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Tiy tweeted a suggestion, what do you think?

Discussion in 'Starbound Discussion' started by sankto, Dec 15, 2013.

?

Do you like the suggestion?

  1. Yea

    362 vote(s)
    77.2%
  2. Nay

    107 vote(s)
    22.8%
  1. Xendhaius

    Xendhaius Scruffy Nerf-Herder

    I know why it's being considered, however it doesn't change the fact that I don't agree with it. It's a bad solution to the problem it's trying to fix. I've read quite a few better solutions to the issue in just this thread alone.

    PS: I find your assumption amusing and quite ironic.
     
    Last edited: Dec 16, 2013
    steveman0 likes this.
  2. Tamarama

    Tamarama Guest

    I think there should be 5 stargates in the final game. You can craft one for every 2 tiers you progress. The catch is, you should only be able to place each one once.

    This would set up a situation where the player knew they could happily colonize a planet, and have multiple colonies across their favorite biomes. But the scarcity (5 permanent, unmoveable gates) would drive a gameplay trade off. As a player, you can choose to set up a gate-colony as soon as you hit tier2, or you can choose to live as a nomad until end-game so you can have more gates to place on high level planets.

    This solution would provide the following:
    - it would drive colony building
    - it would create more gameplay nuance, and promote campaign-planning
    - it would be more immersive than just setting a marker on the map
    - it would prevent cheese stuff that might come from being able to arbitrarily reset your home

    I think that crafting/activation costs are a matter of taste and balance. But I think it would make sense to require a certain amount of infrastructure on a planet to place a stargate there. It would feel more immersive, and help reinforce the idea that the gates are powerful and limited resources that are included for the purpose of colony building.
     
  3. Guswut

    Guswut Ketchup Robot

    Currently, when you get access to the X sector, a single trip to a level ten planet is enough to get a stack of uranium and plutonium, which makes fuel cost trivial indeed. That'll surely end up being balanced, or at least I hope so!
     
  4. Lemenhead

    Lemenhead 2.7182818284590...

    Sorry, but I couldn't take the time to read all those posts so my post may be soooo off topic by being on topic, but here's my thought...

    This just seems like a Band-aid fix. Totally doesn't make sense to be able to simply warp across planets, galaxies, sectors just because you marked it as your home planet. I think the legitimate fix is to (as I've stated elsewhere) have planets that are side by side that vary in difficulty all within a single sector. That way, your "home" will be an actual general area that you spend most of your time in, as opposed to a planet you built your favorite house on 2 sectors previously and you never go back because the hundreds of coal both ways is a waste. Once you've left a "tier" there's no reason to go back.

    An additional fix is allowing you to bookmark planets in game and jot little notes. I'd prefer to have more than one little base that I've built but I don't feel like writing down coordinates all over my desk. I'd rather just write a note in-game. I'm pretty confident this feature will be coming...at a cost of 40% of your pixels, jk.
     
    Last edited: Dec 16, 2013
    Kyuikaru likes this.
  5. Rigley

    Rigley Void-Bound Voyager

    I'm still kinda assuming that this is just a proposition for how something would work, and not the actual 'this is how the feature will be on release' sort of deal. It hasn't even been applied to the beta, so really its just pure guessing that it's going to be an entirely free thing. I don't really know how they'd be swinging things here, but I'm totally in support for a feature -like- this.

    As well-- I mentioned this before, but I think that pixels would be well used as the currency for going back and forth with this sort of set-up. One large concern I'd have is accidentally making the trip back and ending up on a lower tier planet [and thus with no access to uranium or plutonium] where I've already mined out most of the good pockets of coal. And searching through the ground for enough coal to power a flight back to the top tier really isn't my idea of fun.

    But anyways, with pixels you'd just have to kill monsters and hoard some coin in order to head back, which is manageable enough on both the higher and lower level planet-- if a bit slower on the second, though really it'd probably be faster or at least comparable to seeking coal.


    Also in clarification before it'd possibly be asked: I'm talking about the home planet on a lower level area for the sake of a multiplayer server, where I could picture it would be beneficial to run larger builds in lower level sectors to make them more readily available to people dropping by to look around (especially new players).
     
  6. GoldenstarArtist

    GoldenstarArtist Cosmic Narwhal

    A simple fix is to just have it cost less flue to return home...
     
  7. dk_250

    dk_250 Void-Bound Voyager

    I'm no programmer, but I'm pretty sure the "travel animation" is just hiding the world building process. Just like opening doors in resident evil, or how in the new tomb raider you seem to always have to crawl through some stupid tunnel really slowly to mask the game loading.
     
  8. thedemoninside

    thedemoninside Starship Captain

    It is not an assumption. It's a fact. I find your agreement of my fact to be ironic. :p I said at least 78%. I guess you help make it 79%?

    Love the smart guys.
     
  9. Doc Honcho

    Doc Honcho Big Damn Hero

    I agree, but I don't think the world building process takes as long as the animation, especially when returning to a previously visited world.

    Perhaps the animation could indicate that it's building the world, and when it's done provide a skip button for us impatient folk.
     
    Last edited: Dec 16, 2013
  10. Gnomechompski

    Gnomechompski Scruffy Nerf-Herder

    I would prefer a planet bookmark than this.
    Nothing can still keep you from setting the wrong planet home.
     
    GoldenstarArtist and Kyuikaru like this.
  11. kakarott

    kakarott Tentacle Wrangler

    I personally would like the idea of a worm hole device, which can be placed in your home planet's orbit. With that you could teleport to your home planet at the fuel cost of 1 (intra-solar-system-travel costs 1 fuel)
     
    Kyuikaru likes this.
  12. Kyuikaru

    Kyuikaru Aquatic Astronaut

    Alongside a planetary bookmarking system, it'd be great to be able to bookmark a location or two on a planet's surface so you could beam down to different spots. Perhaps you would need a really high-resource costing item to mark additional locations on a planet and make the mark something only you could see so it couldn't be used as a griefing tool.
     
  13. SPOOKS80

    SPOOKS80 Pangalactic Porcupine

    Either travel to the home planet for free or have 2 teleporters, 1 for current planet and the other for the home planet.
     
  14. John Doe

    John Doe Starship Captain

    No I don't like this idea, it just doesn't make any sense. The whole planet progression and the exploration of planets need to change. This is just a temporary fix for a larger problem. If the concern is about multiplayer, then multiplayer should be different. When playing with others everyone should be on one ship, and not the current bs where everyone has the same ship.
     
    Darklight likes this.
  15. MiniKnog Agent

    MiniKnog Agent Astral Cartographer

    I'd rather have the ability to teleport down to where I teleported up from on my current planet.
     
    GameQB11 likes this.
  16. GoldenstarArtist

    GoldenstarArtist Cosmic Narwhal

    Ditto;

    if they do want to encourage home-planets; they maybe should make flue cost to get their cheaper; not to have an easy "Get home" button - I can see greifers using this to easy loot people; and overall make the game too easy.
     
  17. Wizaerd

    Wizaerd Astral Cartographer

    I consider myself to be a casual player, and I do not like this idea, it makes no sense at all. And why was this even suggested to begin with, there are far better things for the devs to be spending their time on, and I don't really consider this one of them. For example, setting a beam down point on said planet. This way when I build my base on the opposite side of the planet, I can beam right down to it. But only if I'm in orbet, surely not from across the galaxy...
     
  18. GameQB11

    GameQB11 Phantasmal Quasar

    at the least!
     
  19. thedemoninside

    thedemoninside Starship Captain

    *smashes head on desk* Why would you bother building a base on a planet, instead of your ship...if there's no quick easy way to get back to that planet? Fast travel isn't a new concept...It's in minecraft, terraria, skyrim, and it has been a benefit to those games. This isn't a blizzard game. It's free to be modded by all.

    1 month after release, nobody is going to give a damn if people are traveling the galaxy for free.
     
  20. RvLesh

    RvLesh Parsec Taste Tester

    I like they way everyone is suggesting vastly overcomplicated solutions which would require hours of additional work for no benefit whatsoever, and are likely to lead to future players at release asking "Why don't we just have an easier way to go home?"

    Tiy's idea is simple in execution, the dialog is clear, it leaves very little room for abuse, and it resolves the most common issue.

    It also means that there's not some massive chunk of code to haul out if a bigger, more complex feature ('Stargates', etc.) is decided on in the future. You don't start out with an idea that takes hundreds of hours to implement and massive balance changes across the entire game, you start simple and work your way up.
     
    Last edited: Dec 16, 2013

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