Hey I'm just starting to get into dungeon editing, going through the Tiled pages on the wiki. I'm noticing a little oddity though. Having the assets unpacked to assets/packed and opening vanilla dungeon .json files in Tiled gives numerous missing assets as the object .json files all seem to be pointing towards a non-existent Starbound/tiled/packed/objects and materials folder. Of course moving my extracted packed folder from Starbound/assets to Starbound/tiled solves the issue, but I'm curious how this affects modding since the actual object .json files that these maps reference point to this directory too, implying the game should be loading them from this tiled/packed/objects and materials folders.. which don't exist normally. So I pretty much have two questions if anyone's knowledgeable about this stuff: Am I doing something wrong, or is the guide on Starbounder outdated and we should add a step of moving the extracted packed folder into the Starbound/tiled folder for modding? When making my own tiles and objects, should I point their directory references to Starbound/assets or Starbound/tiled? Does the game engine just link these two locations or something? Why are there two anyway, shouldn't everything be compressed into assets/packed?