Does anyone know how I can either: Determine and set the colorIndex of tiles in the fore/background? (Like paint palletes.) Or apply hueShift to tiles through the program? I'm at a point in dungeon design where using colored variants of tiles is key, but I have no idea how to use them with Tiled. :/ Any help appreciated.
when it comes to the rule of necroposting, prioritize that rule over breaking it and create a new thread