Discussion in 'General Discussion' started by superconsole, Jun 7, 2018.
Thank you very much for your work. I'm loving everything shown about this game. I don't know if this question has already been asked, I didn't found it. Do all commanders have the same stats (resistance, damage, HP...)? If not, the only difference is their Groove?
Hey there! Glad you're liking the look of Wargroove
That's right, currently all Commanders have the same stats, but the grooves drastically change up how things on the battlefield can play out. As it's still in development, there's always the possibility that we may decide to change this during testing, but that's the plan as it stands.
In case you haven't seen, here's the full list of Grooves listed out by Tiy in the Discord on Friday:
Mercia - Heal Aura - Mercia raises her sword to the sky and heals all surrounding allied units by 30%. - Fast Charge
Valder - Raise Dead - Valder raises a skeleton from the ground. The skeleton is immediately active. - Very Fast Charge
Caesar - Inspire - Caesar's magestic presence inspires all surrounding units to have another go. - Medium Charge
Ragna - Shield Jump - Ragna leaps into the air, and lands hitting adjacent enemies for 50% health. - Slow Charge
Greenfinger - Wild Growth - Greenfinger summons a wall of five vines in front of him, blocking enemy movement. - Very Fast Charge
Sigrid - Vampiric Touch - Sigrid drains all health from an enemy unit, and adds it to her own health. - Medium Charge
Tenri uses a tornado to move herself or any unit except commanders. - Fast Charge
Sedge - Sadistic Rush - Sedge hits a target for 35% damage. If it dies, he can keep doing it again. - Very Slow Charge
Nuru - Teleport Beam - Nuru beams down a friendly ground unit in the heat of battle. You still pay for it. - Fast Charge
Koji - Sparrow Bombs - Koji spawns two Sparrow Bombs. Upon death, they deal 30% damage to nearby enemies. - Slow Charge
Emeric - Cherrystone Defence - Emeric deploys a Cherrystone, providing a defensive bonus to all nearby friendly units. - Fast Charge
Ryota - Dash - Ryota dashes through enemies, damaging anyone on his path for 50% health. - Medium Charge
Separate names with a comma.