Alright so once I got the axe I just started to swing everywhere and found a secret room... Sweet! Except that whenever there's a wall of trees, it's always garanteed a secret room would appear. I like finding secrets and such, but not when said secrets are easily found in bunches. Perhaps tone down the generation for secret rooms, make them scarce and such! Also, having a bunch of hearts be one of the rewards for a secret room is a bit, eh, maybe if it was some fairy that rarely generates that inhabited the place it would seem more of a fulfilling spot than a gaggle of hearts that won't stick around for long. On one last note, are the trees supposed to become glitchy once you find the room on that side? It seems like a cool affect, but I think a small area around the enterence should become glitched instead o: Sorry if this all sounds rude, just my two cents on the matter. I have some more suggestions I want to give out, but I'll do that once I finish the game to know what to suggest!