I love this game, it's my favorite sandboxer by far. The 1.0 update sounds awesome. The only real things I think are missing are some sort of PVP or more intense survival elements toward the end. Here's some of my ideas/constraints. 1. High level planets could be specifically flagged PVP zones, where anything goes. They could have higher rewards that regenerate or spawn at varying intervals, so mining it out wouldn't deplete it entirely, and having a base of operations there could be crucial to collecting some good rewards. 2. The same as 1, but instead of PVP, have much more aggressive wildlife/NPC raiders that can destroy player-placed blocks, making a defensible outpost with turrets much more important that just having walls. 3. For the PVP, in those zones, player-placed blocks cannot be removed by another player's matter manipulator, and must be destroyed with weapons or properly sieged. 4. Wall blocks could have varying durability, making it so placing sand/dirt blocks everywhere wouldn't be an easy way to cheese. Wall blocks could be tougher to manufacture at high grades, making a solid outpost of a good team formidable. 5. You could dedicate crew/mercenaries to defend it while you're offline, as any outpost would persist offline obviously. There could be some sort of craftable or purchasable item that allows you to officially designate a space as an "outpost" with certain cost-to-size restrictions, thereby allowing it to be crewed like your ship, and limiting it from spanning half a planet. Or only blocks within the confines of the "Outpost" zone are safe from other player's MM's. I think all of these proposed points would be super fun in either a PVP or PVE setting. I dunno, maybe I'm crazy. But with their announcement of dedicated multiplayer servers, it seems like this kind of thing would be much more viable and enjoyable. I like sandbox survival, and there should be some form of motivation to make outposts on planets instead of just keeping everything on your ship. I want it to go past decoration and more into function. I always loved the idea of having a hidden base at the bottom of a poison ocean, even built one. Once I did though, it was kind of pointless. There weren't any giant sea creatures trying to smash down the walls, or players attempting to get in and loot my treasures. I just sat down there... I know it's a long shot, but I think it would give the game a lot more lasting value and replayability, as well as making the multiplayer space more interesting than "Come look at my house". I dunno, what do you guys think?