top. So there's a lot to expand on. The first new skill I propose is the Science! skill (exclamation mark included). Joja Corp. is doing a terrible job at being the half in this battle of country v. modern that claims the modern side. They pollute, aggressively enclose on local business, and take up a lot of space, but when it comes to being more advanced than the country hicks, they're...meh. So what better way than for the modest farmer to show them how it's done? Build contraptions, fiddle with electricity, and just to really slap them right in their corporate faces, do it in an ecologically friendly way. I don't know how it would really fit in, or how it would work, but it's an idea. The second idea is a Magic skill. The wizard can't be the only guy 'round here with magical talents. Well, there's the witch, but it's still missing the most important part: us. Maybe adding this skill would end up making it a little more difficult to build the magic buildings supplied by the Wizard, but it would add a bit of a personal touch to adding buildings. To summarize this thread (and the pun), the drive behind this would be the ExtEndgame: to extend the endgame. Let me know what you think!