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Tiy tweeted a suggestion, what do you think?

Discussion in 'Starbound Discussion' started by sankto, Dec 15, 2013.

?

Do you like the suggestion?

  1. Yea

    362 vote(s)
    77.2%
  2. Nay

    107 vote(s)
    22.8%
  1. Guswut

    Guswut Ketchup Robot

    Given that appears to give you the ability to magically beam down to whatever planet you decide to be your home planet, which is as easy as clicking a button, I dislike this idea. When the proper framework to make a planet into a homeworld is in place which makes it a non trivial event, I could see this being a useful feature.
     
  2. MDK

    MDK Aquatic Astronaut

    This seems like a reasonable thing. In some cases it's possible to screw up your game. A new player might use all of his fuel and fly to a moon and then realize he is stuck there since he has no fuel and no means of getting more. This might still happen if the player accidentally makes the moon his new home, but it''s not as likely. I still want planet bookmarking and letting the player know if he has already visited a planet, but I guess this change is for other reasons.

    Off course it's seems silly that you can teleport huge distances. Maybe make the home planet marker an actual item. Some kind of signalbooster thingamajig so there is at least some kind of explanation why the player can do that.
     
    Last edited: Dec 15, 2013
  3. sovecna

    sovecna Void-Bound Voyager

    I hope this makes it in.
     
  4. Zulgaines

    Zulgaines Scruffy Nerf-Herder

    That's a very impressive rant, unfortunately it's invalided by the nature of the game. Convenience and utility come from progression, the ability to warp outside your ships location is something that needs to require an investment of some kind on your part. If not then it's nothing but a form of quick travel that can be abused by not building a base but instead marking your home planet as whatever secondary planet in your tier that you want fast travel access to.

    I'm not trying to deny you the feature or the ability to have a home location you can access quickly, I'm simply trying to have the feature implemented as a mechanic the game already needs instead of a quick and easily abusable band-aid.

    Plus "You don't have to use it!" has never been a good argument in regards to balance in any game ever, and I can assure you that fast travel is a balance issue.
     
    Aeon, ScratcH1, Guswut and 2 others like this.
  5. Quenton

    Quenton Phantasmal Quasar

    Forget what I said. What this guy said.
     
    xcFlint, Pyrodyce and Gene like this.
  6. thedemoninside

    thedemoninside Starship Captain

    It's a balance issue if single player wasn't moddable...It is. It's a balance issue if multiplayer servers weren't inevitably going to have /home and /spawn commands...And they will.
     
  7. xcFlint

    xcFlint Tentacle Wrangler

    This, ladies and gentlemen, is how I wish it to be realized. Great post!
     
    Quenton, Pyrodyce, Gene and 1 other person like this.
  8. Littleman88

    Littleman88 Big Damn Hero

    In the regard you just described it, it is abuseable. THANK YOU for pointing out the necessity in having a landing pad on the planet as the ease of setting a new "home" was something I overlooked. Preferably one that must be activated, and one only at a time. But outside of that, no, it doesn't need a cost. It can come from the 3D printer free of charge, but only one may exist at a time. The idea of additional teleports can be expensive as hell to support multiple bases across multiple planets, but the initial base should be hassle free to travel to and from.

    And yes, "You don't have to use it" IS a good argument, but only if the game play feature isn't competitive in nature or beneficial to succeeding against competition. Telling yourself not to use XYZ weapon against other players in PvP because it's OP is idiotic if those other players are using it. A home teleport feature isn't going to give you an edge over anything when done correctly to prevent abuse. The point IS quick and free travel to a base of operations so that people don't have much if any reason to hesitate in building one. It's not going to save one from a boss fight. It's not going to help one find nifty baubles any faster, and it certainly won't make their character any stronger for this base to exist, or quick travel to and from it.
     
    R_C_A^ and gameboytj like this.
  9. Nexus

    Nexus Void-Bound Voyager

    There's an easy solution here. When you select characters, there is currently a "Mode:" column. I assume this will be used to designate characters that are set to Iron Man / Perma-death (or even just dropping all items on death). Bar those characters from using the "Home Planet" option.
     
  10. Kitsunami

    Kitsunami Void-Bound Voyager

    I dont mind as a placeholder for testing, but..

    Not as a feature. I really dont like the idea we can just..beam back to the home planet at any time.

    If were going to start making the game easier like this, then id like them to tier characters into difficulties.

    A 'casual' mode with lower fuel costs, no death penalty and beam home.
    A 'regular' mode with fuel costs, travel to home, death penalty of pixel loss
    and 'hardcore' with permanet death.

    I really dont like the 'beam home' feature, it takes out a lot of the aspects i find fun too. Like getting stuck on a planet and waiting for being rescued.
     
  11. serenityrick

    serenityrick Tentacle Wrangler

    This is the best solution. Add in a time/money/exploration sink where you have to build or find said artifact that you can place on your home planet and THEN you can port to it at will.
     
    Pyrodyce and gameboytj like this.
  12. Xander

    Xander Spaceman Spiff

    Short term it would be a fine solution.

    Long term: A list of bookmarks for planets (Ten or so) and a reduced fuelcost to return to them. In addition to those ten, zero cost to return to your set home planet would be ideal.
    Well in my view anyway.
     
    gameboytj likes this.
  13. Xendhaius

    Xendhaius Scruffy Nerf-Herder

    This solution should be added to the game. Well said, sir.
     
    xcFlint, Quenton, Pyrodyce and 2 others like this.
  14. namamono

    namamono Seal Broken

    Definitely yes. Building is an important feature in this game, so I think we need extremely easy access to it.
    Because of high cost to go back homeworlds, the current system will keep us from building.
     
    gameboytj likes this.
  15. Raok

    Raok Subatomic Cosmonaut

    If you don't like it then don't use it. I know that's an overused excuse and not a very good one but your reasoning for disliking it is that it takes out aspects you like that already don't exist. You can't be stuck on a planet and require rescuing unless you mine out the ENTIRE planet, then throw the thousands of coal into your trash slot. Don't forget to search the skies and find all of those asteroids so you can make sure to throw away all the fuel on those too!
     
    XaoG likes this.
  16. steveman0

    steveman0 Phantasmal Quasar

    This is an entirely unrelated problem. Fuel issues like this go away once trees can be regrown.
     
  17. CaptainDingo

    CaptainDingo 2.7182818284590...

    Yes, this. Make traveling to the home planet free if we're indeed going to change anything at all. Personally I can't imagine a situation where someone can't get back home though; worst case scenario is you're stuck chopping some trees for the paltry coal required to make the jump.

    Tiy's suggestion seems a slippery slope into begging the question of why have to travel anywhere if we can just teleport home an unlimited distance.

    Honestly, there are much more important space travel functionality concerns like bookmarks that should be added first.
     
    DaviDeil likes this.
  18. Raok

    Raok Subatomic Cosmonaut

    Good point. Once you can regrow trees Kitsunami is going to need to also destroy all seeds to eliminate any possibility of growing wood for fuel in order to be truly stuck on a planet.

    On topic though, I love this idea. Maybe later it could require some kind of cost so the "hardcore" crowd isn't crying that it's cheap and can be abused to do..... something........ travel home? Wow so abusive.
     
  19. Slywyn

    Slywyn Existential Complex

    This system is traveling to the home planet free without unnecessary starmap/loading screen clutter between point A and point B
     
    gameboytj likes this.
  20. Raok

    Raok Subatomic Cosmonaut

    The idea is that you have to designate the planet as "home". Obviously this requires going to the planet at least once and marking it, maybe later they could make it so you have to craft and place a "home teleport" pad linking your ship and your home instead of just clicking one little "set home" button. It might already be like that! So far we have a screenshot showing a button, but no indication on if it has costs or limitations. If it's not like that then I can't imagine it being hard to slap on a "must have teleport pad in home" requirement.
     
    awakened_primate and sankto like this.

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