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Threat levels...

Discussion in 'Starbound Discussion' started by Over_Koalafied, Dec 12, 2013.

?

Who wants the old threat level system back?

  1. Hell to the yes, You brilliant gem of a human! Bring the sweet nectar of challenge back!

    64.3%
  2. Nah, I dont really want to work too hard, I mean it is only a video game and I'm trying to relax...

    35.7%
  1. Over_Koalafied

    Over_Koalafied Poptop Tamer

    I loved the way the game felt at Irritated Koala... The Alpha sector having threat levels from 1-10 made exploration very difficult and rewarding. Having every planet in the alpha sector bear the same threat level (I feel) discourages exploration for those of us who are treasure hunters and power-seekers. in addition to that, it makes the first planet you land on just as hard as the fifth planet you land on. After only a handful of planets, the incentive to get those of us who are greedy to see the beauty of each sector for longer is lost. In conclusion, I ask that enemy levels are brought back and the broader spectrum of threat levels in every sector is restored. Or perhaps simply add an addition playmode for those of us who want to earn what we seize.

    TL;DR: Threat levels make the game too hard then too easy. Bring back old system or splice it in with the new, plz.
     
  2. Dread Pirate Roberts

    Dread Pirate Roberts Zero Gravity Genie

    Well that isn't a horribly biased poll at all!
     
    RizzRustbolt, Solstic, Dust and 6 others like this.
  3. Neffzwei

    Neffzwei Phantasmal Quasar


    They didn't just change it on a whim; they said the Armor Penetration system was necessary with a scale of 100 levels, so removing the armor pen necessitated condensing the overall level range.

    It's all way over my head, but that's why we now have 10 instead of 100 :)
     
    Over_Koalafied likes this.
  4. Bertshet

    Bertshet Pangalactic Porcupine

    I am hoping they are working on making the new system be able to escalate up to 100 and so on. Or combining both in the vision they had. I really want to see what they had planned with their vision of the combat system.
     
    Over_Koalafied likes this.
  5. AZCards

    AZCards Void-Bound Voyager

    The Alpha sector is supposed to be the easiest sector. Try going to the other sectors. They get more difficult even with the best items for that tier.

    10 tiers total, of course the very first one is going to be a cake walk...
     
  6. Neffzwei

    Neffzwei Phantasmal Quasar

    I don't doubt we'll see some variance intra-system eventually, though maybe not all 10 levels there used to be.
     
    Over_Koalafied likes this.
  7. Bertshet

    Bertshet Pangalactic Porcupine

    True. I know on the backend they may be working on this and working it into the system they wanted. I just can't wait to see it and really work on the challenging content.
     
    Over_Koalafied likes this.
  8. Archer

    Archer Spaceman Spiff

    Yea, biased polls are worthless, so I won't vote.

    I agree with the statement being made, though I think it should be implemented differently now the new mechanics are in place.

    The word "threat level" has lost its meaning atm because it's always the same for the specific sector, so it might be cool if the devs would give it a new meaning that's not tied to the monster level, but rather to the difficulty level alone. Each sector could have threat levels between 1-10, that would give you a rough indication of how difficult that planet would be for the average player in that sector.

    EDIT: Also, exploration wasn't difficult or rewarding at all back then, it was rewarding just once, and that was when you went to a planet with threat lvl 9 in sector Alpha and kept returning/dying till you would find a weapon in a chest or something, that had AP 9, meaning you could pwn the whole sector just with that weapon... Repeat for next sectors... Got boring.

    The current system is perfect and just needs threat level variation per sector, that would finish it.
     
    Last edited: Dec 12, 2013
    Over_Koalafied likes this.
  9. lilheartless

    lilheartless Space Spelunker

    and at a 1 - 3 vote the tallies are in

    people are more likely to vote that they are lazy than vote for your self serving self righteous characterization of yourself.
     
    Corey Shannon and Bertshet like this.
  10. eliriver

    eliriver Space Hobo

    I think theyre gonna change this again to sectors having planets with different threat levels. I also think different threat levels with increasing quality looting are more atractive to everyone since, somehow, it increases the game content and the time you spent in every sector to really explore it.
    Im sure they will find a good balance and eventually some harder gamemode will be given to all of us who like a good challenge.
     
  11. Franklin0

    Franklin0 Star Wrangler

    The new system isn't less difficult, if anything a number of people have been arguing otherwise. And you lost no threat levels, they've just been mixed into all planets within a sector. The only difference between the new system and the old system is you no longer have a clear way to determine what level loot you'll find on a planet. You're now forced to explore a planet, and may run into shitty loot, or good loot, depending on your luck. If anything exploration has been enhanced.

    If you dig, you'll find more challenges and better loot. People who don't dig will find the game somewhat shallow (get it?).
     
  12. Over_Koalafied

    Over_Koalafied Poptop Tamer

    You don't all have to be jackasses about the poll haha. It was more of a joke anyway, I just wanted to see if anyone Wanted the old threat levels back.
     
  13. Over_Koalafied

    Over_Koalafied Poptop Tamer

    whoops wrong place lol
     
  14. Over_Koalafied

    Over_Koalafied Poptop Tamer

    Thanks. That was an actually constructive reply and a better agrument for the new tiers than i have seen here. I did not think about it that way. Thanks again:)
     
  15. Dust

    Dust Giant Laser Beams

    I don't want the old 1-100 level system back, but not because I like things easy. Devs have promised us ther will always be somewhere we can go to get a challenge if we want it, and so far they have done just that, the early tiers might be too easy for some of us, but theres such a thing called a learning curve, and to appeal to the widest range of audiences it's usually best to start that off shallow.
     
  16. Over_Koalafied

    Over_Koalafied Poptop Tamer

    Well thats another potion of it. The 1-10 tier sytem could be implemented into a hardmode, easymode, etc, to grant a wider audience. I just like the feeling of crushing high-threat planets, however.
     
  17. Over_Koalafied

    Over_Koalafied Poptop Tamer

    Wow! What an intelligent can constructive reply! <3
     
  18. Dust

    Dust Giant Laser Beams

    The reply wasn't constructive but the guy has a point, your poll is biased. You could have improved it by just having the options yes and no not have any further text that assumes the reason for voting yes, or no is the one you wrote up.

    Also please don't multiple post, use the edit button if you're adding something to your posts instead of making a new post.
     
  19. GreenSmokeFalling

    GreenSmokeFalling Orbital Explorer

    I really don't think the poll is made out to be bias it's just made to sound funny. It's still yes or no really.
     
    Over_Koalafied likes this.
  20. Franklin0

    Franklin0 Star Wrangler

    I thought I was being a little bitchy, so I apologize, but you're welcome.

    The argument people have made that the new system is too easy mean that they want a specific difficulty clearly, immediately and consistently on the planet they visit. They want to be in control of their challenge, and want to be very aware of what they're getting into before beaming down. This is the antithesis of exploration and experimentation. The idea that they may encounter a level 1 threat and then a level 10 threat on the same planet doesn't jive with their idea of controlled, systematic leveling. It also means they can't beam down to the highest threat planet in search for the highest grade loot on the surface and zip off as soon as they find/don't find it. They have to explore more now, and usually this means digging and not planet hopping. It's a change that came with disabling (and later limiting) using wood as a fuel, so it's clear Chucklefish want players to explore more and planet hop less.

    Now there are pros and cons with both system, but I truly feel this new one gives more favour to both builders/diggers and explorers/levelers, and while it hinders planet hoppers more, it lends more favour to builders/diggers, which ultimately what this game is about. I mean why else collect all this damn ore if you're never going to dig/build.
     
    Dust and Over_Koalafied like this.

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