As the title says, I am looking for testers for my mods. If you are here to give advice on balancing, check the next to last post for stats info. If not, then, here is the break-down of what's happening. These mods are currently in beta, and as such, do not represent the final quality of the mods. Any of the aspects of these mods, could potentially be changed before official release. So, a brief overview of the mods and what they do first. (Apparently this has been done before, but, I ain't gonna let that stop me, so... Gonna keep at it) Racial Megamod (Avian Prototype) : (racialmegamod.zip) (All weapons craftable at anvil (t1) ) Basically, this mod aims to bring back racial tiered weapons from pre-1.0. At the moment, I only have the avian tiered weapons brought back. What I need of you is, well, to test this mod, report any errors / problems / improvements you would like to see. I have tested it thouroughly, and checked the log, and there seem to be no errors, but, I would just like the community's opinions on the mod, before I move ahead and incorporate other races. My biggest worry is the balance of the weapons. I would like for them to be somewhat realistic / not cheaty, but still be good enough that they make it worth it to pursue the racial tiered versions as opposed to the procedurally generated / unique alternatives. I also am not sure as far as the recipies go, if the materials make them challenging enough in regards to progression. For instance, you couldn't just craft a tier 3 or 4 right off the bat. Also, the art for them all, some of them (broadswords, shortswords, daggers) I changed from the default color (the beige-y color) to reflect the upgrade (solarium is yellow, violium is purple, etc.) However, for certain types, such as hammers, axes, and spears, I left them the default coloring since I felt it resembled the style of the avian species and their architecture. Now that you you've listened to me ramble on for a bit, the download is attached. So, any comments on these areas, or really any areas would be appreciated. Avian Augment : (avianaugment.zip) (Craftable at anvil (t1) ) Also, included, is an augment mod (avianaugment) in case you want to test that as well, and give me some thoughts on it! Basically it is an augment, based off the low gravity augment from the vanilla game. It enables you to "fly" (sorta) in that, you can glide, and don't take fall damage. Also, it has a speed increase buff. Flying becomes somewhat better when you recieve a jump tech, as you can jump mid air, to go higher, or continue flying. However, eventually, you run out of jumps, and will fall eventually. I am looking for a way to change this, so that you can stay up as long as you want, but as of right now, that's how it is. So yeah, if you wanna give that a test as well, and give me some input on that, go ahead! Be sure to mention which mod you are giving input on though, pehaps like: Racial Mod Input : (Your input) Avian Augment Input : (Your input) Or something similar. Important notes: All items / mods listed are craftable at the iron anvil tier 1. Also, all items are craftable in survival (without admin) by AVIANS ONLY. So you will not be able to craft any of these mods with any species other than avians without admin mode on! Also, in pure survival / casual / hardcore (admin mode off) the items unlock in a tiered progression. Once you craft one weapon, the next will unlock. For Racial Megamod : Search : axe / dagger / hammer / shortsword / broadsword / spear / avian : at crafting avnil For Avian Augment : Search : augment / avian : at crafting avnil Also, be sure to extract it to your mods folder (duh). Bugs Found : (Racial Megamod) (Attached Version) : - Some tier 3 / 4 weapons had misspelled rarity types : (Unommon, instead of Uncommon) (Fixed) Bugs Found : (Avian Augment Prototype) (Attached Version) : - Takes forever to sink in water with this augment active. Not sure if there is a workaround for this, but will see. Planned : Racial Megamod : - Implementing all tiered weapons, of all types for all species (once I get the necessary feedback on how I am doing with the avian weapons, because then there is less to change later, if I get it balanced now, in the early stages) - Perhaps some additional racial weapons later, by my own design. More General Info: Avian Augment : (Prototype) : (The Idea) At the moment, this is just a prototype for a way for avians to be able to "fly" which makes sense, given that they are birds, especially when used with: http://community.playstarbound.com/resources/just-like-real-birds.3390/ The "just like real birds" mod, adds animated wings to avians. So I thought it would make sense for avians to be able to fly when I got that mod. So, the direction this augment moves in, is tied in with the whole idea of having avians with wings, basically. So, this mod works best in union with the "just like real birds mod". Thanks in advance for your time, energy, and assistance, shalst you choose to give of it! Also thanks to all who helped to even get this mod to where it is now, and their patience!