This new thing about larger textures...

Discussion in 'Starbound FAQs, Q&A, and General Help' started by BlueLeafeon, Dec 15, 2016.

  1. BlueLeafeon

    BlueLeafeon Cosmic Narwhal

    Is there anyway to turn this off? My computer already has problems with OpenGL running out of memory. I definitely don't need this to compound to my problems. :/

    But I also don't know if my graphics driver is one of the ones to "support them." If anybody could tell me if it is or not, that'd also be handy. Here's what Starbound.log said:
    Code:
    [17:20:29.839] [Info] OpenGL version: '4.5.13399 Compatibility Profile Context 15.200.1062.1004' vendor: 'ATI Technologies Inc.' renderer: 'AMD Radeon(TM) R7 Graphics' shader: '4.40'
    [17:20:29.850] [Info] Application: initialization...
    [17:20:29.895] [Info] Root: Loaded Configuration in 0.0325808 seconds
    [17:20:30.177] [Info] Application: renderer initialization...
    [17:20:30.180] [Info] detected maximum OpenGL texture size 16384, using atlasNumCells 256
    [17:20:30.208] [Info] detected maximum OpenGL texture size 16384, using atlasNumCells 256
    [17:20:30.208] [Info] detected maximum OpenGL texture size 16384, using atlasNumCells 256
     

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